Crusader Kings III

Crusader Kings III

Crusader Wars 'Warfare'
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Update: Dec 20, 2024 @ 9:21am

Update: Aug 31, 2024 @ 10:00am

Regiments Cultural Feature - Every regiment has its place of origin, and now you will see every culture of your armies on the battlefield!

Commander Traits - Each commander trait will bring advantages to the battlefield!

AI-controlled Armies - Your allies' troops won't just be added to yours; instead, you can let the AI handle them. You can change this in the settings, if you prefer to command your allies troops yourself.

Control your army on allied battles - If you join an ongoing allied battle you will be able to control your army on the battlefield!

100% Accurate Battle Results - A new battle results system that is 100% accurate for each regiment and army!

Impactful Battles - Armies take 3x times more time to replenish and one huge battle can be enough to win a war. This is a change on the CK3 side, if you use other mods that edit similiar things and dont want them to be overwritten, put Crusader Wars higher in your load order.

Integrated Attila Mod Manager - The mod now loads the required mods automatically and you can enable all of the other optional mods you want in the options menu!

As Seamless as Possible - Attila launches on its own with the required mods for the battle and now the mod compresses the battle results save file making the loading speeds way more faster!

Language Support - Support for all official and even user made translations.

Achievements Compatible - The mod is now achievements compatible!

Improved Updater - Now there is an updater for the unit mappers and one for the launcher.

Update: Apr 7, 2024 @ 9:52am

Update: Apr 4, 2024 @ 12:07pm

Update: Mar 29, 2024 @ 1:11pm

Update: Mar 25, 2024 @ 10:58am

Update: Mar 23, 2024 @ 4:42pm

forgor to remove CW debug button from the mod

Update: Mar 23, 2024 @ 4:18pm

Crusader Wars “Quality of Life“ v0.9.11 (Pre-Beta)

What’s new:

-Every regiment kills and alive soldiers is now accurately translated into the CK3 after battle results pop-up.
-Attila Unit Cards names are now their CK3 regiment name.
-Dynamic battle map sizes, depending on the total of soldiers in the battlefield.
-CK3 battle details are now shown in the Attila UI, this includes, terrain, weather, snow, battle name & combat side.
-CK3 now has tooltips information about the mod.
-A new loading screen between CK3 and Attila.
-A new Unit Mapper for the Attila Mod "Fireforged Empire", to be used with CK3 mod "The Fallen Eagle"!

Unit Mappers:

-Added Compatability for new Cultures and Heritages added by Legends of the Dead DLC and patch.
-Changed a number of "Knight" unit assignments to differentiate them from "General" units.
-Various Bug/Crash fixes.
-Added Compatability for Buffed Mongol Invasion Mod.
-Changed Syriac culture and Aramean heritage to "Armenian" Faction (from Arabic).

Balance:

-Accolades now only get 4 soldiers in the Knight’s Unit instead of 7.

Miscellaneous:

Attila Unit Size settings is now automatically set to ULTRA, so no more need for the user to set it manually (one less installation step).

Bugs Fixed:

-Error “Error reading battle results“ when knights unit were wiped.
-Minor bugs fixed…

Update: Jan 31, 2024 @ 10:41am

Fixed bug where Levies didn't show up on Attila battles when using "The Fallen Eagle" mod.

Update: Jan 29, 2024 @ 9:48am

Fixed Attila crashes when unlanded/barons commanders had no knights on the battle