Rivals of Aether

Rivals of Aether

Ganondorf
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Update: Aug 28 @ 7:52pm

v1.51
- Fixed a bug with Flame Choke

CPU AI Updates:
- No longer will try to dodge 0 damage projectiles
- More aerial move prevention checks
- Will only start close-range aggression if opponent is within a close y value

Update: Jul 28 @ 6:42pm

v1.5
- Ganondorf now has a brand new voice mode! Pick it on his CSS
- Fixed a bug with the Trident not aligning correctly with the ground/platforms when remotely idle
- Fixed a bug where the Trident Stuck wouldn't draw correctly if the opponent was too big
- CPU AI Adjustments

Update: May 20 @ 7:44pm

v1.44
- Fixed UTilt sprite

Update: May 20 @ 12:24pm

v1.43
- Fixed a bug where the Trident would disappear forever when hitting non player objects (like Forsburn's clones)

CPU Changes:
- At grounded close range, Ganondorf is guaranteed to face the direction of the opponent,
- When on the ground, any FSpecial_Air variants or BAir that are leftover in the attack queue are replaced with UTilt, preventing instances of the "rapid landing lag" bug

Update: Dec 28, 2024 @ 11:17pm

Patch 1.42 - Just fixing one glaring issue real quick

Fspecial - Flame Choke:
~Fixed an issue where doing Fspecial Air right after he regrabbed his trident with Nspecial would ignore its cooldown
(This is specifically fixing a comically easy infinite stall Ganondorf used to have. Now he only gets 1 Fspecial per air time no matter what, which is how it was supposed to be in the first place)

Update: Dec 4, 2024 @ 11:32am

Patch 1.4: Some changes that should have happened a long time ago...

Float:
-Vspeed during float increased from 1 to 1.6 (IE: He falls faster while floating)

-Float no longer gives Vspeed during hitpause

Fair:
-Sprite adjusted and redrawn to give Trident fair's smear way worse range and coverage. Hitbox sizes have been adjusted across the board to accommodate this new change

-Trident Fair sweetspot damage decreased from 11 to 10. The late hit damage was reduced from 9 to 8 to match the early sour spot's damage

-Trident Fair's sweetspot knockback scaling reduced from 0.9 to 0.8

-Base Fair knockback reduced from 7 base, 0.9/0.8 scaling to 6 base, 0.85/0.75 scaling

Update: Nov 6, 2024 @ 4:20pm

v1.31
- Reverted the FStrong BKB changes, now it's 1.0 and 1.1 like it was before
- FStrong has way more KBS now (1.3 and 1.5)
- Ganondorf now has Custom CPU AI! Courtesy of ViviVinya!

Update: Nov 6, 2024 @ 4:10pm

v1.31

Update: Nov 5, 2024 @ 4:10pm

Patch 1.3: Finally getting back to bringing him down a peg

Fstrong:
+Body coverage hitbox angle changed from 50 to 45
+Body coverage hitbox knockback scaling increased from 0.9 to 1.0
+Trident sourspot base knockback increased from 10 to 11
+Trident sweetspot base knockback increased from 11 to 12

Fair:
-endlag increased from 14(21) frames to 16(24) frames
-Early hit active time reduced from 3 frames to 2 frames (total active time reduced from 5 frames to 4 frames)
-Trident Fair landing lag increased from 9(14) frames to 10(15) frames
-Trident Fair startup increased from 15 frames to 17 frames
-Trident Fair hitbox sizes reduced
-Trident Fair late hit knockback reduced to match the initial sourspot
+Tridentless Fair base knockack increased from 6 to 7

Bair:
-Endlag increased from 19(29) frames to 22(33) frames
+Tridentless Bair base knockback increased from 5 to 6

Nspecial:
-Trident Nspecial Startup increased from 24 frames to 28 frames
-Trident Nspecial Endlag when catching the trident increased from 20 frames to 25 frames
-Tridentless Nspecial Endlag when catching the trident increased from 15 frames to 20 frames

Update: Jul 7, 2023 @ 11:30am

v1.2