Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Empires of Europe 1100
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Update: Oct 10, 2023 @ 3:25am

Version 1.6.1

- Fix to Madrid/Toledo being inaccessible.
- Madrid renamed to Toledo for better historical representation.

Update: Oct 7, 2023 @ 9:59pm

1.6 - Major Map Update

• Removal of Outremer/Crusader culture.
• Crusader clans are changed back to their original French, English, Sicilian, etc.
• Crusader troops are now recruitable tavern mercenaries, replacing the existing, generic ones.
• New clan for the Seljuks (Shirvanshah) holding Derbent.
• Changes to some eastern city names.
• Fixes to some incorrect city/castle cultures.
• Introduction of Portuguese culture and troop tree.
• Fixes to titles for Berbers (changed Sultan to Emir).
• Numerous fixes to Arab culture including troop recruitment, missing wanderers and notables.
• Update to version 1.1.6 of Europe Map.
• Redistribution of Rus Clans (moving them north).
• Refactoring of culture IDs (Changes to Rus, Baltic Tribes, Berbers).
• Pechenegs are "upgraded" to a full kingdom and placed in the Crimea.
• Introduction of the "Baltic Tribes" as a new kingdom.
• Lithuanians to be replaced by a "Sudanese" mercenary clan.
• New "Rostyslavych" clan for Rus
• Östersund has been moved to the Levant and changed to "Antioch", along with it's bound settlements.

This update IS NOT SAVEGAME COMPATIBLE. You must start a new game.

Update: Aug 1, 2023 @ 4:34am

New Version

Update: Aug 1, 2023 @ 3:05am

1.5.1 - Balance Update

• Multiple new lords and clans for England, Ireland, Scotland, Norway, Denmark, Castile, Aragon, Poland, Sicily, and Rum.
• Fixes to existing lords and relationships across factions
• Introduction of "Baltic" culture and a "Baltic Tribes" kingdom
• Lithuanians to replace Prussians as a mercenary clan
• Fixes to Scottish settlement culture
• Fix for English Caravan Guard
• Improvements for some banners (based or Erik's versions)

This version IS SAVEGAME COMPATIBLE...however you will only see the new lords if you start a new game.

Update: Jul 4, 2023 @ 1:08am

Update 1.5

• Improved Banners
• More clans and lords for the Rus
• Making Lazarus and Templar Crusader Clans
• Move Genoese to recruitable mercenaries
• New Mercenary clans to replace Lazarus, Templars, and Genoese
• Crusader (Outremer) culture and troop tree
• Sicilian Culture and troop tree
• Culture changes for several settlements (Middle East and Northern Italy)
• New loading screens and logos
• Redistributed cultural bonuses
• New clans and lords for Venice and Papal States
• Lots of bug fixes!

Once again NOT SAVE GAME COMPATIBLE - too many changes.

Update: Jun 15, 2023 @ 3:08am

Hotfix - 1.4.9.2

A couple of minor updates:

• Fixes to broken marriages for all clans.
• Fix for "OnHeroReachesTeenAge".
• Fix for mercenary soliders in the wrong category (ie: cavalry as archers).
• Fix for Polish Rycerz having two handed polarm instead of a one handed spear.

This IS SAVEGAME COMPATIBLE...but you still need to start a new game to see the changes. Meaning you can upgrade and keep playing an old save, but if you want to see working marriages you have to start a new sandbox game.

Update: Jun 5, 2023 @ 2:43am

New Version

Update: Jun 4, 2023 @ 2:56am

1.4.9.1 - Hotfix

- Fix to Scottish Troop Tree Upgrades
- Fix for Rus Lord Weapons

Update: May 31, 2023 @ 11:11pm

1.4.9 - Update to Europe Map 1.1.4.1

Update to Europe Map 1.1.4.1
Addition of the Slavic Culture, and The Rus Kingdom.

NOT SAVE GAME COMPATIBLE (Due to the map update)

YOU MUST USE HARMONY 2.3 (Beta Version) - unfortunately this is only available from Nexus Mods for now. The Harmony author will probably add Harmony 2.3 to Steam within a few days. Sorry but its nothing to do with Europe 1100:

https://www.nexusmods.com/mountandblade2bannerlord/mods/2006?tab=files

Also not that this is an early version of The Rus. They will be expanded and moved further north in line with the next Europe Map update.

Update: May 29, 2023 @ 8:37pm

1.4.8 - New Troop Trees and Renamed Settlements

New Content:

• Troop trees are expanded to 12 units for all cultures.
• Troops have been redone to include only historically accurate gear, names, and ranks (where possible).
• Militia incorporated into the main troop tree.
• All 500+ settlements have been renamed based on historical counterparts.
• Updated banners for numerous clans (thanks to Erik Hammarström!)
• New faces for some lords
• Additional Clans and Banners for Almoravids and Hammadids
• Updated translations (once again thanks to khornau17)

The militia troop change is quite significant, as the militia units are now part of the regular roster. This has been done for two reasons:

1. It is a far more accurate reflection of how medieval armies were made up
2. It offers the opportunity to upgrade militia unts

Personally I am quite excited about what this does to troop composition and promotion moving forward!

Bug Fixes:

• Crash due to Turko-Persian children coming of age
• Crash due to Welsh units having wrong default category

NOTE: This version is not yet compatible with Erik's Troops. He is working on his update however and it should be available in time for the next Europe Map update, which is also only days away.