Crusader Kings III

Crusader Kings III

Crusader Wars 'Warfare'
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Opdatering: 2. okt. 2023 kl. 9:15

V0.9.7 Pre-Beta”Prepare the defenses”

New features:
Defensive Deployables, the defending side of a battle will now get deployables like stakes, ditches and caltrops. The quantity of them depends on the size of the army, and the quality of them depends on the commander martial skills (supplies will also affect this on beta release).
Reworked Terrain System, every battle map should be super precise to the terrain is being fought on. The deployments zones of each army are now dynamic according to the battle terrain, meaning if you are defending in the hills, your deployment zone will on top of the hill and enemy one downhill. Added “Strait Crossing” battles maps.
Reworked Weather System, each season ( summer, winter, fall, spring) has way more accurate weathers atmospheres, plus holdings affected by winter, have way more precise winter atmospheres acording to severity.
Play with all characters! You now have the ability to fight with any character you want, check “Preferences” on CW battle options to choose which group of characters can fight battles. Important note: You have to reselect your option on the characters menu everytime ck3 opens, otherwise it will be the default one.
New 15th-Century Unit Mapper, a new unit mapper for Medieval Kingoms 1212AD 15th century units.
Historical Battle Maps, if you fight in a holding that contains one of these special buildings: “Pyramides of Giza”, “Stonehenge”, “Hadrian Wall’s”. You will fight in battle maps with those special buildings presents. More will be added…

New small features:
The commander name and realm name, are now shown on the attila battle loading screen.
Characters that die in Attila, now can also get “One-Legged”, “One-Eyed” & “Disfigured”.
Some battle modifiers now gives armies xp bonuses or penalties. “Leading own units” gives 1XP, “Realm in debt” reduzes 1XP, “Low Supplies” reduzes 1XP, “Out of Supplies” reduzes 2XP and “Attacking a Strait” reduzes 2XP.
Better user experience:
The number of soldiers inside each unit is now perfectly distributed, instead of filling units to max and the rest stayed on a tiny unit.
Improved errors catching, now if you get errors, you don’t need to restart the mod but simply try again.
Added a message box when Attila launcher opens saying which mods you need to activate for the loaded Unit Mapper.
You now don’t need to load Unit Mappers by time period, but simply choosing one and it will use that one forever. If you want to load Unit Mappers by time period, you need to enable multiple that have a continuation of years.
Rewritten text on the “About” tab on the CW battle options.

Improved compatiblity:
Traits mods and ck3 updates will never bug the wounded traits distribution ever again. You can use any mod that add traits now.
You can now play with “obfusCKate -Hidden Information”mod, make sure the Crusader Wars is below this mod.
User made maps for TCs dont crash now.
Added “Culture Expanded” cultures and heritages for the offical maps, thanks to @Beleg85 .
Fixed bugs:
Fixed bug where the mod the would ask to update without internet connection.
Fixed bug where scalling battles didn’t worked.
Fixed bug where battles with multiple armies would not get some men-at-arms in Attila.
Fixed bug where some characters that fallen in battle, didn’t get wounded traits.
Fixed bug forever where wounded traits would be disease traits or another.
Fixed bug where retinues men-at-arms xp would crash attila.
A bunch of minor bugs fixed.

Opdatering: 23. juli 2023 kl. 17:04

Patch notes 0.9.6.2
Early period:
Changes made to "Eastern Steppe", "Alan", "Tibetan", "Burmese" and Indian cultures due to release of "The will of Tengri: Nomad reskin overhaul" mod, replacing the previous "Huns & White Huns Reskin" mod
Changes made to Norse-Gael unique divergent

High period:
Cultures with "Turko Persian" faction fixed

High and Late periods:
Swabian and Swiss cultures fixed
Changes made to Iberian cultures and Caballeros MAA

The Fallen Eagle:
Added new map starting in 500 using the Age of Justinian mod https://steamcommunity.com/sharedfiles/filedetails/?id=1836928957

Maps overall:
Added two new optional maps
Added compatibility with Africa Plus and Muslim Enhancements

And other minor changes and balance tweaks

Opdatering: 12. juli 2023 kl. 17:57

V0.9.6.1 Changelog
-Added new optional 867 map (more DLC intensive but more accurate)
-Bug fixed where Desert terrain came out as grassland maps
-Bug fixed where Floodplains terrain crashed Attila
-Bug fixed where the Updater asked users to update to an older version
-Fixed Swabian Armored Horsemen and Armored Footmen crashing Attila
-Improved Portuguese units

Opdatering: 8. juli 2023 kl. 9:30

REMEMBER TO UPDATE THE EXE USING THIS GOOGLE DOCS LINK Patch log for version 0.9.6 of Crusader Wars
REMEMBER TO UPDATE THE EXE USING THIS GOOGLE DOCS LINK https://drive.google.com/file/d/12vOM-yb6vVfBSe4q4OhqvmvSCOXaAU1U/view?usp=drive_link

New Features:
A completely new map, starting in 1300AD, using the 1212AD High Era units.
A map for The Fallen Eagle (requires https://steamcommunity.com/sharedfiles/filedetails/?id=429279205 )
A new updater for the standalone launcher. No more manually downloading from google docs after this update.
Language support for:
German
French
Spanish
Russian
Korean
Simplified Chinese

Bug fixes:
Completely accurate battle results. We achieved this by only enabling the "fight battle yourself" button on the 2nd day of the early battle phase and onwards.
Crashfix when a knights unit had too much XP.
Fixed Konni, Paiks and Chu-Ku-No Archers
Bug where your selected options were not saved
Improved terrain generator, now more accurate
Winter in CK3 now applies to Attila battle
Fixed Knights units not correctly spawning

*Performance*
CK3 now automatically load the battle save. This means that CK3 will close while you fight the battle in Attila and then relaunch into the battlesave. This also increases performance and loadtimes.
Reduce RAM usage by 1GB

*Unit changes*
A huge rework to the 1066-1300 map.
A lot of units have been changed or replaced by units of the submod mentioned below.
Incoperation of this 1212AD submod https://steamcommunity.com/sharedfiles/filedetails/?id=2572938500 . **You will have to download the mod and place it ontop of your load order if you are playing 1066 and
later.THIS IS VERY IMPORANT**

Another change is that we decided to turn the CK3 unit "light horsemen" into light cavalry in Attila. Once you reach the year 1300, your light horsemen in CK3 will be medium cavalry in Attila again

Steppe horse faction (Mongol, Cuman, Turkic, Akan) have their medium levy replaced by cheap light Horse Archers as well has having their ranged levies replaced by better Horse Archers.
They can recruit even more powerful Men-At-Arms Horse Archers
Sahel and Berber cultures have their medium levy replaced by light horsemen
Bedoin and Yemen cultures have their medium levy replaced by light horsemen and their ranged levy by ligh camel cavalry
Burmese cultures now have elephant generals, their knights are still cavalry
The Caballeros Men-At-Arms have different variations for the different Iberian cultures (based on their Jinete jav-cav units)
The Konni MAA have different variations for the different cultures which have the Konni Raids tradition, this is a medium melee cavalry unit as Konni are better and more expensive than their Light Horsemen Men-At-Arms
Hungarians now use medium Horse Archers instead of the normal Konni Men-At-Arms
We have also included some of the most important divergents/hybrids like Flemish, Lothringian, Flemish, Silesian, Geatish, Tuscan, Norse-Gael, Ænglish, Danelander, Anglo-Nordic, Swiss, Siculo-Norman and Outremer.


New Features:
A completely new map, starting in 1300AD, using the 1212AD High Era units.
A map for The Fallen Eagle (requires https://steamcommunity.com/sharedfiles/filedetails/?id=429279205 )
A new updater for the standalone launcher. No more manually downloading from google docs after this update.
Language support for:
German
French
Spanish
Russian
Korean

Bug fixes:
Completely accurate battle results. We achieved this by only enabling the "fight battle yourself" button on the
2nd day of the early battle phase and onwards.
Crashfix when a knights unit had too much XP.
Fixed Konni, Paiks and Chu-Ku-No Archers
Bug where your selected options were not saved
Improved terrain generator, now more accurate
Winter in CK3 now applies to Attila battle
Fixed Knights units not correctly spawning

*Performance*
CK3 now automatically load the battle save. This means that CK3 will close while you fight the battle in Attila
and then relaunch into the battlesave. This also increases performance and loadtimes.
Reduce RAM usage by 1GB

*Unit changes*
A huge rework to the 1066-1300 map.
A lot of units have been changed or replaced by units of the submod mentioned below.
Incoperation of this 1212AD submod https://steamcommunity.com/sharedfiles/filedetails/?id=2572938500 . **You will have to download the mod and place it ontop of your load order if you are playing 1066 and
later.THIS IS VERY IMPORANT**

Another change is that we decided to turn the CK3 unit "light horsemen" into light cavalry in Attila. Once you reach the year 1300, your light horsemen in CK3 will be medium cavalry in Attila again

Steppe horse faction (Mongol, Cuman, Turkic, Akan) have their medium levy replaced by cheap light Horse
Archers as well has having their ranged levies replaced by better Horse Archers.
They can recruit even more powerful Men-At-Arms Horse Archers
Sahel and Berber cultures have their medium levy replaced by light horsemen
Bedoin and Yemen cultures have their medium levy replaced by light horsemen and their ranged levy by ligh
camel cavalry
Burmese cultures now have elephant generals, their knights are still cavalry
The Caballeros Men-At-Arms have different variations for the different Iberian cultures (based on their Jinete
jav-cav units)
The Konni MAA have different variations for the different cultures which have the Konni Raids tradition, this is a
medium melee cavalry unit as Konni are better and more expensive than their Light Horsemen Men-At-Arms
Hungarians now use medium Horse Archers instead of the normal Konni Men-At-Arms
We have also included some of the most important divergents/hybrids like Flemish, Lothringian,
Silesian, Geatish, Tuscan, Norse-Gael, Ænglish, Danelander, Anglo-Nordic, Swiss, Siculo-Norman and
Outremer.

Opdatering: 15. juni 2023 kl. 10:30

IMPORTANT: REMEMBER TO UPDATE THE EXE

Added:
Unit Mappers, now users can use and create compatibility patches for their mod matchups (eg: CKIII AGOT Mod/TW THE SEVEN KINGDOMS Mod).

Language Support for Spanish (French, Russian and German will be added this week)

New Application Updater

Bugs Fixed:

Bug where Andalusian culture used Catholic units, now they use Muslim units.


Bug where Andalusian Culture crashed Attila after 1066


Bug where Order Knights didn’t send the battle results.


Bug where Syrian and Alan Culture used wrong factions.


Bug where Vlach culture crashed Attila.


Bug where Scottish culture crashed Attila.


Bug where Breton cultures crashed Attila.


Bug where Israelite cultures crashed Attila.


Bug where West African culture crashed Attila.


Bug where Retinues didn’t send the battle results.


Framework Error attempting to divide by zero.
Framework Error if the enemy side doesn’t have a present commander. The army without commander will not have a general and use their lieges culture.


Bug where the UI options buttons didn’t save the selected option.


Bug when you change the scale of a battle it will have inaccurate results.


Fixed hybrids and divergens. They use their heritage for the troops.


and more.

Tweaks:

Before 1100AD each knight now gets 5 soldiers instead of 10 in the Attila, both as a nerf, as knights are really strong and to better reflect the rising importance of knights in the later years.


Unit change to French Armored Footmen/House Guard


Unit change to English Levy Ranged


Unit change to Norman General/Knights/Levy Infantry/Armored Horsemen


Unit change to Occitan Knights/Armored Footman/House Guard


Unit change to Portuguese Light Footmen


Unit chage to East Slavic Bowmen


Unit change Baltic/Finnic Levy Infantry


Unit change West African Camel Riders


Levy change to Hungary, more horse archer focused.


Unit change Poland Armored Footmen


Unit change to Turks Levy Infantry

Opdatering: 23. maj 2023 kl. 17:45

new cooler thumbnail

Opdatering: 20. maj 2023 kl. 13:51

unfucked thumbnail

Opdatering: 19. maj 2023 kl. 15:45

fucked up thumbnail

Opdatering: 19. maj 2023 kl. 14:40

release version