Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
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Opdatering: 1. apr. 2024 kl. 5:17

Fixed previous Call of the Dead chalk drawings change being applied to all maps
Fixed 2D overlay option not allowing WA2000 to give an upgraded weapon from the PaP machine

Issues reported by TheGoldenBum, thanks for the help!
Fixed Thunder Gun not having PaP camo applied
Switched WA2000 PaP camo to be applied to the other parts of the gun rather than the wooden parts

Opdatering: 31. mar. 2024 kl. 2:35

Fixed Call of the Dead having extra chalk drawings on top of the map's original ones.
Fixed switchable sniper rifle scope setup doubling reserve ammo
Known issue: default sounds (explosions, wonder weapon reloads) sometimes don't play, this is a problem with building the mod on a different system and is guaranteed to be fixed around the middle of April, though I'll see what I can do until then - just unclear when it does work and when it doesn't

Thanks TheGoldenBum for the suggestions!
Added Dr Monty as Demonic Announcer option
Added WA2000

Opdatering: 18. mar. 2024 kl. 1:13

Issue reported by TheGoldenBum, thanks for the help!
Added missing BO II Richtofen Demonic Announcer option, the results in game should now align with the settings

Opdatering: 17. mar. 2024 kl. 15:24

Added as options to replace Demonic Announcer with original Samantha (for maps using custom ones, otherwise leave it as default)/Moon Richtofen/BO II Richtofen/Origins Samantha
Thanks TheGoldenBum for the suggestion!
Added lobby menu option to replace Demonic Announcer with the Shadowman
Adjusted Enfield Black Ops/World at War PaP camo so it's no longer applied to the polymer textures

Opdatering: 3. mar. 2024 kl. 14:25

Fixed Shadows of Evil having BO III weapons regardless of the lobby menu options

Opdatering: 3. mar. 2024 kl. 13:21

Added support for Shadows of Evil, see https://steamcommunity.com/sharedfiles/filedetails/?id=3172671653 for wall weapon layout
To-do: Change Bootlegger wallbuy model to Sten, replace powerup HUD icons with Black Ops icons

Opdatering: 24. feb. 2024 kl. 12:20

Issue reported by poyzee, thanks for the help!
Fixed check for already-included Ray Gun Mark II (based on worldmodel check from _zm_weapons.csc), should now actually appear in the mystery box on custom maps.

Opdatering: 19. feb. 2024 kl. 2:17

Issue reported by poyzee (Gamer Squirrel), thanks for the help!
Fixed Ray Gun Mark II not appearing on custom maps by including it by default, then removing from mystery box on stock maps that already have it

Opdatering: 17. feb. 2024 kl. 4:18

Issue reported by Monkeyzon, thanks for the help!
Fixed custom Ray Gun Mark II being erroneously added to stock maps.
Prevented custom Ray Gun Mark II FX from overriding stock FX (the issues with said custom FX are yet to be fixed)

Re-implemented lobby menu option for round change sounds
Thanks Gamer Squirrel for the suggestion!
Added Ice PaP camouflage option

Opdatering: 8. feb. 2024 kl. 6:06

Thanks Gamer Squirrel for the suggestion!
Added option to replace Death Machine powerup with Lightning Bolt (Wunderwaffe DG-2) after defeating George on Call of the Dead (name for zm_powerups::specific_powerup_drop is "tesla")