Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
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Update: May 26, 2023 @ 10:48am

changelog:

- prevented people from exploring the first day, while the set up event of the mod had yet to fire.
- the buildings menu will now become available once you have unlocked runeforged forts.

savegame compatible

Update: May 24, 2023 @ 11:36am

changelog:

- "accident in the research facility" event can now happen only once a year, at most. In general it should happen way less compared to before. It now cost a bit of money but less adm power

savegame compatible

Update: May 24, 2023 @ 2:15am

changelog:

- Reduced estimated time necessary to unlock most research facility abilities. The time was something between 14 and 18 years, depending on the ability. It is now between 12 and 15, this is an esteemated value which does not take other modifiers in consideration. If you can have all modifiers ( 3 stability, 80+ innovativeness, runesmith patronage, Research facility lvl 8 or higher). If you have all these modifiers the estimated time becomes 3 or 4 years.

savegame compatible

Update: May 22, 2023 @ 2:11pm

changelog:

- The dwarven runic barrier, which was previously fully restorable at RF level 2, now has a progressive restoration:
RF 2 can unlock restoration up to tier 1
RF 4 can unlock restoration up to tier 2
RF 6 can unlock restoration up to tier 3
- A new Research Facility ability has been added: Warp Gate, unlocked at RF level 8, can be built on highly developed provinces and allows instantaneous teleportation of units from one warp gate to another. There are some limitations due to limited modding ability (special units become normal units and all units teleporting lose their drill ( an ingame tooltip will warn you ), i'm sorry but there is nothing i can do about this )
- The Mission tree has been readjusted a bit, and some new missions, relative to the new features and expansion of the old ones, have been added.
- Tweaked Dwarovar government decisions and mission tree requirements to allow Holds outside of the serpentspine (lonely Holds) to change to dwarovar governement with a single Hold province, but needs higher Dig level.

savegame compatible

Update: May 19, 2023 @ 8:46am

changelog:

- Added 2 new possible exploration events, i wanted to reduce a bit the probability to have "treasure chest", "old workshop" or "goblin tide" events while adding some alternatives.
- The mage creation process, which can be unlocked at RF level 3 has now 4 tiers.
RF 3: tier 0, the process gives 3 talented in random schools
RF 4: tier 1, the process gives 5 talented in random schools
RF 6: tier 2, the process gives 2 renowned and 3 talented in random schools
RF 8: tier 3, the process gives 3 renowned in random schools and all others become talented
(this will be integrated in the MT in another moment)

Savegame Compatible

Update: May 18, 2023 @ 1:31pm

changelog

- minor fixes i became aware of during a run

savegame compatible

Update: May 18, 2023 @ 3:31am

changelog:

- fixed an issue preventing the Runesmiths estate from appearing

savegame compatible

Update: May 17, 2023 @ 8:29am

changelog:

- Added an estate, Runesmiths estate. It will replace the artificer estate unlocked early by switching gov type to dwarovar government.
- Added a Mission Tree, available for all dwarven nations in the serpentspine, and even to those outside, as long as they have a capital hold ( no hammer-home). It has been placed very low, in order to avoid messing with the nation's mt, so you need to do a bit of scrolling to reach it (position 80 for those who know how an MT works, codewise).

KINDA savegame compatible: the MT dosn't spawn by itself, i recommend a new game, but if you wish to try in your current campaign you can do a bit of tinkering:
open command window in game ( by clicking \ , at least for me) and write "run check_missions.txt".
it is a file i added just in case there was someone who wished to keep the current campaign. It does check for new missions, but i cannot guarantee they will be loaded as intended

Update: May 14, 2023 @ 10:25am

changelog:

- added Hul-Jorkad content: 12 events, 1 monument, 1 cool feature, 2 government reforms. The content can be unlocked by exploration from dig level 3 onwards
- minor fixes.

- NOT savegame compatible: it does not crash in an old savegame but the new content will not be available or it will be very buggy.

Update: May 12, 2023 @ 4:17am

changelog:

- localisation fixes suggested by AmyClaraRose: Most events now take the ruler title or simply say your highness instead of the simple king for both males and females. (was my bad)
- all unique events no longer have a window to be unlocked ( dig level 3-7 for expample) and instead have a minimum dig level from which the event will be triggerable.
This was done in the unfortunate event that you cannot trigger it inside the specified range. Normally the first 2 dig levels in which the event is triggerable have a 45% probability of happening, while while all others have a 90% probability. If you manage to not trigger it after dig level 10 exploration, you should play the lottery instead of eu4.
- there was a double gov reform for krakdumarov, fixed.

-savegame compatible.