Project Zomboid

Project Zomboid

[B42] Anthro masks conversion
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Update: Feb 3 @ 6:59pm

Fixed a script loading error in B42 versions preventing conversions and likely gas mask functionality

Update: Jan 16 @ 10:40pm

Forgot to set this mod back to public visibility after the description update. Oops.

Update: Jan 15 @ 3:39pm

Came just in time, with not a lot of it. Undone much of the overcooking from the B41 versions.

New models? I wish

+Reintroduced crafting/conversions to the main edition of the mod

+B42: Added a 'no crafting' version to succeed the Susceptible patch. The items added in this version are deliberately made to prevent swapping versions to cheese; selecting this means you lock in. (I lied with the name btw there's limited crafting where it'd realistically make sense)

+B42: Added all new variants of the hockey mask to the game

+B42: Working gas masks! Embarrassingly simple process. Not many mods with these around as of publishing though

+B42: Updated the reskin edition to match the current state of mask coverage

+=B42: Updated the bandana masks to reflect the new changes

=B42: Hard disabled player and zombie checking in both versions featuring them. Zombies are untested, player checks are broken by changes to the "OnClothingUpdated" lua event.

=Made preliminary changes to the table file used for zombie and player remasking. Outfits and item type updates primarily. This file may soon be gutted in B42 to sacrifice readability of code for performance. The modularity afforded by public tables could be necessary depending on whether new models can flow in

-Removed outfit mod compatibilities and spawn adjustments from all versions but the Susceptible patch. May bring this back with more careful curation and description

-Removed the basic edition (sorry to anyone using that. The main mod will be similarly basic moving forward in B42)

-B42: Removed player face checking from the main mod. Use 'No crafting' for that feature when it's working

Update: May 16, 2024 @ 11:47am

Performed a massive rework of the mod:

-Removed the craftable version of the mod. It is possible to swap to the new mods on old saves with zero issue. The "Working Masks" patch from this remains throughout the rest of this mod with its own update.

+New main mod with the following features:
  1. An option to force anthros and humans to only wear masks compatible with their facial structure
    • A comments system to supplement this
    • The additional option to only make this rule apply to anthro characters
  2. Code that runs through every zombie in the player's cell to check whether:
    • A: It wears a masked outfit from a supported clothing mod
    • B: It has an anthro skin
    • With this, an additional check for a supported mask is made. If it is supported, then depending on whether any of this mod's models are a suitable replacement, it will either convert or outright remove the mask from the affected zombie.
  3. Although the previous feature is lightweight, it runs across every CPU tick. To help ease the load on large mod lists, weaker computers and counter mods with high spawn rates, the inclusion of a universal spawn rate reduction option is present. They have been manually written, but can be customised with a multiplier up to 100x.

  4. Additions to the loot pool. They mirror the vanilla distributions.

All of these are off by default (excluding loot), and require setting up in Sandbox mode.

+Support with new features for the following mods:
Anthro Accessories (player checks and susceptible patching only)
Ammo Pouches
KATTAJ1 Military Pack
SWAT pack

+An alternate version of the main mod with support for Notloc and Spyjack's "Susceptible" mod. Includes:
  1. An external patch adding this mod's masks (and those from "Anthro Accessories") to Susceptible's mask table.
  2. A duplicate file of Susceptible's dead zombie loot distribution, so supported outfit mods can also spawn filters and oxygen tanks.

By default, player and zombie model checks (with no reduction) are set to TRUE.

+Basic version of the mod. Only the mask items and loot distributions are added.

=Maintained the original reskin mod

Update: Apr 24, 2023 @ 11:09pm

Initial release