Counter-Strike 2

Counter-Strike 2

Nagari [Early Map Test For CS2]
Showing 11-20 of 35 entries
< 1  2  3  4 >
Update: May 7, 2023 @ 8:03am

Update #15.3: Adjusted spawn points for both teams. Removed one box in Back of A/Back door at A. Small change in B site.

Update: May 7, 2023 @ 6:12am

Update #15.2 Layout adjustment to Water room. Small fixes and changes.

Update: May 6, 2023 @ 8:07am

Update #15: Major layout changes to T spawn, T to B path, Mid to B path and B site layout changes. B heaven is less OP and smaller. Theme has been changed from modern urban locations to ancient Indian locations to better fit the new art style and layout changes. Name changed from Nagar to Nagari for various reasons. A site has a backdoor/room for back site post plant. Timing adjusted. T side looks blank now but I will improve it either in CS2 or earlier.

Update: Apr 27, 2023 @ 1:10pm

Update #14.3: Added some smoke lineups for T side. Minor fixes.

Update: Apr 27, 2023 @ 12:38am

Update #14.2: Minor fixes. Mid doors floor is now smoother and flat, instead of one big step I made it two long steps that spread into short but dont cause jitter in either mid or short A. Lobby statue is now smaller. If player drop they dont get damage but if they jump fall they get damage so I am leaving it as is. Nav mesh fixes.

Update: Apr 26, 2023 @ 12:27pm

Update #14.1 : Removed the no-fall-damage trigger in lobby temprarily as it was causing a bug where players dont take bullet damage after leaving the Lobby although trigger is setup for Fall damage only. I will find a fix and update soon! Till then only jump down on water.

Update: Apr 26, 2023 @ 11:10am

Update #14: Done some small layout chagnes. A site has some more cover at backside to act as post plant posi, just something for playtests. B site window is slightly far from bomb stie, B site gate is slightly far from bomb site. Lobby is slighly bigger and has no cover boxes now. This is to ensure that Terrorist dont rush lobby after getting to B site, and have to worry about getting into a fight if they do. Mid is slightly wider. T spawn has been pushed slightly back. Lobby now has a placeholder decorative prop, this was my idea from start but with custom models. This addition is to see how it is received during play tests. Connector staris is further simplified. Connector windows are now level. Top mid window is slightly lower to avoid on way smoke. There is no fall damage form upstairs to lobby or from connector windows into Ivy. Minor fixes and changes.

Update: Apr 25, 2023 @ 11:13am

Update #13: Fixed many issues. Fixed CT bots floating on Admin entry on some situations. Completely changed collision mesh to act like a step.

Update: Apr 25, 2023 @ 1:24am

Updated #12: Added arch on A site. Small changes and nav fixes.

Update: Apr 24, 2023 @ 12:14pm

Update #11.2 Fixed Nav Mesh on CT side. CT bots dont float at the Admin entry point now.