Rain World

Rain World

Parasitic Slugcat [0.4.761]
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Update: Aug 9, 2023 @ 10:06pm

Changelog for 0.4.677
- Fixed creature food bars being continuously duplicated if Splitscreen Co-op was enabled (and in turn, causing heavy amounts of lag)
- Unbandaid-fixed the starting cycle spawning exceptions (and fixed them properly)

Update: Aug 9, 2023 @ 8:55pm

Changelog for 0.4.676
- Fixed Scavenger parasite knowledge not saving correctly

Update: Aug 9, 2023 @ 7:18am

Changelog for 0.4.675
- Slightly decreased Scavenger spear deflect range
- Changed how Scavengers can know about parasitized creatures
- Fixed an issue relating to Lizards only being able to grab certain parts of a creature
- (Probably) Fixed an issue when Player 1 saves using a creature den while Player 2 saves in a shelter results in Player 2 spawning in the same room as Player 1
- Vultures no longer need to kill creatures to grab them, also reduced their damage against scavs to make them not die instantly

Update: Aug 7, 2023 @ 12:31am

Changelog for 0.4.674
- Fixed an exception when a non-ai creature (slugcats) try to use the normal border travel exits (when a vulture carrying a slugcat enters a den and then exits)
- Fixed an exception when saving the game using a shelter while a Parasite hibernates in a den
- Fixed a freeze when the above conditions happen
- Parasitized creatures moving into unloaded rooms should now properly load said rooms
- Vultures and other border travel creatures now enter a den when moving offscreen in arena mode
- Parasitized creatures can now save using creature dens if all players are either also using a creature den, or if the player is being grabbed by a creature that is currently hibernating in a creature den (have only tested with normal difficulty)

Update: Aug 5, 2023 @ 2:28am

Changelog for 0.4.673
- fixes to certain things and also more scavenger stuff

Update: Aug 5, 2023 @ 12:12am

Changelog for 0.4.672
- Parasitized creatures can now use region gates if Jolly Coop is enabled
- Partially changed lizard bite registration
- Changed how Cyan Lizard and Scavenger jumping works
- Fixed an issue with the control map that caused various things to break
- Finally fixed the random pixel at the bottom left corner existing (kind of)
- More stuff about giving more control for scavengers

Update: Aug 1, 2023 @ 7:13am

Changelog for 0.4.671
- (probably) Fixed an exception regarding Lizards when they miss a bite
- Fixed an exception when taking control of Centipedes
- Fixed Scavengers being able to carry larger Centipedes normally
- Partially changed how cameras are set to creatures

Update: Jul 31, 2023 @ 2:24am

Changelog for 0.4.67
- Fixed an exception when controlled Scavengers try to grab items out of a den
- Fixed Cyan lizard jump limits and other changes bleeding into non-controlled lizards
- Fixed blind creatures being unable to see certain objects
- Changed how grabbing items and creatures work with Scavengers
- Changed how the control map shows creature controls (no more pick up tips because i cant get it to work)
- Shortcuts and room transitions are now visible to blind creatures (from a certain range)
- Slightly changed "movement" based vision for Centipedes
- Changed Hibernation art (made by Classick, very cool)
- Re-added a few config options
- Added a config option that allows Red lizards and other creatures to be controlled immediately
- Centipedes are now classified as restricted creatures (can be controlled by dying to them if restricted creatures option is on)

Update: Jul 29, 2023 @ 5:37am

Changelog for 0.4.66
- Removed certain config options
- Significantly improved Scavenger controls
- Scavengers can no longer use region transport pipes, but can now use dens
- Scavengers can no longer jump midair
- Scavengers can now use vines
- Added a limit to Cyan lizard chain jumps (and other lizards that use it)

Update: Jul 26, 2023 @ 4:56am

Changelog for 0.4.65
- Made vulture flight more manual, among other things (reminder: use up and down keys to flap wings)
- Fixed a game freeze when attempting to bite as a lizard in safari mode
- Creature knowledge now persist through cycles
- Creatures now change color when they start to expire
- Various creatures now have movement based vision
- Added hibernation art