Total War: WARHAMMER III

Total War: WARHAMMER III

Pyro's Dark Elves Improved
Showing 1-8 of 8 entries
Update: Nov 14, 2023 @ 3:43pm

I forget what I added to this update, I did it a few weeks ago and then spent time playtesting.

More Black Ark tweaks I think, and just general polishing. Black Arks should now heal themselves when in stance, and also allied armies. Now where you put them is a more compelling decision

Also, added a +50% Hero/Lord missile damage multiplier to the tech Reworked Crossbows. This is because the Lord/hero ranged attacks feel so weak that it's hardly even worth the time spent shooting. Amazingly, even with a 50% boost they are not really OP. Which only goes to show the state of many ranged Lords in this game!

Update: Nov 3, 2023 @ 6:33pm

Update: Nov 3, 2023 @ 4:46pm

Update: Nov 3, 2023 @ 4:26pm

Update: Nov 3, 2023 @ 2:38pm

Update: Jun 8, 2023 @ 9:17pm

Dark Steed and Cold One mounts given better physics (not visible in in-game stats)
Cold Ones and Cold One Dread Knights better physics, fewer but stronger entities
Har Ganneth Executioners better physics, fewer but stronger entities

Update: Jun 7, 2023 @ 5:14pm

Edited text in the Skill and Tech UIs to match the mod's changes

Update: Jun 4, 2023 @ 9:46pm

Public Release BETA