Rain World

Rain World

Parasitic Slugcat [0.4.761]
Showing 61-70 of 137 entries
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Update: Jun 25, 2023 @ 11:45pm

Changelog for 0.4.48
- Slugpups no longer accept gifts while on the back of a creature

Update: Jun 25, 2023 @ 11:15pm

Changelog for 0.4.47
- Vultures no longer aim towards players being carried on another creatures' back

Update: Jun 25, 2023 @ 10:52pm

Changelog for 0.4.46
- (Probably and maybe ACTUALLY) Fixed an exception caused when flying into different rooms as a Vulture
- The text that shows your current cycle + the region name now properly shows up while in a creature
- Fixed an issues that (were probably not that big of an issue, but) were potentially caused by flying into other rooms as a Vulture
- Added 2 config options that allows Vultures to use shortcuts, either only shortcuts that lead to Region gates or all shortcuts that lead to other rooms (except shelters)
- (Probably) Fixed an issue that caused Miros Vultures to not spawn correctly

Update: Jun 25, 2023 @ 2:33am

Changelog for 0.4.45
- (Potentially) Fixed an exception when flying between rooms as a Vulture
- Bandaid fix for an exception caused by Vultures
- Fixed Slugpups not properly getting used to the parasite
- Scavengers, if controlled, now give you extra karma (does not stack with other scavengers)
- Scavengers can now carry players (with the same system as lizards and vultures)
- Scavengers can no longer carry more than 1 corpse (makes it drop said corpse if its not on the main hand)

Update: Jun 24, 2023 @ 7:41am

Changelog for 0.4.44
- Modified how mask colors from other vultures' masks are retrieved (when said masks are worn by not the owner of the mask)
- Fixed controlled creatures not coming out of dens if the room they hibernated in is flooded

Update: Jun 24, 2023 @ 12:14am

Changelog for 0.4.43
- Made King vulture aiming more accurate
- Reduced Vulture aim assist angle

Update: Jun 23, 2023 @ 10:55pm

Changelog for 0.4.42
- Made vulture mask bite reflects more strict
- Fixed slugpups not being afraid of the parasite's current creature if they never met before
- Increased head speed when holding throw as a vulture
- Increased knockback dealt by controlled vultures
- Decreased damage dealt by Regular Vultures (not king) against controlled Vultures
- Simplified Vulture exposure, alongside making it persist through cycles

Update: Jun 23, 2023 @ 3:25am

Changelog for 0.4.41
- Fixed sprite overrides persisting through cycles regardless if your current mask came from a normal vulture
- Reduced Vulture damage against controlled Vultures from 175% to 135%

Update: Jun 23, 2023 @ 1:37am

Changelog for 0.4.4
- Decreased the movement speed of controlled King Vultures
- Vultures can now equip other vultures' masks (including king masks, or elite scav masks)
- Fixed Pups and other creatures being carried to another room by controlled vultures not updating their pathfinding rooms
- Controlled Vultures now constantly use the aiming system active when holding throw
- Changed how Vulture exposure works
- Controlled vultures can no longer get grabbed by non-controlled vultures
- Normal vultures now deal 175% more damage to controlled vultures (if their bites weren't accidental)
- Bites from other creatures now deflect off of a vulture's masks (only if the vulture is controlled, or if the attacker is controlled)
- Centipedes can now grow larger if you hibernate with full food, though very slowly

Update: Jun 20, 2023 @ 10:24pm

Changelog for 0.4.37
- (Potentially) Fixed an issue that caused hibernating with Vultures to not function
- Added a bandaid fix to an exception caused by consuming certain player edibles
- Fixed a game freeze when taking control of creatures with no grasps (Snails, Grappleworms, Eggbugs, etc.)
- Fixed creatures that use creature dens but cannot carry players being unable to hibernate using dens
- Snails can now be controlled again