tModLoader

tModLoader

Spirit Classic
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Opdatering: 10. apr. kl. 6:17

v1.5.0.38
- Fixed a potential freeze when completing quest steps

Opdatering: 9. apr. kl. 18:19

v1.5.0.37
- Fixed an issue with certain quest types not recognizing item IDs with Reforged enabled
- Fixed special visuals for Matriarch Wings drawing incorrectly in various scenarios
- Floating items no longer float in Shimmer
- Fixed Void Quill occasionally not consuming any mana

Opdatering: 8. apr. kl. 19:09

v1.5.0.36
- Fix Packing Crate incompatibility issue w/ Reforged (and add a system to streamline this in the future if needed)
- Update Soul Weaver tooltip
- Gave the Hyperspace surface scene slightly more weight to stop collisions
- Random small cleanup and tiny optimization
- Update Chinese localization

Opdatering: 22. mar. kl. 13:19

v1.5.0.35
- Renamed the mod to Spirit Classic
- Update the small icon

Opdatering: 21. mar. kl. 10:12

v1.5.0.34
- Updated Chinese localization
- Prevented Luminous Ocean sky visuals from persisting beyond the event

Opdatering: 18. mar. kl. 8:28

v1.5.0.33
- Made the Asteroid biome avoid generating over the Pagoda
- Refactored BoidManager and prevented boids from updating while the game is paused
- Added origins to some sound effects
- Prevented Reality Quill from following non-owner client cursors
- Made Sepulchure chest gen more consistent
- Frigid armor's set bonus cooldown no longer scales with difficulty
- Eye of the Sorcerer now provides a general crit bonus, as the item describes
- Spirit biome generation now properly syncs in multiplayer, and should no longer cause tile corruption
- Fixed issues with Soulguard potion effects
- Fixed Valkyrie drawing in the wrong color
- Moved Atlas after Golem in Boss Checklist
- Spirit dresser tiles now function normally
- Auroras can now fade in and out over eachother
- Reorganized aurora logic to play nicer in multiplayer
- Added Contest Winners
- Nerfed Lost Mimes significantly
- Gave Blossmoon Cages Calm nearby effects
- Made Phantoms spawn slightly more frequently
- Made Fathomless chests less prio on metal detector
- Made Coconut Slime drop stuff that wasn't coconuts
- Improved All Vinewrath Bane Drops
- Wheezers now shoot projectiles closer to their mouth
- Wheezer Clouds (friendly and hostile) now slowly fade out instead of abruptly dying
- Added the toxic tooth; the toxic tooth is a combination of the Cleft Horn and the Wheezer Scale
- Gilded Jellies can now be caught and used as bait/sold
- Antlion Assassin Reworks:
1. No longer de-cloaks becomes re-invisible on a timer. Instead, starts out invisible, and remains visible once players hit it once.
2. Nerfed damage, defense, spawnrate, and max life significantly
- Updated textures for Infernal Javelin, Seal of Torment, Char Fury, The Seven Sins, Eye of the Inferno, Pain Caller, and Treasure Bag (Infernon)

Opdatering: 21. dec. 2024 kl. 19:57

v1.5.0.32
- Significantly changed Ancient Tome:
Made Ancient Tome fire rate consistent & lower
Fixed Ancient Tome firing between 2 and 3 minus 1 projectiles, both of which behave the exact same way - now only one
Removed Ancient Tome contact damage
Ancient Tome now recoils on firing a projectile
Ancient Tome animation speed increases the lower its health is
The projectile Ancient Tome fires now dies quicker, explodes, and slows down a second before doing so
Reduced spawn rate of Ancient Tomes on the surface
- Reduced ranged damage of all Spirit enemies
- Made Ancient Spectre projectile fire rate consistent, slower, and reduced fire rate
- Made Ancient Spectre projectiles much easier to read and react to
- Reduced Ancient Spectre spawn rate, boosted health
- Removed weird Ancient Spectre "explosion" functionality
- Added drop for Obolos on the following enemies: Ancient Spectre, Ancient Tome, Shadow Ghoul
All of these are 1/300, aside from Ancient Tome, which - as penance for being the worst enemy in the biome - has a 1/100 chance
- Removed Spirit Floater projectile firing capability
Now, Netherbane will release a shotgun spread of projectiles on death
- Added multiplayer sync to all of the projectiles above
- Jesus christ this code is bad

Opdatering: 21. dec. 2024 kl. 11:41

v1.5.0.31
- Fix dumb error in lifeform analyzer quest functionality
- Fixed modded herbs not being able to use Axe of Regrowth
- Significantly improve random tick placement of all Kelps in the Ocean, reduce spawn rate, sync in mp
- Fixed Frost Legion music priority

Opdatering: 8. dec. 2024 kl. 9:47

v1.5.0.30
- Fix issues with Grouper and a Coconut projectile spawning gores on servers
- Fixed Auroras using a non-existant local player to check stuff
- Made Auroras have a 1/3 chance to spawn per night instead of 1/8 if the player (in singleplayer) / any player (in multiplayer) is in a snow biome
- Replaced Main.projectile iteration with Main.ActiveProjectile
- Fixed ElectricJellyfishOrbiter from killing dead projectiles
- Made sure all MyPlayer projectiles are owned by the player, not by everything that runs the method
- So much superfluous cleanup, let's call it microoptimization

Opdatering: 7. dec. 2024 kl. 12:01

v1.5.0.29
- Improve performance in InfoDisplayModifications
- Switch SlayTask ID set to a HashSet instead of an int[], should run quicker for lookup
- Switch ItemSets.Fish set to a HashSet, same as above
- Remove literally completely useless SepulchreWindowTwo tile, which is the same as SepulchreWindowOne but doesn't drop an item (??? what)
- Stop harpies from spawning in water
- Stopped the Aurora Stag from being hurt by players
- Added Aurora Stag bestiary entry