Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
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更新:10 月 31 日 @ 下午 9:11
Lithane 發表

Revert pin character options to be exclusive, so the top option is checked by default.

更新:10 月 31 日 @ 上午 9:02
Lithane 發表

Cheat modifiers that add domain limit will now also add domain limit max, only if the character's government does not have the government_uses_domain_limit flag. (Governments that use domain limit max do not use this flag).

更新:10 月 31 日 @ 上午 5:28
Lithane 發表

Added new options for pinning characters and a new custom modifier for commander traits xp gain, thanks to LRNZ for helping.
Domain limit modifiers for Japanese characters should work now.

更新:10 月 30 日 @ 上午 7:51
Lithane 發表

Fixed version numbers.

更新:10 月 30 日 @ 上午 7:49
Lithane 發表

New make_tributary interaction
New change_government_extended interaction (Between change government interaction and this, nearly all government types should now be available)

New custom modifier, Meritorious, which gives +10 max merit level
Updated pinned characters menu to include merit level option

Updated cultural editor to have the new innovation layout and add missing innovations

Update army spawner to have new MAA types

Fixed an issue that was causing faith editor to not initialize properly if using the play as any character option

Made the province manager building options more modular, reduced each building line usage by 2/3
Updated province manager to include all holding types.
Updated province manager to include all buildings currenlty in the game.

Updated French localization thanks to tarkain

更新:10 月 28 日 @ 下午 6:14
Lithane 發表

Added treasury and barter goods currency options to the pinned character menu.

Updated the title manager to work with the new top hegemony tier of titles.

Changed the title manager dejure tree option to properly cycle through all dejure titles (before it was skipping over already created top tier titles, preventing any titles that might be under that title from being created).

更新:10 月 28 日 @ 上午 1:29
Lithane 發表

Herd currency added to pinned character menu for nomadic characters.

Faith Editor should have better performance when a mod has many faith tenets / doctrines added (looking at you Elder Kings).

Fixed the Faith Editor to properly filter the categories when new doctrines are added by mods, as well as adding an overflow category for non-standard doctrine groups.

Added a few new Character Editor presents in the trait section, courtesy of LRNZ.

These include Correct Personality, which attempts to swap generally negative personality traits with their opposites.
Add and remove all education traits at max level.
Add auxiliary traits that match with the current education trait.

更新:10 月 21 日 @ 下午 9:43
Lithane 發表

Fix for cultural editor buttons being off the screen.

更新:10 月 20 日 @ 下午 8:10
Lithane 發表

Updated German localization - Thanks to someKumo

Make cultural editor innovations improvements, including more modular design and add / remove all buttons

Remove innovation templates after new modular design allowed for a single condensed file

Make title manager filter available on every page, with sort buttons inside of a dropdown

Fix issue with title manager inability to unpin titles

Fix the big trait window (if you right-click the trait tab in character editor) to just be a bigger version of the character editor tab rather than the old implementation of the trait window.

Replace old army spawner templates with a single centralized template using a single vbox type for modularity.

Changed army spawner categories to match the actual MAA type categories from the game, any category in the game that doesn't have a tab will overflow to the other tab.

Changed army spawner window to be more in line with the other windows of the mod.

All missing vanilla MAA types added via automated generation script (this should make future updates very easy, including for modded MAA types).

Update all localizations to at least have English if lacking a translation.

更新:9 月 3 日 @ 上午 12:59
Lithane 發表

Add province manager filtering and ability to set county capital