Crusader Kings III

Crusader Kings III

Crusader Wars 'Warfare'
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Update: Jan 28, 2024 @ 10:31am

Fixed issue that lead to crashes when no knights were present

Update: Jan 27, 2024 @ 1:28pm

Version 0.9.10 "Accolades" Pre-Beta

New features:
-Accolades System, they now have an important role on the battlefield, they give the most amount of soldiers (7 soldiers) to the knights unit and each one of their accolade attributes and rank have a special ability to the unit! (60 new special abilities created by us).
-Reworked Commander System, commanders prowess, rank,martial & some court positions will now affect the strenght of the commanders unit!
-Reworked Knights System, now each knight contributes an amount of soldiers to their unit based on their prowess & martial skill improves the XP level.
-Reworked battle scales options, now scalling battles sizes should be extremely precise!

UI changes:
-Reworked Options Menu, a more attractive UI and easier navigation to alter the options of the mod with new options for a better user experience!

Bugs fixed:
-Battle results not being accurate in some occasions.
-Fixed a ton of Attila crashes when starting battles.

Compatibility:
-Fixed compatibility with latest TFE update “The Last of the Romans“.
-Fixed compatibility with latest Dawnless Days update.

Miscellaneous:
-Reduzed chances of characters getting cut limbs after battles.
-Removed the Red/Orange atmostphere that looked like you’re fighting in Mars.

Unit Mappers:
Newly Compatible CK3 mods:
Rennaisance period mod (1x MAA)
More Traditions v2 mod (4x MAA)

Misc:
Africa Plus - Fixed Imaziǧen heritage.
Culture Expanded - Added and mapped many new cultures, some with brand new maps and some using existing maps, also added a few missing heritage groups.
Fixed Bantu/East Bantu Heritage.


Early Medieval

Added new Georgian culture map - based on mix of Alan/Gothic/Roman units
Added new Armenian culture map - based on mix of Roman and Persian units
Byzantine Overhaul - remapped faction - including new two new mod requirements, also remapped the many units added by Cultures Expanded mod and it's Komnenian Reforms decision.
Sardinian Culture - now has a mix of iberian and byzantine units with javelin armed levy infantry based on historical sources.
Changed Maghbrebi culture to berber faction (was arabic).
Changed a number of "DEFAULT" horse archer units (was causing crashes when cultures which don't start with horse archers use the MAA).
Culture Expanded - added Alani from CE to Iranian heritage and Caucasian heritage (it drifts over time).
same with gothic (to east germanic heritage)
same with Romaios (to byzantine heritage)
Culture Expanded - changed Khorasani culture to the same unit map as Tajik.
Culture Expanded - Added new Dalmatian map.
Culture Expanded - Added new Gothic map
Culture Expanded - Added new Copt (Egyptian) map
Culture Expanded - Live out your western roman restoration dreams in 867 AD with two new maps for the romanised holdout cultures of "Wylish" in the Fenlands of Eastern England (new to CE!) and "African" in the Maghreb; The Western Roman map has also been reintroduced from the Dux Bellorum community mapper (Dux Bellorum mod pt 1-3 required for these!)
Culture Expanded - Changed assignments for Al-'Ashair Spearmen and Khasseki Infantry MAA.
High Medieval
Changed "Horn African" levy spearmen
Remapped "Syriac" culture

Culture Expanded - Added new Copt (Egyptian) map
Culture Expanded -Added new Gothic map - Bulgarian/Trebizond/Vlach/Rus hybrid.
Culture Expanded - Assigned new Arberian (Albanian) culture to existing Vlach map.
Culture Expanded - Added Mozarab map.
Culture Expanded - Added new Dalmatian map.
Culture Expanded - Added new Roman African map.
Culture Expanded - Assigned specific maps to new West Slavic cultures.
Culture Expanded - Assigned specific maps to new Iranian cultures.
Culture Expanded - Added new Trebizond map for the Caucasian "Lazi" culture.


Late Medieval

Remapped "Syriac" culture
Culture Expanded - Added new Copt (Egyptian) map
Culture Expanded - Assigned specific maps to new West Slavic cultures.
Culture Expanded - Added new League of Albania map for Arberian culture.
Culture Expanded - Added Mozarab map.
Culture Expanded - Added new Dalmatian map.
Culture Expanded - Added new Trebizond map for the Caucasian "Lazi" culture.
Culture Expanded - Added new Roman African map.

Renaissance

Remapped "Syriac" culture

Culture Expanded - Added new Copt (Egyptian) map
Culture Expanded - Added new League of Albania map for Arberian culture.
Culture Expanded - Added new Dalmatian map.
Culture Expanded - Added new Trebizond map for the Caucasian "Lazi" culture.
Culture Expanded - Added Mozarab map.
Culture Expanded - Added new Roman African map.

Update: Nov 19, 2023 @ 1:20pm

Update 0.9.9 Pre-Beta

Mapper Patch Notes
-New Legacy of Persia DLC units mapped for all time periods.
-House guard units fixed.
-Missing retinue crossbowmen mapped for all cultures and time periods.
-Cultures Expanded mod reimplemented for Early and Renaissance periods.
-Changed Cataphracts MAA to hybrid cav in all periods (Clibanarii for Early, Trebizond Cataphract Archers for Med1212).
-Pamiri (RICE culture) remapped.
-Retinue war elephants changed to armoured version in Early map.
-Fixed retinue camel riders battle results.
-Separated mod units from main "factions" files.
-Various other tweaks, changes and bugfixes.

Improved interface:
-Added small text box on the options window, telling the status of the selected unit mappers.
-Now each unit mapper has a unique background image on the Attila battle menu.
-Now each unit mapper has a description if you hover your mouse on one of them.

Bugs fixed:
-Some strait battle maps being on the ocean and crashing Attila.
-Battle map always being flatlands.
-Innacurate levies results after battle.
-Some bugged units on the unit mappers.
-Retinue Crossbowmen MAA not showing in battle.

Update: Oct 25, 2023 @ 8:53am

Update: Oct 24, 2023 @ 10:55am

Update: Oct 23, 2023 @ 5:28pm

Update: Oct 23, 2023 @ 6:52am

Update: Oct 22, 2023 @ 2:56pm

V0.9.8.1 hotpatch
Fixed critical error where the enemy always won the battle.

Update: Oct 22, 2023 @ 11:35am

V0.9.8 Pre-Beta
Gameplay changes:
Now you can run down troops and their casualities will be counted to ck3.
You can now “Concede Defeat“, instead of fighting the whole battle.
Battle maps size reduzed by 25%.

Bugs fixed:
Battles with no commander on the player side caused error, now it’s disabled to fight battles without a commander on your side.
”Ruler leading army” modifier not giving xp on attila, now it works.
Child characters aging to 16 years old when you start a battle.
Interface changes:
Attila battle menu background changed.
Unit mappers changes:
Added compatibility to add battle maps to battles by a .xml file.
You can now have multiple cultures and factions files in a unit mapper folder. This is good to organize the added maa/cultures by other ck3 mods.
Now you can also add numbers instead “INFANTRY“,etc, keys, in the max attribute for the men-at-arms nodes.

Update: Oct 5, 2023 @ 7:34am

V0.9.7.1 Pre-Beta Hotfix
Fixed retinue maa crashing attila
Fixed Order Knights bugged units
Fixed Bedouin culture bugged unit