Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
Showing 31-40 of 111 entries
< 1  2  3  4  5  6 ... 12 >
Update: Jun 8, 2024 @ 3:58am

Thanks TheGoldenBum for the suggestion!
Added lobby menu options to remove Double Tap and Deadshot

Update: Jun 6, 2024 @ 4:28am

Fixed power-up icons not being replaced in Shadows of Evil

Update: May 22, 2024 @ 9:39am

Switching to original round change sounds now plays for the first round

Thanks N7aster for the suggestion!
Changed to original PhD Flopper explosion sound as provided by N7aster
Enabled perk drinking burp sounds for maps that haven't set them
Fixed PSG-1 not having sounds

Update: May 20, 2024 @ 9:36am

On popular request:
Added option to disable sliding

Update: May 19, 2024 @ 4:28am

In lobby menu options 'Black Ops Features' settings have been split away from 'General' settings

Thanks poyzee for the suggestion!
Added option to switch to "FIVE" quotes provided by N7aster for Ascension's Red Telephones

Update: May 12, 2024 @ 1:21pm

Reset explosion FX to the original ports set-up
Changed DuckGroup settings on weapon sounds to ones that would work properly on Moon: no more full volume firing sounds in vacuum

Added Black Ops explosion sounds provided by N7aster for PaP M1911, M16A1 grenade launcher, China Lake

Issues reported by TheGoldenBum, thanks for the help!
Fixed PaP muzzle flash for Uzi
Fixed PaP camo on PaP PM-63

Update: May 7, 2024 @ 12:23pm

Thanks TheGoldenBum for the suggestions!
Added lobby menu option to restore Classic Mystery Box FX
Added lobby menu option to lower weapon when it would be blocked by obstructions
Fixed Death Machine HUD icon erroneously being reset to BO III version

Update: May 5, 2024 @ 7:19am

Added camo masks for AK-47, FAL, Stakeout and the WaW camo for MP40
PaP camouflage should now mostly be applied correctly to the weapons, might still need some work

Update: Apr 23, 2024 @ 2:31am

Actually fixed Thunder Gun PaP camo
Stopped PaP camo from being applied to Ray Gun batteries

Update: Apr 22, 2024 @ 9:41am

Fixed sniper rifles with changeable scopes having differences in initially-obtained vs maximum ammo counts
Fixed sniper rifles with changeable scopes needing to switch between modes before switching to another weapon
Buffed PaP WA2000 to have ammo capacity of 18+72

Thanks TheGoldenBum for the suggestions!
Reverted changes to how PaP camo is applied to Thunder Gun
Added PSG1