Rivals of Aether

Rivals of Aether

Ganondorf
Viser 1-10 af 12 forekomster
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Opdatering: 20. maj kl. 19:44

v1.44
- Fixed UTilt sprite

Opdatering: 20. maj kl. 12:24

v1.43
- Fixed a bug where the Trident would disappear forever when hitting non player objects (like Forsburn's clones)

CPU Changes:
- At grounded close range, Ganondorf is guaranteed to face the direction of the opponent,
- When on the ground, any FSpecial_Air variants or BAir that are leftover in the attack queue are replaced with UTilt, preventing instances of the "rapid landing lag" bug

Opdatering: 28. dec. 2024 kl. 23:17

Patch 1.42 - Just fixing one glaring issue real quick

Fspecial - Flame Choke:
~Fixed an issue where doing Fspecial Air right after he regrabbed his trident with Nspecial would ignore its cooldown
(This is specifically fixing a comically easy infinite stall Ganondorf used to have. Now he only gets 1 Fspecial per air time no matter what, which is how it was supposed to be in the first place)

Opdatering: 4. dec. 2024 kl. 11:32

Patch 1.4: Some changes that should have happened a long time ago...

Float:
-Vspeed during float increased from 1 to 1.6 (IE: He falls faster while floating)

-Float no longer gives Vspeed during hitpause

Fair:
-Sprite adjusted and redrawn to give Trident fair's smear way worse range and coverage. Hitbox sizes have been adjusted across the board to accommodate this new change

-Trident Fair sweetspot damage decreased from 11 to 10. The late hit damage was reduced from 9 to 8 to match the early sour spot's damage

-Trident Fair's sweetspot knockback scaling reduced from 0.9 to 0.8

-Base Fair knockback reduced from 7 base, 0.9/0.8 scaling to 6 base, 0.85/0.75 scaling

Opdatering: 6. nov. 2024 kl. 16:20

v1.31
- Reverted the FStrong BKB changes, now it's 1.0 and 1.1 like it was before
- FStrong has way more KBS now (1.3 and 1.5)
- Ganondorf now has Custom CPU AI! Courtesy of ViviVinya!

Opdatering: 6. nov. 2024 kl. 16:10

v1.31

Opdatering: 5. nov. 2024 kl. 16:10

Patch 1.3: Finally getting back to bringing him down a peg

Fstrong:
+Body coverage hitbox angle changed from 50 to 45
+Body coverage hitbox knockback scaling increased from 0.9 to 1.0
+Trident sourspot base knockback increased from 10 to 11
+Trident sweetspot base knockback increased from 11 to 12

Fair:
-endlag increased from 14(21) frames to 16(24) frames
-Early hit active time reduced from 3 frames to 2 frames (total active time reduced from 5 frames to 4 frames)
-Trident Fair landing lag increased from 9(14) frames to 10(15) frames
-Trident Fair startup increased from 15 frames to 17 frames
-Trident Fair hitbox sizes reduced
-Trident Fair late hit knockback reduced to match the initial sourspot
+Tridentless Fair base knockack increased from 6 to 7

Bair:
-Endlag increased from 19(29) frames to 22(33) frames
+Tridentless Bair base knockback increased from 5 to 6

Nspecial:
-Trident Nspecial Startup increased from 24 frames to 28 frames
-Trident Nspecial Endlag when catching the trident increased from 20 frames to 25 frames
-Tridentless Nspecial Endlag when catching the trident increased from 15 frames to 20 frames

Opdatering: 7. juli 2023 kl. 11:30

v1.2

Opdatering: 24. juni 2023 kl. 19:07

Patch 1.2: OK FINE, WE'LL NERF GANONCIDES!!!

Ftilt:
-Increased startup from 10 frames to 11 frames
(Ftilt is inherently extreme move by design, practically functioning as an Fstrong instead of an Ftilt. One of the main factors that was supposed to make that ok was that you couldn't combo into it off of Jab 1... but then I realized it still worked against the lightest base cast character weights (1.15-1.2 KBA). This slight startup increase makes it so those characters can parry out to escape)

Fspecial: Flame Choke
-When the trident is equipped and when falling with the opponent off stage, Ganondorf will now create a temporary platform instead of dragging opponents to their doom. This enables the same followups you'd get off of Fspecial when landing on a platform.
-When the trident is not equipped, the air grab now has a set duration based on how high the opponent's percent is before the grab is canceled. The lower the opponent's percent, the faster they will break out of the grab
(We recently received a ton of backlash from people playing as/against Ganondorf in weekly tournaments that Ganoncides were overwhelmingly stupid in the context of his kit, enabling him to steal games under the opponent's nose with ease, especially when the trident is equipped. These changes should prevent Ganoncides from coming up as a major issue, as they now only occur when the opponent is at very high percents and Ganondorf lands his tridentless grab)

Opdatering: 19. juni 2023 kl. 17:58

Patch 1.1
- Fixed a couple of bugs related to the Trident Recall
- Fixed the CSS to remove the "Alpha" in version
- Fixed a bug where Ganondorf kept laughing when respawn
- Ganondorf's Trident now despawns when he dies
- Parrying DSpecial now puts Ganondorf in a parried state
- FAir Trident Late Hitbox is now smaller
- FAir Trident Late Hitbox now deals less damage (11 -> 10)
- FAir Trident Late Hitbox now has less knockback growth (.9 -> .8)
- FAir Late Hitbox now has less knockback growth (.9 -> .8)
- BAir Sweetspot now has less priority than the Sourspot
- BAir Sweetspot now has less knockback growth (1.1 -> 1.0)
- Jab1 now has less hitpause (5 -> 4)
- FSpecial can no longer go off ledges
- FSpecial is now faster, but it lasts for less time
- FSpecial Ground will no longer bounce the enemy on the ground