Project Zomboid

Project Zomboid

Better Electronics
Viser 1-10 af 22 forekomster
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Opdatering: 29. jan. kl. 11:05

Converted Stuff for B42 - Some Bugs may occur - feel free to notice but please be patient @.q

Opdatering: 8. sep. 2024 kl. 16:05

- Slightly increased range of the Noise-Makers
- added recipe for Home Alarms
- added like a ton of recipes nobody will notice :D (for disassembly of all crafted ellectronics items ~ like the noisemakers and remotes - I like to keep my base tidy)

Opdatering: 25. juli 2024 kl. 12:34

Added Japanese Translation - Thank you very much Suzue for translation! :)
Added Spanish Translation - Thank you very much Faranosis for translation! :)
Added Brazilian Portuguese Translation - Thank you very much Breno for translation! :)

-new recipe for building headphones

---Changes---
-Removed Red Light Bulbs from any recipe as they are very very very rare...


Unfortunately I currently have no headspace yet for improving the mod ^^ -Insert personal Things and other excuses here- does'nt matter but apart from small stuff I can not put much work on it as you may noticed. Still a bit overwhelmed by the amount of ppl it reached.
I'll try to get back on working on it but not within the next month.

Opdatering: 10. feb. 2024 kl. 4:24

Just two Hotfixes:

Fixed:

- The Magazine for Upgrading TV's was not able to spawn (Thank you Krilton for the Report!)
- Two recipes for Noisemakers with Remote Receivers were not learnable since I forgot to add the recipes in the Magazine (Thanks derPy for the Report!)


Further Notes:
~still working on the overhaul of the Remote-System

Opdatering: 29. jan. 2024 kl. 2:26

Just a Hotfix

-I'm right into changing how the mod saves the door-data (so it could work for multiple players) -> a remnant of my testing efforts unfortunately caused some errors on dedicated servers.
(Should be fixed now)

Opdatering: 22. jan. 2024 kl. 10:01

Bugfixes:

-A Recipe for the Far Range Remote Controlled Extreme-Noise-Maker (woah what a word) was missing -> It's added now. You have to read the magazine again to learn it tho.

Changes:

The Remote Door Motor does not require Engine parts anymore but a bit more Electronics and Wires

New Features:

-You can Rename your Remotes now
-You can Change the ID of a Connected Remote
(PLEASE NOTE: While you can backup Remotes now this way. BUT the way how I save the data unfortunately is connected directly to the player - which means In Multiplayer everyone still has to set up his own remotemotor still - I am working on making this more compatible so that you can connect more doors to one remote and that the data is saved for everayone on the server- however this will take some more time.)

Opdatering: 7. jan. 2024 kl. 3:43

Bugfixes:
Fixed: The Standard Remotes V2 and v3 did not work with the Hotkey properly
Fixed: Using Remotes that had data attached to a removed Motor resulted in an Error-Message

Unclear: A conflict between The Working-Air-Conditioner Mod and this mod - could not replicate the issue unfortunately

New Recipes:

-Car Batteries can now be Regenerated if you are at least at skill-level 5 - higher Skill level will lead to better conditions
-At Electricity Level 8 Car Batteries can be Rebuild which leads to even higher conditions as Result with a maximum of 100% at level 10
(This works by proxy on the immersive Solar-Arrays Batteries too if you unwire them and then use those recipes)
-I added a recipe for the Air Conditioner - purely as a support for that nice Mod or if you don't have it~ as a decoration


New Features:

-Radios, Ham-Radios, and Walkie-Talkies can now be linked to the power grid/ generator (Thanks Princess Crystal<3 ! That idea was nice!)
-Home-Alarms should now occasionally spawn in some locations


Future:

About Generators and plans with the Power-Grid - Turns out it's immensely dificult to tap into the system that controls Generators - at least I could not find any point in LUA that would allow me to change the properties of the generators and therefor do stuff that messes with them. If someone has any ideas on how to start there I'd be thankful.

Opdatering: 13. nov. 2023 kl. 13:28

I hope I did not break anything with this update... x)

NEWS!

We got a Hotkey for the Remotes now! (Thanks to beel for the suggestion) - It can be customized in the keybind-Settings and should be able to open the linked door to a matching remote that your character has in the inventory.

Further its now possible to remove the doormotors again from doors if one has the matching remote in the inventory.

Bugfixes:

Fixed: the motor did not get removed from the Inventory after rigging a door
Fixed: German Umlaute did not appear correctly in the menus due to me using UTF-8 instead of ANSI Coding...
Fixed: Sometimes the "Close Door" would not appear when clicking an open double-door - this still can bug out if one has more doors in close proximity I think but it shoul be better now... :S

Opdatering: 7. nov. 2023 kl. 13:51

-fixed a spelling-error (there are probably more)
-turns out there are 2 Types of receivers in the game - one you get from remotes and one from radios - now both work for the recipes

Opdatering: 7. nov. 2023 kl. 3:05

I'm not undead yet :>

- crafting remotes should now give some Electronics XP
- added some recipes to craft and Upgrade Televisions ( Thanks KnaveOfFearts for the suggestion)
- added a Magazine for those recipes too

While adding some recipes for TVs are simple low hanging fruits, tapping into the generator and energy system is not. I've encountered some difficulties and have not yet found a solution to provide the things I had in mind with higher generator-range and similar-stuff in that regards. . . However I still want to implement it.