Sid Meier's Civilization V

Sid Meier's Civilization V

Dynamic Towns - Vox Populi
1-4 van 4 items weergegeven
Update: 16 nov 2023 om 9:53
door Azaquor

Now fully compatible with Vox Populi 4.2.7

  • Fixed Rationalism: Rights of Man bonuses after the tree was reorganized by the Vox Populi team
  • Updated all Dynamic Towns tooltips to correctly reflect current Vox Populi gameplay
  • Great Merchant improvement: Fixed some more spots where Vox Populi tooltips said Town instead of Trade Hub

Update: 10 mei 2023 om 12:55

Version 3
Support for Vox Populi 3.4.1 (which requires a new game)

  • Updated all policy text to match the new format
  • Updates China's Siheyuan text to reflect the Culture nerf

Update: 28 apr 2023 om 13:58

Version 2

  • Fixed Murano Glassworks: does not give +2 Food and Tourism to Villages, but does give Food and Tourism to Towns and Large Towns in all cities.

Update: 21 apr 2023 om 19:00

Version 1
Initial release.

Dev note: there is only one version of the script, Aza_Towns.lua, which is packaged with the base Dynamic Towns. The script detects Vox Populi using Modding.GetActivatedMods(). All changes to scripted logic will be made by updating Dynamic Towns instead of this modmod.