Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
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Opdatering: 22. mar. kl. 16:07

Added WaW weapon ports by TheAllNightFall (NOTE: MP40 is still from TheSkyeLord's ports)
Amended lobby menu option to choose between WaW & BO wallbuys
Added lobby menu option to choose between Springfield and Kar98k on Verrückt
Fixed script issue with M60 option

Opdatering: 2. mar. kl. 6:54

Added lobby menu option to switch to classic revive animation

Opdatering: 23. feb. kl. 14:28

Fixed Uzi's headshot multipliers
https://web.archive.org/web/20130529183908/http://www.eaglesorbit.com:80/zombie/weapons/missing.php
Added alternate Enfield based on cut weapon stats - shorter partial reload/longer empty reload, higher ammo pool, lower PaP damage, PaP has same RoF as non-PaP, higher PaP mag size, no PaP masterkey
Added alternate Skorpion based on cut weapon stats - lower mag size, higher PaP mag size, shorter reload times, higher RoF, higher PaP damage, lower headshot multiplier, higher PaP headshot multiplier
Added M60
Added MAC11 with option to have MP mag sizes

Opdatering: 22. feb. kl. 9:57

Issue reported by TheGoldenBum, thanks for the help!
Fixed PaP camo not fully covering parts of the base BO weapons, leaving dirt and scratches on the model instead of the original clean look

Opdatering: 17. jan. kl. 13:52

Added 'monkey bomb' effect to PaP Crossbow
Added FX on projectiles for crossbows and semtex (for the time being PaP crossbow has the same green FX instead of red FX)
Shortened unupgraded crossbow fuse time to 1.5 seconds
Added throwing/activation sound for semtex (extracted from Black Ops II)

Opdatering: 6. okt. 2024 kl. 17:18

Added lobby menu option to switch to a two-hit-down system + the health regeneration delay of WaW/BO 'difficulty' mechanics (_gameskill.gsc, I assume the fractional blending mechanic isn't used). Hardened is currently not implemented due to an issue with the set-up for health regen/post-damage invincibility making it too survivable.
Added extra options for Origins map support
Thanks Conn6orsuper117 for the suggestion!
Added support for Origins

Opdatering: 31. aug. 2024 kl. 7:26

Fixed perk machines not having light-up FX on Shi no Numa

Issues reported by Conn6orsuper117, thanks for the help!
Fixed Locus still being in Nacht der Untoten Mystery Box

Opdatering: 17. aug. 2024 kl. 9:02

Thanks N7aster for the suggestion!
Added ability to pause in co-op with new in-game menu option

Opdatering: 9. aug. 2024 kl. 11:38

Thanks zombiedude9976 for the suggestion!
Added option to restore original black-and-white vision in Ascension

Opdatering: 5. aug. 2024 kl. 15:40

Fixed missing support for zombies side-stepping/rolling in Kino der Toten

Thanks Conn6orsuper117 for the suggestion!
Replaced Locus with L96A1 in Nacht der Untoten Sniper Cabinet