Crystal Project

Crystal Project

Final Fantasy Project Overhaul
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Update: Dec 14 @ 10:04am
by Flux

v4.042

Status
Paralyze: Corrected the tooltip- it never extended CT

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NPCs/Quests
Level 50-59 Trainer (Hollow of Souls): Fixed a couple amusing typos
The 7th Saga: I turned it into a proximity check when you approach the tile. This should enable users of Equipment Expansion to obtain this book.

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Enemies/Bosses
Gilgamesh II: Will now use Break Down when defeated
Enkidu (Gilgamesh II): Will now use Break Down when Gilgamesh is defeated
Wedge: All Beam Attacks 0/0/650/0 -> 0/0/600/0
Biggs: Tek Missile 0/0/650/0 -> 0/0/600/0

Wedge's numbers were fine, I just wanted to make things slightly more forgiving.

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Warrior
General: Altered stats

These are tweaks centered around differentiating the tank jobs' statlines a bit more.

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Monk
General: Altered stats

These are tweaks centered around differentiating the tank jobs' statlines a bit more.

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Paladin
General: Altered stats
These are tweaks centered around differentiating the tank jobs' statlines a bit more.

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Arcanist
Miasma: Now extends MP Leak +3

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Shikari
General: Altered stats

These are tweaks centered around differentiating the tank jobs' statlines a bit more.

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Samurai
General: Altered stats

These are tweaks centered around differentiating the tank jobs' statlines a bit more.

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Tek Knight
Lock On: Is no longer considered magic
Fire Beam: Is no longer reflectable
Fire Beam: Now deals +33% more damage to De-Fire
Blizzard Beam: Is no longer reflectable
Blizzard Beam: Now deals +33% more damage to De-Blizzard
Thunder Beam: Is no longer reflectable
Thunder Beam: Now deals +33% more damage to De-Thunder
Heal Force: Is no longer reflectable
Energy Shield: Is no longer reflectable
Shift: Turret: Is no longer considered magic
Shift: Drive: Is no longer considered magic

With Labyrinth no longer needing their stance actions tagged, I can remove them. I also restored the beams' interaction with De-elements (albeit in lesser potency), increasing their damage drastically.

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Dragoner
Flamethrower: Renamed to Thermal Ray
Flamethrower: Animation changed
Aqualung: Reworked into Sacred Breath (30 MP. 56 CT. Breath Art. Deal 50% of current HP to all enemies as Fire damage. +50% dmg vs. Undead. Extends Burn/Frostbite/Sap/Shock +1)

I decided Miasma should remain exclusive to Arcanist. I gave Dragoner Sacred Breath as a way to maintain their DoTs.

Update: Dec 13 @ 8:25am
by Flux

v4.041

Status
Blind: Changed stat mods. Now it's -90% Hit Chance instead of Hit Chance x0.1

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Items/Gear
Holy Staff: Is now two handed

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Enemies/Bosses
Species: Flan: Mag Dmg Taken +20% -> +25%
Species: Bird: Evade Chance +10% -> +5%
Species: Aquans: Evade Chance +10% -> +5%
Species: Aquans: Hit Chance +0% -> +5%
Species: Beast: Crit Chance +15% -> +10%
Species: Insect: Def Pierce +15% -> +10%
Species: Insect: Crit Resist +15% -> +10%
Species: Reptile: Crit Resist +15% -> +10%
Species: Construct: Hit Chance +10% -> +5%
Species: Construct: Evade Chance -10% -> -5%
Undercity (Kugane Province): Altered the Agi of every enemy and boss. The goal was to make the place easier on Str characters and reign in some insane values like Sentinel's
Veil Dancer: Altered stats
Abysteel: Now has Auto: Haste
Skill: Plague Spreader: Now requires 13 AP (this allows you to use AP drain and Demotivated to counter it; also prevents it from using twice in a row unless you feed it)
Bomb: Altered stats
Salamander: Altered stats
Behemoth: Altered stats
Flame Eater: Altered stats
Fire Element: Altered stats
Galypedes: Altered stats

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NPCs/Quests
Sky Arena (Kugane Province): Added more bystanders

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Monk
General: Altered stats

This is part of a slight nerf to Jobs I feel have too high base stat totals

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Thief
General: Altered stats

This is part of a slight nerf to Jobs I feel have too high base stat totals

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Archer
Charge: Corrected invalid accuracy values
Charge: Now lasts for the entirety of Barrage and other multi-hit actions. Quick will still consume it.
Charge: Order no longer matters between Charge and Barrage, it will work the same
Beast Chaser: Fixed a bug where it had a +20% acc bonus
Bow Master: Fixed a display bug on the status

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Mystic Knight
General: Altered stats

This is part of a slight nerf to Jobs I feel have too high base stat totals

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Gunner
General: Altered stats
Trigger Happy: Reworked (Unleash a barrage of Voltaic Rounds. User Must Be: Voltaic Round. Attack up to 5x. Voltaic Round -1 per hit. Threat Gain +25%. Cover Fire is disabled. Cannot Miss. Crit Dmg -25%.)
Fast Hands: Reworked into Overcharge (Gain Voltaic Rounds when dodging or dealing critical hits.)
Hot Shot: Crit Chance +20% -> +10%
Hot Shot: Hit Chance -20% -> -10%

Trigger Happy legitimately underminded the rest of the kit. I reworked it so it's more of a momentum type skill. However, it's very powerful; there is a ton of potential for boosting this move. I've cut their defenses a bit more as such, so they're true glass cannons.

Update: Dec 10 @ 2:53pm
by Flux

Still v4.039

Last one for today, promise. Hotfix for Wonder Wand.

Update: Dec 10 @ 1:41pm
by Flux

Still v4.039

Major Hotfix for Omega
Fixed several spelling errors

Update: Dec 10 @ 12:44am
by Flux

Still v4.039

X-Fight was buffed slightly
Embolden now covers all hits of the next basic attack. So it should work for X-Fight.
Trigger Happy was also buffed slightly
Gato is now available in the Hollow of Souls. Can train on all of his forms. You need a shard for his level 63 form, as with other boss trainings. (this was honestly more for me than anything else)

Update: Dec 9 @ 8:01pm
by Flux

v4.039

Items/Gear
Black Mail: Changed elemental params
Gaia Gear: Changed elemental params
Mop: Changed elemental params
Sea Stone: Changed elemental params
Fire/Thunder/Earth Rod: Demoted to Tier 4
Fire/Thunder/Earth Rod: Are now one handed
Fire/Thunder/Earth Rod: Mnd 40 -> 60
Fire/Thunder/Earth Rod: Element Bonus +20% -> +10%
Fire/Thunder/Earth Rod: Attack 275 -> 235
Ominous Rod: Attack 180 -> 200
Faerie Rod: Attack 220 -> 235

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Enemies/Bosses
Snow: Now has a 5% chance to drop Faerie Rod
Humbaba: Tri-Guard is now its drop. It no longer has steals
Nix: Nimbletoe Shoes is now her drop. She no longer has steals
Stiria: Steal Rate on Aurora Scarf 100% -> 65%
Twintania: It no longer has steals
Electrofish: Now has a 5% chance to drop Ochre Ring
Electrofish: Now has a 20% chance to drop Heavenly Thunder

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NPCs/Quests
Xarcabard: Swapped Faerie Rod Chest for a Hero's Journey
Xarcabard: Added Fire Rod Chest
Sun Palace: Swapped Fire Rod Chest for a Hero's Journey
Iifa Sequoia: Added Titan's Axe chest

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Dragoon
True North: Changed means of AP accumulation
True North: Is now once per turn

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Shikari
Chain Art: Fixed a bug where it gave non-Chain Arts an MP cost

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Rune Fencer
General: Altered stats
Rune Mastery: No longer induces Mana Haze at the beginning of battle

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Gunner
Wildfire/Ricochet: Fixed a bug where they would consume multiple bullets vs. multiple enemies
Seal Evil: Fixed a bug where it played only its basic attack animation

Update: Dec 8 @ 7:13am
by Flux

Still v4.038

Another hotfix. This time to address some issues with Berserk and Free Actions.

Other Fixes:
Son of Sun: The UI no longer gives away the correct Prominence
Scholar: Release Faerie is now correctly taught by Fowlinaud and the Ability Unlocker (If you don't have it, you'll need to retrieve it from the FF Frog. It's not a vital ability, however).
Enemies: Many, MANY free actions are now once per turn.
Tea Time & Holy Light is Shed: Heals 99999/999 -> 9999/99

Update: Dec 7 @ 8:26pm
by Flux

Still v4.038

Major hotfixes to:
Son of Sun
Dancer's Cascade

Also fixed some typos.

Update: Dec 7 @ 11:02am
by Flux

Still v4.038

Hotfixes to Roost and Trouble

Update: Dec 7 @ 1:14am
by Flux

v4.038

General
Dummied out an extra copy of the Void Walker NPC job. Should not affect existing saves.

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Items/Gear
Silver Bow: Fixed a description bug

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Enemies/Bosses
Glasya Labolas: Adjusted stats
Phantasm: Fixed a bug where they inappropriately gave exp/lp/gold
Gaeatoad: Fixed a bug where it is using the incorrect version of Quake
Page 16: Adjusted stats
Page 32: Adjusted stats
Page 64: Adjusted stats
Page 128: Adjusted stats
Page 256: Adjusted stats
Page 512: Adjusted stats

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NPCs/Quests
Noah (Kugane Province): Renamed

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Paladin
Divine Veil: Clarified description

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Seer
Miracle: Grants x1 -> x2 stacks
Miracle: Is now strict (free actions consume it)

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Rune Fencer
All Rune Magics (except Space Rune): CT 0 -> 24

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Berserker
Cripple: Is now affected by Defense.

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Liberator
Heroic Guard: Clarified description

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Gunner
Seal Evil: No longer inflicts Burn