Barotrauma

Barotrauma

EK Armory Remastered(EK Armory重製版)
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Update: Nov 26, 2023 @ 2:53am

  • Fixed the texture error when Railgun Halfshells are placed on an ammunition rack.

Update: Nov 26, 2023 @ 2:01am

  • Tactical flashlight and laser sight switches on weapons have been translated into Chinese (this requires a new weapon, and can also be done by disassembling accessories at the disassembly station and then reassembling at the crafting station).
  • Optimized some item descriptions (mainly in English).
  • Military Mk-II Hardsuit (Invisible) introduction revised, with a slight reduction in synthesis cost.

Update: Nov 22, 2023 @ 5:54am

  • Added English descriptions for some items.
  • Enhanced the blinding effect (smoke grenade concealment), which can weaken the precision of enemy long-range attacks.
  • Fixed an issue where some clothing could not be placed in containers.
  • Military Mk-II Hardsuit now provides a "+80% Shooting Accuracy" and "+10% Melee Speed" bonus.
  • Increased the priority of AI for certain diving suits.
  • The redesigned Taser gun projectiles will now trail wires to secure onto the target, introducing a variant of progressive stun damage.
    PS:The equivalent of a Stun Gun Dart without nausea, with longer range and higher stun capability.

Update: Nov 21, 2023 @ 4:19am

  • Fixed tag errors on some items

Update: Nov 21, 2023 @ 3:13am

  • Strengthen the Laser Sight to enhance its visibility.

Update: Nov 21, 2023 @ 12:17am

  • Lowered the difficulty level required to sell Combat Armor.

Update: Nov 18, 2023 @ 1:11am

・Corrected errors in the effects of the Military Mk series diving suits (fire rate +10% corrected to -10%, +5% corrected to +95%), and significantly increased the water Flow Resistance of the MK series armor.

Update: Nov 16, 2023 @ 8:08am

  • Fixed errors in some crafting materials.

Update: Nov 15, 2023 @ 9:29pm

  • Flamethrower Hypergolic Tank, fixes issues of self-burning and unclear underwater effects.
  • Flamethrower Incendium Tank has been updated to emit rose-red flames and is now usable underwater (with halved range).

  • The materials for the HEFC ammunition box have been standardized, reducing the ammunition capacity to 100 rounds, and decreasing the crafting time by 5 seconds (with a greater reduction for the Extended Ammunition Box). Correspondingly, the penetration of the bullet explosion has been increased by 0.15, and the stun effect of the explosion has been reduced (anyway, small creatures don't need it, and larger ones are not affected by stun).
  • Fixed the issue where bullets from the Hybrid Ammunition Box did not disappear properly after use.
  • Materials for the Hybrid Piercing Ammunition Box have been updated (UEX changed to C-4).
  • The Hybrid Toxin Ammunition Box has been enhanced. Some toxins will now inflict increased damage based on the target creature's maximum health and can deal additional damage to abyssal creatures. Additionally, a hidden effect has been introduced.
  • Optimized the collision boxes for certain bullets, reducing issues where bullets that could hit twice didn't deal damage correctly.(Although this issue is not common)
  • The detonation time after the first hit for the Hybrid Flak Ammunition Box has been advanced by 0.01 seconds.

  • Materials for the Exploding Chaingun Ammunition Box have been adjusted; it no longer requires lead and titanium but instead uses three Advanced Munition Jacket materials.
    The crafting time for the Exploding Chaingun Ammunition Box has been reduced. The type of damage has been modified (Lacerations changed to Deep Tissue Injury), with direct impact damage lowered. Penetration and structural damage have been increased, dispersion decreased, and the explosion radius expanded by 0.5m. Additionally, there is a slight increase in explosion damage.
  • The materials for the HEFC Chaingun Ammunition Box have been adjusted, with copper replaced by using 1 Advanced Munition Jacket material. Additionally, the ammunition capacity has been increased to 250 rounds.(The damage adjustments to HEFC will not be elaborated.)

  • Corrected the issue where the Pulse Laser Plasma Box couldn't be placed in the inventory and addressed the problem where hitting objects (excluding creatures) would remove them.

  • Increased the impact force (targetforce) of certain railgun projectiles.
  • Railgun Sonar Decoy has been redesigned with a decrease in initial velocity, an increase in sonar range, and duration. Direct hits will no longer trigger an immediate explosion; instead, the decoy must be surrounded by monsters for at least 3 seconds (or automatically detonates after 60 seconds), providing ample time for attracting enemies.
  • Railgun Homing Shell, the explosion damage is increased, and the shell's monster-inducing range is increased.
  • Railgun Flak Shell: Removed direct penetration; significantly increased the range and damage of the fourth-stage explosion; enhanced explosion stun; increased the aggro radius of the projectile.
  • Railgun Fusion Shell: Redesigned, removing the previous penetration mechanism (replaced with a 1.0 penetration explosion), expanding the detonation range, and making the firing trajectory more straight.
  • Railgun Incendiary Shell: Redesigned, now with real fire-spewing capabilities.

Update: Nov 15, 2023 @ 9:19pm