Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
1,020 Comments
oakdruiddude Sep 5 @ 6:13pm 
its a little frustrating that the game does not indicate that these are option if you lack the required resources (i.e. negative stab or not enough adk)
haito3200  [author] Sep 5 @ 12:43pm 
You can only increase stability and use 1 stability to make promises or obtain 8 ADK and give it to them for the same result.
Runesmiths don’t have events, they are just in isolation
oakdruiddude Sep 5 @ 12:32pm 
How do I get out of the disaster? Ive finished dealing with the merchants and the old nobles but ive run out of runesmith interactions and have gotten no events to decrease their isolation.
haito3200  [author] Sep 4 @ 1:04pm 
Only the experimental version is compatible with ACE, with the patch ( made by me )
Magnus_Volkare Sep 4 @ 1:00pm 
Is it known whether this mod is compatible with Anbennar Content Expanded? Thank you kindly
Johann der Alte Sep 3 @ 4:13am 
@haito3200 Found them, thank you so much!
haito3200  [author] Sep 2 @ 7:16am 
For those who are interested I updated DK experimental with what I was working on:
buildings expansion
idea groups
medicine mechanics
mechanics mechanic
partial wonders
haito3200  [author] Sep 2 @ 2:33am 
@💖⎛⎝Silver Knight⎠⎞💂☢☣,

Update on the update:

I unfortunetely can't code much for a while, probably a bit less than a month. For this reason the update is temporarily canceled until my free coding time comes back. Sorry for inconvenience.

The current Dev build, downloadable from the discord or Github link, is usable with Steam Anbennar for those who are interested but the dwarovar wonders are still a mess ( nothing that will cause crashes though ) and avoid using it with other mods which would only work with additional patches ( like doge or ADMC-C)
haito3200  [author] Sep 2 @ 2:25am 
@Johann der Alte , you can only start projects as you would do with the normal privileges for now, form the estate interface.
Toast Aug 30 @ 7:25pm 
@Bobbers

If you ever look in error log, its popping up with a lot of errors. Found it randomly while I was looking for an unrelated issue.
Johann der Alte Aug 29 @ 8:15am 
Ahoy~ I am putting in so many hours into playing the game with this mod XD By the by, I was wondering if the projects are research-able? I got the Dark Rams event, but I don't think I see an option to research it XD
Anyone else checking every few days for the update? XD
Bobbers Aug 27 @ 9:46am 
Every time I try to explore the Titanium Vault I loose contact with the expedition within a few days. Is there somewhere to read about that portion of the mod? I'm at a loss.
Osrek Aug 27 @ 3:11am 
Never mind, turns out you need to prospect for Alchemical ingrediants from province menu, same as merfolks.
Osrek Aug 27 @ 1:26am 
How do I get alchemy ingredients for potions? I play as Gnomish Hierarchy, I have a lot of provinces with reagents, tech 2, but when I click on add reagents to potion nothing happens.
skotland Aug 26 @ 1:50pm 
Thank you, I just found those options! The mod has been updated a lot since I last tried playing dwarves
haito3200  [author] Aug 26 @ 1:21pm 
You can only enable/disable inventions from the interface accessible from the topbar button
skotland Aug 26 @ 1:12pm 
Still trying to learn this mod, it's pretty intense. How do I add rune abilities to my runesmith estate? I have the capacity, and when I hover the mouse over haste and strength the checks are green. They're just unavailable for some reason. Is there something I need to unlock somewhere?
haito3200  [author] Aug 25 @ 12:07am 
Not without patches and there is no patch for that mod I am aware of
IndAVdiv Aug 24 @ 10:21pm 
Does this Compatible with "Anbennar Racial Buildings small modifier version"?
haito3200  [author] Aug 24 @ 6:52am 
Most likely you are missing some DLCs
Lord of Cinder Aug 24 @ 5:08am 
I am having an issue where when i spawn Warforged infantry or cav they spawn as normal units not warforged, the artillery is fine. Am I doing something wrong or might it be a mod conflict?
AmyClaraRose Aug 24 @ 3:11am 
@Steven9001 just build a building and you will see the new buildings also DK doesnt touch magic menu if you are playing the anbennar gitlab with magic rework then DK isnt compatible currently
Steven9001 Aug 24 @ 2:44am 
I can't find the buildings menu that is showcased in the mod page either, and I can't access the magic menu also.
Frozenbones Aug 23 @ 12:41pm 
How do you build the turrets you unlock from exploring Haraz Oldhum?
It says you can build them in the special buildings menu but i cant find it anywhere.
PurplPanda Aug 22 @ 6:17am 
absolutely excellent, insanely fun mod. makes me feel like I should crawl into a cave and play all the dwarves in anbennar.
Kevin McScrooge Aug 21 @ 10:35am 
Makes sense
haito3200  [author] Aug 20 @ 11:22pm 
@Kevin McScrooge , there is no improvement planned for the AI images.
This is mostly because I am not an artist and this mod doesn’t have a budget so I can’t even have the assets be made by a third party.
Kevin McScrooge Aug 20 @ 10:01pm 
Are you planning on removing or improving the AI art in this? It really stands out (in a bad way) from the rest of the anbennar and vanilla art.
AmyClaraRose Aug 20 @ 6:23pm 
topbar gui next to where you see merchants colonists missionaries etc
Knorrenbaum-Senpai Aug 20 @ 6:15pm 
How can i access the Dwarovar Wonders Tab? I dont have a menu point in the metallurgy decision menu for that.
askold Aug 15 @ 7:31am 
After installing the mod I can't open racial tolerance or choose another army
kramarczuk Aug 12 @ 2:02pm 
Please offer no apology, it is not at all necessary! You are doing amazing work out of a love of the game. We are lucky you are taking the time to put more into this great mod.

Thank you for all the amazing work and I hope you enjoy your break!
haito3200  [author] Aug 12 @ 1:08pm 
@kramarczuk , I am sorry for the continous delays. It is just that I start coding one thing, then notice the other thing needs adjustments then yet another thing needs updating ... and so on. In particular, new dwarovar wonders ( which are 7 this update ) take a lot of effort between making new mechanics, graphical assets and coding implementation.

I will update in a bit less than 2 days, not because I will be done with everything but because I won't have coding time for a few weeks after that, so I will make sure to update before that.
Thanks for waiting!
kramarczuk Aug 12 @ 12:25pm 
It’s not my intention to rush you, and I understand if there is no definitive date, but were you planning to update the mod with new features soon?

Thank for the amazing work you do!
haito3200  [author] Aug 12 @ 12:26am 
There is a province button near the dig button, in the province interface ( if you don’t have it you probably have some building slots mod enabled or another conflicting mod there ) or from the research facility interface ( 3rd button in the topbar )
Fennec Grey Aug 12 @ 12:01am 
How do I explore hold levels in the new update?
Piehead Aug 10 @ 7:36pm 
@Gehenna Hina

Thanks for the response, the monument mod was my first thought too, since I had this issue with the Cannor version in a different save, but if I turn it off or resub to the mod the game still crashes at the same spot. It's only when I turn off Dwarven Knowledge that it doesn't crash on the same day. I tried checking any timers related to Dwarven Knowledge, but I couldn't find anything that matches the date.
haito3200  [author] Aug 10 @ 3:50pm 
Well, then you got really unlucky, it practically rolls the dice every 3 years, and you practically got consecutive 1s until now.
You can fire the event from console if you want. I am not at the PC so I am not too sure but the event ID should be DA_adk.5 or DA_adk.6
BerthNerd Aug 10 @ 3:44pm 
like wait how long? it's already 1589
haito3200  [author] Aug 10 @ 3:41pm 
@Berthnerd, you just need to wait a bit, it is probably the artificial mage creation unlocking event which you are missing
BerthNerd Aug 10 @ 2:49pm 
What is this "you must have made all your choices" requirement for the Sedad Magun Ruz Krak mission? Is it a time requirement or gov reforms? I am confused as this is holding up a lot of stuff in my game right now
Gehenna Hina Aug 10 @ 5:54am 
the hard crash is due to dwarven monuments iirc, the latest update might have fixed it already tho
Piehead Aug 9 @ 10:28pm 
Any suggestions for dealing with a hard crash on a specific date? If I disable dwarven knowledge for that day I can get by it no problem but that leads to mod issues when I turn it back on past the hard crash. The only other mods are the monument mod and the combined dwarven trees with the comp patch.
Primo Zerajo Aug 8 @ 1:55am 
@haito3200 Legend! Take your time
haji818 Aug 7 @ 6:21pm 
@haito3200


Thank you so much for this mod, honestly i cannot play a dwarf game without it. Hope the IRL stuff isnt to hard and your able to relax as well!

Oh, and thank you for the monuments as well too :)
haito3200  [author] Aug 7 @ 3:13pm 
Sorry, I had some issues during implementation and some irl issues requiring attention.
If everything goes as planned the update will be out in 3, max 4 days.
To make up for it, I have added a total of 7 dwarovar wonders, between reworked content and completely new ones.
Primo Zerajo Aug 7 @ 12:11pm 
Unironically hyped for the update, do you know when it will be out?
Krosani Aug 5 @ 11:51pm 
No, you can still see them, just disable public forks guisubmod event that hides the races
haito3200  [author] Aug 4 @ 9:18am 
Then I guess this is not public fork compatible anymore unfortunetely