Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Empires of Europe 1100
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Update: Dec 2, 2023 @ 3:15pm

1.6.4.2 - Compatibility Update

- Compatability update - changes to how vanilla units are handled. This should help with compatibility for other mods like Improved Garrisons, etc.
- Improvements to equipment sets for English, French, Sicilian, Spanish, and German, and Byzantine Lords.
- Byzantines are renamed to "Romans", and the culture is "Roman".
- Improvements to English and French militia troop trees.
- Custom Scene for Main Menu.
- Removed Nordic two-handed swords.
- Further fixes for incorrect male/female equipment sets.
- Introduction of Ribe and Lund settlements for Denmark.
- 1x new clan and 2x new lords for Denmark

This version IS NOT savegame compatible due to the introduction of new settlements.

This version should bring compatibility with any mod that uses vanilla units, ie: Improved Garrisons, etc.

Update: Nov 19, 2023 @ 4:22pm

Version 1.6.4.1

Minor patch to fix version numbers

Update: Nov 18, 2023 @ 9:42pm

Version 1.6.4.1

Hotfix for Georgia Troop related crash

Update: Nov 18, 2023 @ 5:42pm

1.6.4 - QOL, Settlements, and Content

Quality of Life updates:
- Removed opening cutscenes
- Fixed broken parentage in character creation
- Culturally relevant start locations for all cultures
- Correct in-game year (game now starts at 1100)
- Sandbox is now the only game-mode, campaign is removed

Content updates:
- Introduction of Bulgarian culture and troop tree
- 2x Bulgarian settlements: Sredets (town) and Preslav (castle)
- Introduction of 1x new town in Thrace (Adrionaple)
- Multiple new settlements and changes to bound settlements for Byzantines
- 2x new Byzantine Clans and 4 new lords
- Introduction of Georgian culture, troop tree, clans, and lords
- 2x Georgian settlements: Kutaisi (town) and Taoskari (castle)
- 2x new settlements in Anatolia: Konya (town) and Tephrike (castle)
- Multiple new bound settlements for all new towns and castles
- 1x new clan for Rum and 2x new clans for Seljuks
- Introduction of "Jomsvikings" mercenaries (replacing the Georgians)

Culture changes:
- Changes to culture for Al-Mouwaylih, Al-Madina, and Djedda (made them arabic)
- Changed Anatolian Seljuk settlements to "Turko-Persian" culture
- Renaming of Greek cities in Anatolia (To Greek versions)
- Tbilisi changed to Georgian culture
- Berbers renamed to Imazighen

Bug fixes:
- Fix to crash caused be viewing Henry Alfonse in the Encyclopedia
- Fixes to incorrect equipment sets

I'm sure I've forgotten some things...but there you have it. Probably the largest update so far!

This is DEFINATELY NOT SAVEGAME COMPATIBLE. Far too many changes. You will have to start a new game

Update: Oct 25, 2023 @ 9:08pm

Version 1.6.3.1

- Fixed crash caused by Polish Druzynnik

Update: Oct 23, 2023 @ 1:38am

The 1.6.3 update is now live on Nexus and on Steam:

- Move Edessa to correct location.
- New Settlement for Edessa.
- Changes to Jerusalem settlements.
- Fix for Antioch culture and bound settlements.
- Fixes for lord/lady equipment sets (men with women's clothes, etc).
- Further redistribution of Rus clans based on community feedback.
- New clan for Rus.
- Fixes to settlement names in Spain and Russia.
- Fixes to Spanish unit names.
- Removal of horse generation bonuses for all cultures other than Turkic.
- Removal of most T4 elite cavalry (switching them to foot soldiers).

This update IS SAVEGAME COMPATIBLE, but you will need to start a new game in order to see the new Rus Clan and Lords.

I have also made a short video overview of this most recent update:
https://www.youtube.com/watch?v=P8uLOhg2PlI

Update: Oct 16, 2023 @ 4:45pm

Version 1.6.2

- Fix to Crusader troops that was causing a crash.

Update: Oct 10, 2023 @ 3:25am

Version 1.6.1

- Fix to Madrid/Toledo being inaccessible.
- Madrid renamed to Toledo for better historical representation.

Update: Oct 7, 2023 @ 9:59pm

1.6 - Major Map Update

• Removal of Outremer/Crusader culture.
• Crusader clans are changed back to their original French, English, Sicilian, etc.
• Crusader troops are now recruitable tavern mercenaries, replacing the existing, generic ones.
• New clan for the Seljuks (Shirvanshah) holding Derbent.
• Changes to some eastern city names.
• Fixes to some incorrect city/castle cultures.
• Introduction of Portuguese culture and troop tree.
• Fixes to titles for Berbers (changed Sultan to Emir).
• Numerous fixes to Arab culture including troop recruitment, missing wanderers and notables.
• Update to version 1.1.6 of Europe Map.
• Redistribution of Rus Clans (moving them north).
• Refactoring of culture IDs (Changes to Rus, Baltic Tribes, Berbers).
• Pechenegs are "upgraded" to a full kingdom and placed in the Crimea.
• Introduction of the "Baltic Tribes" as a new kingdom.
• Lithuanians to be replaced by a "Sudanese" mercenary clan.
• New "Rostyslavych" clan for Rus
• Östersund has been moved to the Levant and changed to "Antioch", along with it's bound settlements.

This update IS NOT SAVEGAME COMPATIBLE. You must start a new game.

Update: Aug 1, 2023 @ 4:34am

New Version