Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic World
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Opdatering: 5. juli 2024 kl. 14:25
af a70f

Opdatering: 5. juli 2024 kl. 13:28
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Update v7.2

🌿/🌱 Reintroducing shrubs back into the environment: Swamp and Marsh shrubs have been updated alongside the size of grass patches.

Opdatering: 25. juni 2024 kl. 7:39
af a70f

Updated for 5.1

Opdatering: 19. juni 2024 kl. 18:36
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Opdatering: 19. juni 2024 kl. 18:04
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Update v7.1

🌿 Doubled Grass: Doubled the size of all grass patches.
🌳 Static Nurgle Bloat Tree: The Nurgle bloat tree has been made static.
🍃 Tree Enhancements: Retouched and fixed minor issues for all trees.
🌱 Upcoming Feature - Shrub Assets: Currently working on reintroducing shrub assets into the grass patches for each faction.

Opdatering: 10. juni 2024 kl. 23:40
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Opdatering: 10. juni 2024 kl. 22:36
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Update v7.0 is Here!
Thank you all for your valuable feedback. After careful consideration, I've reintroduced the grass feature in my own unique style! ***("See New Screenshots")***

This update brings a subtle but impactful change to the campaign map, enhancing the visual variety for each race with their distinct tones of grass. Enjoy!!!

Opdatering: 7. maj 2024 kl. 4:58
af a70f

Update: The pine trees for Kislev have new variance

*I am working on some additional changes, since the mod is running well I don't want to overload it I think I have reached the game limits on the factions, any time I try to introduce additional factions (Chaos Dwarfs, Norsca or Beastmen) very weird things start happening around the map.*

Opdatering: 30. apr. 2024 kl. 18:07
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Opdatering: 23. feb. 2024 kl. 4:42
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