Team Fortress 2

Team Fortress 2

Venice
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Update: Aug 6, 2023 @ 12:56pm

-Added new exit for initial Blu spawn
-Added new balcony outside Attic room above Point B
-Added new balcony inside near Point D
-Moved door on balcony near Point A (Thanks Billo)
-Bridges now have solid side walls
-Raised bridge is now less steep
-Small building next to raised bridge is now taller
-Added cover at Point C
-Slightly adjusted balcony above Point D
-Fixed being able to place turrets above Point D
-Initial Blu spawn doors now close
-Replaced fences at Blu spawn with buoys
-Removed some interior props near Point D
-The payload now sinks
-Moved some health and ammo around
-Updated navmesh
-Lots of minor bug fixes
-Lots of minor other changes

Update: Jul 26, 2023 @ 2:59pm

Gameplay:
-Relocated first Blu spawn (now split into two individual spawns at random)
-Moved 1st Red spawn further away into a new room
-Added new upper entrance into building next to Point A (thanks Delila)
-Added new exit from 2nd Red spawn room
-Moved a building entrance near Point A to a new walkway area above
-Removed upper entrance and Point C routes in building next to Point B
-Added new raised position at the main open inside area between Points C and D
-Added new route near Point D
-Added new cubby spot at Point D
-Removed part of the balcony at the final Point
-Widened door between 2nd Blu spawn and Point B
-Removed a door to upper room near first Blu spawn & connected the balconies
-Opened section of the building next to Point C for faffing and uber charging
-Altered the underneath of the balcony at the building next to Point C
-Tweaked roof area near Point B to make it easier to counter
-Tweaked walkway between Points A and B
-Added some minor cover near Point A
-Lowered railing at above position near Point C for Turrets
-Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
-Removed engineer building & added smoother clipping on the raised bridge
-Added/removed/moved some health & ammo

Art:
-Improved lightmap scale across the map to produce nicer shadows
-Increased saturation and slightly adjusted style of some materials
-Expanded the 3d skybox and made it viewable from more locations across the map
-Fixed flag models
-Made certain areas feel less like empty spaces

Misc:
-Fixed strange missing texture error in middle connector
-Fixed error in soundscapes
-Added more direction signs across the map
-Fixed misaligned payload particles
-Boat near first Blu spawn has drifted off into the distance
-Other minor changes

Update: Jul 24, 2023 @ 2:46am

Update: Jul 20, 2023 @ 12:16pm

Update: May 13, 2023 @ 8:06pm

- Made lighting more blue (less yellow) and sun placement lower
- Improved lighting on window models
- Added wall on left side of first blu spawn to block vis
- Added hazard strips along the track to the first checkpoint
- Tweaked boat

Update: May 6, 2023 @ 3:30am

- Opened up a lot of areas more
- Fixed final Point columns collisions
- Fixed black doorframe near Point A
- Increased fade distances for tracks

Update: May 5, 2023 @ 8:00am

- Added new route near Point C
- Fixed payload moving forwards after rolling back into slope near the final Point
- Red team are now teleported instead of killed in old spawn rooms when a Point is captured
- Blu team no longer get trapped in old spawn rooms after a point is captured
- Reduced the amount of time for Blu team gained by capturing Points
- Widened a room near Point B
- Altered the light source angle
- Fixed soundscape triggers in some areas
- Reduced amount of playable space near first Blu spawn
- Moved the hut at the final Point
- Increased the number of medium health kits
- Fences on bridges can now be shot through
- Moved signs on bridge outside second Red spawn to make it more obvious where to go
- Moved some health kits to make them easier to find
- Removed wall near Point B
- Moved resupply in second Blu spawn
- Added more obvious visual blocker at end of water near Point C
- Clipped off useless space in final Blu spawn
- Fixed building in final Blu spawn
- Improved clipping throughout the map

Update: May 4, 2023 @ 4:07am

- Moved exit and added a second exit out of second Blu spawn (after taking point B)
- Added stairs into raised room outside first Blu spawn
- Added new route connecting two buildings near point B
- Allowed access to the roof for all classes on building near point B
- Removed lots of railings to improve player movement
- Moved hut outside first Blu spawn to cover up sightlines
- Extended final Blu spawn and pushed spawns back
- Decreased the number of wooden planks in canals
- Tweaked first Blu spawn & widened the room connections
- Simplified drawbridge for better movement
- Added custom soundscapes
- You can now jump in the treacherous water outside the playable area at first Blu spawn
- Added more flags models
- Fixed zfighting doors
- Changed glass texture to make it more obvious that it is glass
- Improved clipping across the map

Update: May 2, 2023 @ 11:14am

- Added new exit for first Blu spawn

Update: May 1, 2023 @ 3:04pm

- Fixed fog & water visuals
- Spawn doors no longer open for the wrong team
- Lighting improvements
- Lots of bug fixes