Project Zomboid

Project Zomboid

Dynamic Backpack Upgrades [ B42/B41 ]
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Update: Jan 23, 2024 @ 3:21am

Added German translation by Kandlo.

Update: Dec 19, 2023 @ 8:03pm

Added Simplified Chinese Translations

Update: Dec 12, 2023 @ 4:54am

Adjusted Russian Translations to fix some strange characters (Thanks jeesson)

Update: Dec 4, 2023 @ 12:38pm

Added the rest of the russian translation by Fleshka
Fixed ISDynamicBackpackUpgrade action not allowing modded needles (hopefully)

Update: Dec 4, 2023 @ 3:04am

Added Traditional Chinese translation (Translation by Roc Tseng)
Added partial Russian translation (Translation by Fleshka)
I was waiting to publish both of these at the same time to avoid a double update, but Fleshka got busy. the rest of the RU translation will be out soon.

Update: Dec 3, 2023 @ 2:38am

Changed some translation file names and added translation integration into the tooltip generator. (nothing should appear different in-game)

The mod can now be translated into other languages, If anyone is willing to translate the mod into other languages feel free to join the discord and let me know!

Update: Dec 1, 2023 @ 1:26am

Added crafting support for the Crafted Belt from the Renewable Axes mod

Update: Aug 15, 2023 @ 7:38pm

Upgrades now round to the nearest whole number rather than always rounding down.
Existing upgrades will not update automatically. but fixing items is now much easier because..

Added "Fix Upgrades" option to context menu
this option only appears if the item has stats that are not what is expected by the mod.

Fix upgrades has 3 options to set its behavior.
Once - sets the item back to what the expected stats are (shown in tooltip)
Always - sets the item to the expected stats and flags it to do so automatically in the future if it is in a player inventory. It only checks every couple of seconds.
Never - does nothing, prevents the Fix Upgrades option from appearing again. (if you have multiple upgrade mods this will prevent you from breaking those accidentally.)
removing all upgrades from an item will allow the menu to appear again if you hide it.

If you set it to Always, and the item still has messed up stats, the "Fix Upgrades" menu will be replaced by a "Manual Fix" button. This should allow you to fix items on the floor or in other containers.


It is now impossible to remove a capacity upgrade that would result in the bag being over its maximum capacity.
example: a duffle bag with a military upgrade has 22/26 capacity, it cant have its military bag upgrade removed as that would result in 22/18 capacity. (this info is shown in the tooltip when attempting to remove a capacity upgrade)
This rule does not apply to weight reduction upgrades as there are several ways of overflowing the players normal 50 weight limit. including several vanilla mechanics.

Moved most of the Valid checking code to the start of the timed action for adding/removing upgrades, should help with lag while performing those actions.

Update: Jul 5, 2023 @ 4:34pm

Changed upgrade system to use Item Tags instead of Item Types where possible.
this should enable modded scissors and needles to be used as long as their tags are set up for crafting.

Changed the tooltip system to apply to upgrade items as well (that way upgrade items can show modified values)

Fixed an issue in splitscreen that caused only one players Tailoring level to be checked when determining the max number of upgrade slots.

Added sandbox settings for all 4 tiers, as well as upgrade counts.
Added sandbox setting to enable SharpKnives as a valid item tag for removing upgrades.

Adjusted spawn distributions,

Military spawns less overall, but can spawn in a few non-military places at a really rare chance.
Leather spawns more or less depending on where it spawns. amount of places it can spawn has been doubled.
Denim/cloth upgrades now spawn more consistently in house loot.


"AnZak: need nerf."
nou

Update: Jun 30, 2023 @ 3:57pm

The mod exists now.