Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Empires of Europe 1100
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Update: Oct 30, 2024 @ 10:25pm

Version 1.2.11.1

Update: Oct 24, 2024 @ 3:46pm

Version 1.2.11

Update: Oct 24, 2024 @ 3:37am

Empires of Europe 1100 - 1.2.11 Update - The new map!

New features:
• Transition to the new map
• Complete overhaul of all settlements
• Redistribution of materials and settlement prosperity
• Additional lords for some kingdoms
• Integration of Reiko's Eastern Expansion
• Integration of Ulfkarl's "Mordau Voices"
• New scenes for all villages
• New scenes for towns and sieges
• New scenes for Tournaments
• New scenes for hideouts
• Changes to "crusade/jihad" mechanics - spawning multiple smaller armies
• Mercenary clans will now stay aligned to their religious/historical factions, and some will stay independent
• New "Vlach" troop tree

Bug fixes:
• Missing civilian clothes

This IS NOT SAVEGAME COMPATIBLE.

Europe Map is also no longer required, so for existing players make sure you remove it! The only required mod is now Harmony.

Update: Jul 25, 2024 @ 11:20pm

Custom Clan Tiers is now fixed and re-enabled.

dll also renamed to avoid confusion.

Update: Jul 24, 2024 @ 5:18am

Version 1.2.10

Update: Jul 24, 2024 @ 2:54am

Empires of Europe 1100 - 1.2.10 Update

This update brings some important QOL changes, as well as some new endgame mechanics and unique items.

• Addition of custom music
• New settlements: Amsterdam, Debrecen, Cluj, Hamedan
• Replace Eastern Europe town scenes
• New Rus banners
• Integration of BannerColorPersistence
• Integration of Custom Spawns for "Crusade/Jihad" mechanics
• New unique weapons and armour as exclusive rewards
• Integration of "Customisable Clan Tier" - Clan Tier Renown will be reduced for tiers 3-4, and total tiers will be increased to 10
• Fix for incorrect culture for "Rum" lords
• Updated translation strings by Reiko
• Fixes to incorrect Arab/Berber townspeople templates
• More appropriate culture icon for Persian culture

With this update BannerColorPersistence is now directly integrated, and no longer required by the player. Existing players can remove this mod from your modlist.

This update IS NOT SAVEGAME COMPATIBLE due to new settlements.

Update: May 18, 2024 @ 11:01pm

Version 1.2.9.2

Hotfix for invulnerable Assassin and Pirate Leaders.

Update: May 2, 2024 @ 4:14am

Empires of Europe 1100 - 1.2.9.1

This is a massive update, and a long time coming. It includes everything listed in ⁠📋-planned-updates⁠ plus a whole lot more.

Major changes include:
• Update to Europe Map 1.2.9.3 (MAKE SURE YOU UPDATE THE MAP)
• Addition of Persia including 7x new settlements
• New clans for the Seljuks (in the persian territories)
• Addition of Armenian culture and Kingdom (Cilician Armenia)
• Many new settlements in Anatolia, Greece, and Germany
• Sami areas are completely removed
• Custom ports for Jatara, Pisa, and Caesarea
• Lots of changes to cultures and cultural layouts
• Major buffs to Turkic troop trees
• Custom bandits replacing some mercenary clans

The bandit update in particular is quite interesting, and something Erik will take a lot further, including new extended troop trees for Erik's Troops 😉

Updates are live on Steam and Nexus.

NOT SAVEGAME COMPATIBLE.

Update: Feb 5, 2024 @ 4:06pm

1.2.8.5 - Rebellion Hotfix

- Fixes crashes related to rebellions.
- Changes to Seljuk and Cuman Troop Trees

Update: Jan 28, 2024 @ 2:47pm

1.2.8.4 - New ECM Version and Major Bug Fixes

- Compatibility with ECM 1.2.8.6
- Fixes to Belgrade, Zaragoza, Caesara Castle, Mush, and Antioch position for siege equipment
- More appropriate tournament weapons for new towns
- More appropriate lord and party templates for rebels
- More appropriate mercenaries for each town/culture (crusaders only in europe, etc)
- Fix for children of lords having vanilla equipment sets
- Cultural starting positions
- Fix for Portuguese flag and colours
- Fix for Galway ownership
- Renamed horses (thanks to @saulyin97)
- Start Date will once again be Spring 1100
- Missing parents options added back in
- Campaign option removed
- Opening cutsene removed
- Edessa gate location is fixed
- Arab Militia renamed to Tribesmen
- Fixes to some of the broken dialogue referencing vanilla kingdoms/cultures
- Menavlion replaced with more appropriate spear for all T5/T6 Cavalry
- Update culture for Tovuz, Sevan, Poti, Koutaisi, and Akhalkalaki
- Update to Scottish Highlander 2H skill
- Update to Khan's Guard Bow Skill

For the first time in a long time, this version IS SAVEGAME COMPATIBLE! So you can continue your current campaigns. Although some minor fixes will not be present unless you start again.

Apart from a huge amount of bug fixes, this update reintroduces the quality of life changes including Start Date, Missing Parent's options, Cutscene removal, etc. Big thanks to @Sandipan for getting the old code working!