Counter-Strike 2

Counter-Strike 2

Nagari [Early Map Test For CS2]
Showing 31-35 of 35 entries
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Update: Apr 19, 2023 @ 11:04pm

Update #5: Added some clip brushes to avoid unwanted situations with bomb and gameplay. Increased size of the statue. Fixed minimap/radar. Adjusted B window sun shade blades for better visibility and avoid one way from T side. Adjusted B site building size to allow T side smokes.

Update: Apr 19, 2023 @ 11:28am

Increased size of map slightly, changed layout on A main outside and A banana, change layout of connector room to block direct vision from a site to ct, changed cover on top mid, changed layout of the lobby top floor to give space for another staircase that opens to/from top mid, it also allow player to go down without making noise. Changed layout on b, its not a straight road, instead its a turning road which blocks vision and any direct path to ct. Using initial small gate idea I made a kind of S at 90 degree angles. Increased size on both sites. Done some changes to cover boxes and lastly added self boost for the lobby top floor window.

Update: Apr 18, 2023 @ 12:42pm

Changed layout on b slightly, add a gate, truck outside of b, shifted van to remove the one way smoke and allow a more close encounter, added a statue outside, opened up space outside b. Opened up space on bottom mid and top mid. Changed A short doors to let CT hold angle easier, increased top mid connector room size slightly, added a new path from connector to B link top floor which then drops to B link through a hole in floor. This new route allows CT to rotate close to B site without being detected yet its purpose is only to be a safe passage and not lead directly to B site. Brought T spawn slightly closer to adjust for timing in mid. Adjusted box on B site and A site. Increased B door speed, added more sound to its action. Added little extra space for T to hold at the B door. Added new radar using new tools. Some minor fixes.

Update: Apr 17, 2023 @ 7:12am

Adjusted Spawn areas, increased width of many paths and mid, increased area size of A main outside (area just outside A main from T side), added minimap, changed B site heaven window from unbreakable glass to a kind of window shade blades to function as "bars" and last I fixed some clipping issues. [Update unintentionally also fixed some unintended boosting spots]

Update: Apr 16, 2023 @ 10:03am