Divinity: Original Sin 2

Divinity: Original Sin 2

Visitors From Cyseal - Sons of Vrogir [BETA]
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Update: Nov 3, 2023 @ 3:24pm

v1.0.4.2

This tiny update is a quick precursor to a bigger one that should come in another week or two. The only change is a lot of small tweaks and improvements to the Cloth and Skin masks to remove a lot of texture seams. Here's four examples of the changes:






The next update won't be very substantial but will represent the start of work towards some bigger changes and fixes. This change was actually supposed to be part of it, but I pushed it out early so my GM mode group could be up to date.

Update: Aug 2, 2023 @ 8:13pm

v1.0.4.1

* Orc characters now have the "Human" Tag. NPCs will treat orcish PCs as human, but this prevents certain cases where conversations would break because the conversation partner would try to use a race-specific line and there would be none.

Update: Jul 27, 2023 @ 11:23am

v1.0.4.0 - Ghosts!

  • Added a new NPC: Ghost. It doesn't actually have the "ghost" status effect that makes it only visible with Spirit Vision (yet anyway).

  • Added a new helmet option for male orcs "Diadem". This is really an improved version of the partial helmet "Skullcap"; there's enough slots in the Facial Features for both but once I hit the limit, I'll probably remove "Skullcap".

Update: Jul 27, 2023 @ 11:22am

Update: Jul 27, 2023 @ 10:24am

v1.0.3.1 - Classic Orcs Improved

Classic Orcs now have a VisualSet that includes all of the other Orcs from DOS1 that use the same animation skeleton. This includes "Warrior", "Slave", "Warrior Elite", and "Dread", plus "WarriorSlave" (The Warrior model with the Slave material), "SlaveWarrior" (the Slave model with the Warrior material), "WarriorEliteNoHelm" (The Warrior Elite with the Warrior model, aka the same model with no helmet), and "SlaveDread" (The Slave model with the Dread material). This was actually going to be the extent of this mod when I first started on it.

This also means that Classic Orcs benefit from the animation skeleton improvements too. The Compatibility notes have been updated to reflect this.

Update: Jul 27, 2023 @ 10:19am

Update: Jul 25, 2023 @ 4:10pm

Version 1.0.2.1

Forgot to add the fixed Classic NPCs, this patch adds them back in.

The Classic NPCs are now labelled "FullScale" for the 1.4x Scale variant while the normal sized one is unlabelled, instead of being unlabelled and "1Scale" respectively.

Update: Jul 25, 2023 @ 3:51pm

Version 1.0.2.0 - Orcish Weight Loss Program

Hallelujah, I fixed orcs being too wide! Before this patch, orcs had trouble fitting into certain tight spaces that the other races could. Though this could be argued to be thematically appropriate it was definitely a huge problem that made orcs incapable of reaching certain places without jump skills.

IMPORTANT NOTE: The orcish player race uses a new Root Template, and all of the other root templates for the spawnable NPCs have been replaced too. The old Root Templates are still in (they're labelled as "Thicc") but new Orcish PCs and NPCs will use the new, fixed root templates.

That means that this patch is NOT savegame compatible; you won't encounter any errors if you load a save, but your orc character will use the old root template and will still be too big. Rerolling does not fix this in Story Mode, your only option is to start a new save. Game Masters: the same is true for orc NPCs; any NPCs you spawned before this patch will be "Thicc". The NPCs in the spawn list use the new Root Templates so you should replace all your Orc NPCs with these new ones, then delete the old "Thicc" NPCs. They have the same stats and visual set so there shouldn't be any difference between the two except for this bug fix.

Players in Game Master mode can switch to the "new" orcs via a party reroll; you will have to switch to another race and then back, then your orc will have the new root template. This will reset your character creation choices though, so make sure to remember your stats, face, horns, skin/hair color, etc. or take a screenshot so you can make them the same afterwards.

Other changes:

* Orcs now have a different death state that makes them produce the same amount of blood on death as every other race. This, combined with the major size bugfix, means orcs now have absolute parity with the other player races, there genuinely is no mechanical difference between them other than the talents and Skills, as intended.

* The visual effects for the exploded orc corpse are now medium sized instead of large. This is still bigger than the other player races, but I thought large was comically gigantic. This is a purely cosmetic change.

* Orc NPCs now have GenericEnemy loot when killed. Orc "Hero" characters have no randomly generated loot, just like a player character wouldn't.

Update: Jul 24, 2023 @ 10:14pm

Version 1.0.1.1 - First Public Release!

Update: Jul 24, 2023 @ 5:46pm

Version 1.0.0.1.

War Howl now inflicts Shaken for 2 turns instead of 1.