Victoria 3

Victoria 3

Machiavelli MP Mod
Showing 31-40 of 96 entries
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Update: Jan 6 @ 10:30am

- update to Victoria 1.8.6

Update: Dec 31, 2024 @ 3:19am

- fix force player protectorate, revoke own market
- law traditionalism has lowered mapi penalty
- fix unification modifier applied twice
- fix LTN unification states
- tiny localization fix in mod "Autonomous Investment"
- fix "Take on debt" tooltip no longer shows add hidden event effect

Update: Dec 6, 2024 @ 10:44am

- new "Fort Buster Artillery" - expensive but effective, can be switched with siege arti

Update: Nov 16, 2024 @ 9:08pm

- fix force player protectorate own market if overlord is not in power bloc
- custom company images added
- invalidate JE "Military Goods Shortage" instead of completing it, to silently close it without messages

Update: Nov 10, 2024 @ 5:39am

- mod added "Gdp ownership Diplay"
- Sweden buffs adjusted, new JEs, states adjusted
- some techs adjusted regarding infamy generation/decay
- law "Local Police" no longer grants extra institution level
- raised leverage gain due to economic dependence
- halfed leverage reduction due to other culture
- lowered leverage resistance due to pop count
- some localization fixes
- law "Command Economy" nerfed
- law "Laissez Faire" add +10% building throughput
- law "Cooperative Ownership" adds +20% manufacturing and mining throughput
- new game rule to force player protectorates to have an own market
- country in default gets -200% training rate and throughput mali reduced from -50% to -40%
- 6 month cooldown for "Take on debt"
- 2 years transfer money cooldown now only for target countries
- transfer money only available to countries not in war or on same side
- government dividends waste in debt halfed
- power bloc rebalance "Religious Convocation" raised conversion from 33% to 50%, add -5% military goods cost
- mandate "Defensive Coorporation" on level 3: -5% military goods cost
- mandate "Colonial Office" on level 3: raised throughput in unincorporated states from 5% to 10%
- mandate "Police Coordination" on level 3: raised authority from 50 to 75 per institution level
- mandate "Foreign Investment" raised leverage generation due to economic dependence from multiplier 1.5 to 2.0
- statue "Military Treaty" lowered pop growth from 2% to 1.75%, radicals from sol decrease from -10% to -15%
- statue "Religious Convocation" conversion rate from 25% to 100%
- punish military goods shortage in 3 stages, 50%, 60%, 75%
- Small arms: -10%, -15%, -30% training rate
- Ammunition: -10%, -20%, -35% recovery rate
- Artillery: -5%, -10%, -25% offense for artillery
- Radios: no, -10%, -20% offense for artillery and tanks
- Radios: no, -10%, -25% offense/defense for ships
- Tanks: -5, -10, -15 offense/defense for mechanized infantry and tanks
- Aeroplanes: no, -5%, -15% offense for carriers
- higher infamy punishment
- on start one year truce between Russia/Persia and France/Sardinia Piedmont

Update: Oct 31, 2024 @ 3:15am

- china buff only applies for AI
- update to 1.7.7

Update: Oct 19, 2024 @ 6:30am

- fix JE "Aragons Legacy" triggers for Spain or Iberia in new games

Update: Sep 21, 2024 @ 5:27pm

- vanilla german localization fixes
- fix: state alignment "tycoon capitalists" tax income modifier from 1% to 10%

Update: Sep 14, 2024 @ 6:04am

- new Mexico content
- renamed japan company imperial arsenal (duplicate of vanilla name)
- fixed tech requirement for japan company "Genda Shigyo"
- add tax_dividens to nearly all buffs with manufacturing_tax_mult
- fix triggers in law_council_republic
- updated claims for completing otto sick man (adjusted to 1.7 map)

Update: Sep 7, 2024 @ 8:41pm