Age of Wonders 4

Age of Wonders 4

Competitive PBEM
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Actualización: 1 JUL 2023 a las 1:59

  • Sanctuary - Spelljammer now has the new effect (2x enemy spell cost)
  • Sanctuary heals units 10 hp in domain instead of broken pillage feature (description adjusted)
  • Fixed "No Underground" realm trait did not spawn any magic materials in RMG but all players must not pick Underground Adaptation (undeground will still be there but full of uninhabitable sectors and without any entrances)

Actualización: 30 JUN 2023 a las 4:08

Balance

  • Units with Slow Learner now require double xp to level up instead of -50% xp penalty
  • Copper Golem gets the Slow Learner property
  • Archon's Deliverance summons Lightbringer for 6 turns instead of 3
  • Nature Aura grants Natural Regeneration instead of Regeneration
  • Tier 3 Scry Enemy now have a tier 2 spell cost (45 mana/points) and it last for 10 turns (was 15 mana/pts - 15 turns)
  • Spell Jammer makes enemies pay double mana/soul for casting spells in combat instead of blocking strategic and combat spells.
  • Spell Amplification damage bonus is decreased from 20% to 10%

    Fixed Bugs
  • Cascading Power is deactivated after 10 strategic turns (added a Lightning bolt animation for the damage effect)
  • Arcane Supercharge can target ememies
  • Conjure Astral keeper is affected by damage spell and chaos affinity modifiers instead of combat summon and astral affinity
  • Astral Keeper, Astral Serpent, Living Vine, Ice Spider matriarch, Fire Runestone, Spellbreaker and Windrager are missing a hidden Magic Origin tag which make them not affected by modifiers such as Mana Channeler and Astral Binding ranks
  • Mana Channeler only give +1 rank to the starting magic origin unit (as a result of this fix, only the starting magic origin unit does not get the rank)
  • Time Stop is affected by Buff spells modifiers
  • Rotting Explosion is affected by Combat summon spells modifiers instead of Damage spells
  • Devouring is affected by Combat enchantment spells modifiers instead of Damage spells
  • Exalted Champion is affected by Damage spells modifiers instead of Buff spells
  • Primal Mark effect apply every turn and not once per combat
  • Precision Training has no effect
  • Eagle Rider is not affected by racial modifiers such as +1 rank from society traits
  • Staff of Inioch Gravecall effect is considered negative and can be dispelled by friendly abilities like Restore
  • Summon Undead give racial modifiers to summoned unit
  • Melt Armor, Lava Burst and Fulmination are not affected by debuff spells modifiers
  • Ice Coffin is not affected by damage spells modifiers
  • Combat resurgence is not disabled when corpse is transformed into a zombie with Cryptblade
  • Summoning Well spell discount bug is fixed properly: combat summon doesnt cost any mana
  • Tier 3 Entwined Protector, Goretusk Matriarch, Necrotic Spire and Totem of the wild has tier 2 cost
  • Tier 4 White Wolf has a tier 3 cost
  • Tier 2 Floral Stinger has a tier 3 cost
  • Grimbeak Crow and Phantasm Warrior has a t2 cost instead of t1
  • Tier 2 Wind Rager has a tier 1 cost

    Description Fixes
  • Arcane Bond is properly labeled as a Debuff spell in the combat spell list
  • Arcane Restoration is properly labeled as Healing spell in the combat spell list
  • Melt armor and Lava Burst are properly labeled as Damage/Debuff spells in the combat spell list
  • Ice Coffin, Seismic Shock and Fulmination are properly labeled as Damage/Debuff spells in the tome selection

Actualización: 25 JUN 2023 a las 4:41

General

  • Added 2 Realm traits
    - Regenerating Infestation +: infestation emerge every 15 turns
    - Regenerating Infestation ++: infestation emerge every 20 turns

    Balance
  • Piglet, Ice spider, Hunter Spider, Dread Spider Hatchling, Vampire Spider Hatchling, Young Caustic Worm, Slither Hatchling and Wyvern Fledgling get -50% xp from all sources, this effect is now displayed in unit panels as "Slow Learner"
  • Tectonic Shatter effect apply on 3 hex radius instead of all units and obstacles
  • Disruption Wave effect apply on 3 hex radius instead of all units, Unit enhancements are disabled for 2 turns instead of 3
  • Awaken Instinct effect apply on 2 hex radius instead of all units
  • Mass Revive, Mass Rejuvenation and Battlefield Reanimation revive units with 35% hp instead of 50, Resurrected units will die after combat
  • Weaver can no longer reset Overchannel

    Fixed Bugs
  • Mana Addict gives +1 rank to non-racial units
  • Demoralized strategic effect ignores status immunity, morale status immunity and affect few siege and tower units
  • Demoralized combat effect and Despair ignore morale status immunity
  • Butcher's Cut and Finger Of Death ignores status immunity
  • Bannerlords doesn't modify Rally of the Lieges timer (it's fixed but for unkown reason the timer is disabled the first 3 turns of the match)
  • House Levies skill changes Rally of the Lieges cooldown to 5 turns flat instead of -5 due to a broken resource in modding tools. the bonus is replaced with -50% cooldown.
  • Fog Of Insanity can be casted multiple times on friendly cities and its effect is stacked
  • Summoning Well spell discount does not work due to a broken resource in modding tools, the bonus is replaced with global -15% mana cost for Combat summon spells
  • Spring Fairy Budding Strength buff ability affects enemies
  • Scions Of Evil does not give +1 rank at pure evil alignment
  • Devolve and Awaken Instinct are not affected by Nature modifiers such as Root of nature discount
  • Sanctuary cannot be pillaged (from recent mod updates)
  • Wizard King gets a 2nd overchannel when picking pantheon equipment loadouts
  • Wizard King + Druid Staff loadout gets Champion bonuses and not the wizard

    Description Fixes
  • Cascading Power: at the start of your turn
  • Ritual Of Alacrity: If visiting units are on Forced March: Units don't heal, Exhausted is removed and movement is restored without overflow
  • Emergency Teleportation is labeled as healing spell instead of debuff spell
  • Devolve is labeled as debuff spell in tome selection screen instead of damage spell
  • Battlefield Reanimation: Friendly non-undead units come back to life as tier 1 zombies


Actualización: 21 JUN 2023 a las 4:23

General

  • Added 2 Realm traits
    - No Underground: disables underground completely
    - No Colonizer: disables founding new cities
  • Added a All Encyclopedia button in Encyclopedia where you can search for anything in one place
  • Added 2 new Player Distance settings: Extremely Far+ and Extremely Far++
  • Added a new World Thread settings: Very High
  • Added 2 new Starting Conditions settings: Very Easy and Very Hard
  • Added new banner, armor and hair colors from Age Of Colors mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2970499689&searchtext=color
  • Minor Handicap and Advantage settings are reduced to 10%
  • Added 3 new Handicap and 3 Advantage settings: Minor+ (20%) - Major+ (40%) - Extreme (50%)
  • Unlocked a hidden society trait: Guardians Of Nature
  • Unlocked Pantheon society traits: Silver tongued, Chosen Destroyers, Mana Addicts, Perfectionist Artisans, Talented Collectors and Bannerlords
  • Unlocked Pantheon hero equipment loadouts: Tyrant's Sword and Shield, Berserker's Greataxe, Druid's Staff, Cryomancer's Staff, Orvs of Necromancy and Earthshaker's Hammer
  • Decreased Tactical unit Combat banner size by 25%
  • Number of XP required to level up is now shown in unit panel (on top of yellow xp bar)
  • Increased maximum characters for Ruler's name and Race name from 25 to 30
  • Removed intro at age of wonders game launch

    Balance
  • Cosmicfluc Elixir (Magic Material Liquid collection) bonus decreased from +10 mana/knowledge to +7
  • Lesser Elementals now get -50% XP from all sources
  • Signature Summon abilities summon tier 2 units instead of tier 3:
    Elementals: Wind Rager - Gargoyle - Ice Spider
    Animals: Penguin - Warg - Hunter Spider - Ice Spider - Razorback - Carrion Bird - Stormscale Serpent - Plague Serpent
    Undead: Bone Golem - Bone Wyvern

    Fixed Bugs
  • Harvest population is hostile on friendly cities
  • Lightning Torrent inflicts shock weakness before damage which causes more than 20 damage
  • Electrified is considered a positive effect and cannot be removed by some dispel abilities
  • Demoralized effect cannot be stacked
  • Reagent Refinery is now fixed properly

    Description Fixes
  • Order Of The Titan Slayer - Giant Slayer: added a description
  • Distracting Whispers: attacking units
  • Balor - Sunder the earth: Sundered Resistance
  • Demonic Onslaught: Friendly units
  • Charge bonus and count is now displayed in damage preview

    Extended Descriptions
  • Added more info to World Thread and Quick Settings Difficulty settings
  • Elite and Legend Medal texts in unit panel now have hyperlink which display the medal bonus

    Post Wyvern Update
    The following are fixed in Wyvern update and removed from mod changelog:
  • Replaced Tier 1 Shire default realm with Competitive PBEM (June) realm + changed icon so it can be picked to remind players which mod to enable
  • Battlefield Looting doesnt give 15 gold for killing tier 5 units
  • Awakener's ability Twin Awakening has weakened effect from Order of the warmage (Awakener does not have this ability anymore)
  • Scouts enhanced with Windborne Scouts cannot fly over water
  • Nature empire skill Wild Expansion can no longer be picked to avoid the exploit of gaining infinite animals by transfering provinces (looking to fix it or change the condition of gaining animals)
  • Vassalize City operation now has 3 turns cooldown to nerf the exploit of gaining free resources from attacking own vassals every turn
  • Description fixes: Tome Of Beacon - Convenant Of The Faith +5 imperium
    Overwhelm Tactics (unit panel): 20%
    Ferocious (unit panel): 40%
  • Astral - Adaptive Research discount does not apply on Library, Arcane Institute, Academy and Scholars Guild
  • Young Caustic Worm and Caustic Worm dont not benefit from unit enhancements
  • Harvest Population does not have city stability penalty, a spell cannot have instant and timed effects at the same time due to modding tools limitations so the stability effect is removed from description + it wont show up as active spell
  • Wizard King does not start with vigor 1 skill and mount with the Sword and Shield loadout
  • Heroes with flying mounts (zephyr bird - 4x wyverns - eagle) cannot fly over sea with Basic
  • Seafaring (this fix adds a duplicate flying icon in hero unit panel, i couldnt avoid it)
  • Consecrated Domain and Marching Winter are considered hostile spells on friendly cities
  • Overwhelm Tactics is not displayed in damage preview

Actualización: 28 MAY 2023 a las 2:02

General

  • A new Competitive PBEM mod will be released every month with diffrent name and new updates to avoid Mod conflict error for ongoing games after updates (until developers fix this issue)
  • Replaced Tier 1 Shire default realm with Competitive PBEM (June) realm + changed icon so it can be picked to remind players which mod to enable
  • Added 2 Game Speed settings:
    Very Slow:
    +100% research and structure production costs and food required for city growth
    Very Fast:
    -50% research and structure production costs and food required for city growth
    +50% gameplay speed (affects gamephase difficulty, unit mod timers and unit spawner)
  • Nature empire skill Wild Expansion can no longer be picked to avoid the exploit of gaining infinite animals by transfering provinces (looking to fix it or change the condition of gaining animals)
  • Vassalize City operation now has 3 turns cooldown to nerf the exploit of gaining free resources from attacking own vassals every turn
  • Removed gold reward from Pillaging provinces and Skilled Raiders skill to fix the exploit of gaining significant gold rewards by pillaging free cities provinces, free cities do not attack players who pillages their provinces.(still looking for free cities ai behaviour fix or better alternative)
  • Nerfed Hero's signature summon spells to slow down hero leveling: (still looking for more efficient nerf)
    Summon Undead: summons 2 t1 undead units instead of 3
    Summon Elemental: summons t2 elemental instead of t3 (currently the only t2 is wind rager)
    Summon Animal: summons t2 animal instead of t3 (penguin - warg - hunter/ice spider - razorback - stormscale/plague serpent - carrion bird)

    Fixed Bugs
  • Heroes with flying mounts (zephyr bird - 4x wyverns - eagle) cannot fly over sea with Basic
  • Seafaring (this fix adds a duplicate flying icon in hero unit panel, i couldnt avoid it)
  • Blizzard and Lightning Torrent have 10 damage instead of 20
  • Crushing Earth and Arcane Bond ignore target status resistance
  • Blessing Of Paradise, Consecrated Domain, Cycle Of Season, Fog Of Insanity, Fortress Of Vines, Gremlin Ambushes and Marching Winter are considered hostile spells on friendly cities
  • Keen Sighted, Overwhelm Tactics and Sneaky are not displayed in damage preview
  • Underground/Arctic/Desert/Water Adaptations, Keen-Sighted, Strong, Hearty, Tough, Resistant, Arcane Focus, Adaptable and Resilient are not displayed in unit panel
  • Destined Conquerors does not stack with Justified Wars
  • Awakener's ability Twin Awakening has weakened effect from Order of the warmage
  • Wizard King does not start with vigor 1 skill and mount with the Sword and Shield loadout
  • Fanatical Workforce cannot target friendly cities
  • Sector with a sanctuary built can be pillaged (other sectors can also be pillaged even if the city has a sanctuary, i am still looking for a fix)
  • Animal Kinship does not show a text popup when activated in battle
  • Scouts enhanced with Windborne Scouts cannot fly over water
  • Tier 1 Scouts are not affected by Mighty Meek enhancement
  • Evasion effect from Root of Shadow works againt melee attacks

    Description Fixes
  • Overwhelm Tactics (unit panel): 20%
  • Ferocious (unit panel): 40%
  • Routing Evasion damage preview: -25% Routing

Actualización: 28 MAY 2023 a las 1:47

Just Testing, no updates were added

Actualización: 24 MAY 2023 a las 23:03

Just testing, no updates were added

Actualización: 20 MAY 2023 a las 8:30

Fixed Bugs

  • Druid Of The Cycle - Life From Death does not reset Restart the cycle ability
  • Chaos Eater costs gold instead of mana unlike other fiend units from demon gate
  • Astral Binding - Magic Origin rank bonus does not stack with Mana Channelers
  • Astral Serpent and Wind Rager dont get rank bonus from Mana Channelers
  • Archer Battlements give 10% damage bonus instead of 20
  • Undead units are affected by bleeding
  • Defense 3 hero skill evasion works on melee attacks and doesnt work on magic ranged attacks
  • Blink hero skill evasion works on melee attacks
  • Battlefield Looting doesnt give 15 gold for killing tier 5 units
  • Ziggurat gold ancient wonder map has a hex behind flee hexes which can be exploited by moving a unit there and let ai enemy come and step on flee hexes.

    Description Fixes
  • Melee Charge Strike and Heavy Melee Charge Strike: per hex traveled towards the enemy
  • Archer Battlements (combat tooltip): missing "20%" and "+1 range"
  • Archer Battlements (structure): removed obscure bonus from text because it doesnt work (still looking to fix it)
  • Summon Greater Animal: and Tier 4

    Extended Descriptions
  • Added Slow Game Speed tooltip:
    +50% research and structure production costs
    +50% food required for city growth
  • Added Fast Game Speed tooltip:
    -25% research and structure production costs
    -25% food required for city growth
    +25% gameplay speed (affects gamephase difficulty, unit mod timers and unit spawner)
  • Battlefield Looting: +12 gold per level of killed hero

Actualización: 14 MAY 2023 a las 2:42

General

  • Increased number of players from 9 to 12
  • Added 2 player distance settings: Very Far - Extremely Far

    Fixed Bugs
  • Firely Wake Boots item doesnt give burning immunity
  • Astral - Adaptive Research discount does not apply on Library, Arcane Institute, Academy and Scholars Guild
  • Tome Of Golden Realm - Reagent Refinery gives 10 food & draft instead of 20 gold
  • Land movement units spend 8 move points on cavern floor instead of 6
  • Young Caustic Worm, Caustic Worm and War Hound does not benefit from unit enhancements
  • Harvest Population does not have city stability penalty, a spell cannot have instant and timed effects at the same time due to modding tools limitations so the stability effect is removed from description + it wont show up as active spell

    Description Fixes
  • Tome Of Beacon - Convenant Of The Faith: +5 imperium
  • Underground Adaptation: -1 move point for cavern floor and fungus field, -2 for rocky and mushroom forest

Actualización: 5 MAY 2023 a las 7:17