Crusader Kings III

Crusader Kings III

A Game of Thrones
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Update: Jun 24, 2023 @ 9:38pm

Hotfix Build 0.1.8.1 // Coming forward here with another quick update to fix some issues we felt necessary to rectify before moving back into our usual release schedule! Should be a bit more distance until the next update, so enjoy some campaigns!

Changes and Fixes:
-Rebel leaders will no longer execute themselves in the moment of their victory.
-Fixed lack of non-DLC redundancy for certain culture clothing and hair.
-Solved issue where Dornish counts were not using equal succession laws.
-Kingsguard reassignment bug have been patched.
-Added in some missing icons.
-Reenabled Robert and Stannis’ situational hair and baldings.
-Historical blood feuds will now be less likely to end.
-Barbershop will now have all AGOT armors, cloaks, and legwear available.
-Added localization for events that slipped past initial compatch.
-Removed added path in the descriptor file causing confusion among non-Steam users.

Update: Jun 23, 2023 @ 4:33pm

Another minor issue in the mod file naming resolved. The little things you forget about, you know?

Update: Jun 23, 2023 @ 4:21pm

Minor issue in version naming that made the mod appear out of date resolved.

Update: Jun 23, 2023 @ 3:47pm

New Release Build 0.1.8 // We’re back, baby! Long time, no see. We’ve come to the end of compatch, which was a process that saw an incredible amount of effort put in by the team. Not only did they bring the mod up to snuff with the latest DLC, but they completed a full rebase of our pre-T&T files, going through every single one and rooting out errors and mistakes left over from years of work. Incomplete references and commenting out of vanilla files, underutilized event material given use, and so much more than I have time to type out. Our changelog may look short, but the work needed to bring it all together was immense, and I have special thanks for our people who took the time to sit down and get it done. Now let’s get back to Westeros!


Changes and Additions:
- The game is now compatible with Tours & Tournaments on CK3 1.9.2!
- Strong seed portrait modifiers will now persist after character deaths.
- Building and unit GFX has been given improved variation across the continent.
- Added a decision allowing someone to claim Dawn regardless of their worthiness, as well as a method for Daynes to offer the sword to their relatives.
- Added the “Spider” intrigue lifestyle perk path.
- Removed the Moon Clans until such a time as we’re able to give them a proper place int
- Added both specific character and generic rich presence lines.
- Made a number of balance tweaks and changes, of which there will be more to come.
- Gave several special buildings associated activity effects.
-A taste of compatch has been left on the bookmark screen for you all to enjoy.

Update: May 10, 2023 @ 8:57pm

New Release Build 0.1.7 // Here we are, on DLC eve. Such a festive time, I almost felt an urge to parody The Night Before Christmas like all the greats! Almost, so we’re luckily all spared that fate. This will be the last time you’ll hear from us until the compatibility patch, so take care of yourselves and please be patient. We’ll see you on the other side!

To keep playing in the meantime, right-click Crusader Kings 3 in your library, and head into properties. In the Beta section, set your game back to 1.8.2. The mod will not work with the DLC enabled.

Additions:
-Added both a Stannis specific and a random R’hllor conversion event, the former complete with a custom Coat of Arms for House Baratheon.
-Red Priestesses now use their red robes and necklaces.
-New dynamic Coat of Arms for Renly Baratheon.
-Mod added ethos now have their associated court types.
-Added a Highgarden loading screen from another of our 2D department.

Changes:
-Changed weighting so “Jon Snow” will now always become the Targaryen claimant should he be spirited away by Rhaegar’s Kingsguard.
-Brackens have lost their beauty traits (Bracken stans ended)
-Disabled random rulers game rule.
-Rhoynish Heritage cultures can now be switched to male preference or male only succession for increased cost.
-Players will no longer have a patron set for them on game start.
-King’s Landing will no longer turn to ruins after the Wildfire plot, pending rework.
-Made several trait changes per community opinion, including shrewd Bronn and rowdy Asher Forrester.
-Kingsguard ambitions are no longer restricted to direct rulers of children and can now be any child of the dynasty if they meet the conditions. Selection has also been further refined for better candidacy.
-Reign Over Council task for the Hand of the King now calculates its opinion bonus correctly instead of giving a flat opinion equal to Steward diplomacy.
-Refined dynamic and bastard house generation so Targaryen bastards should receive fewer generic names.

Bug Fixes:
-Further localization fixes were completed.
-Fix for AI Faegon never properly receiving his heritage.
-Original claimant characters will now be properly pruned to make space for the spawned version of them that will take their place in the family tree.
-Set dynasty variables for Faegon’s Invasion so people will now be able to “incest properly.”
-Fixed several miscellaneous errors found inside of the invasion events.
-Outsider Skagosi Unicorn events will now no longer fire for those on the island or of its culture.
-Fixed tooltips for Harbormaster and Lady-In-Waiting court positions.
-People won’t try to give their Kingsguard, Night’s Watch, Septon, or Maester courtiers to friends anymore.
-Kingsguard will properly return to their duties in non-historic mode if Lyanna gives birth during Robert’s Rebellion.
-Added moat building back, as it was holding the Wall hostage.
-Added missing checks for personality traits and removing traits in several Dorne filler events.

Update: May 6, 2023 @ 6:16pm

New Release Build 0.1.6 // He knows what it is like to be hungry, to be
hunted, to be afraid. Tommen has been taught that kingship is his right. Aegon knows that
kingship is his duty.

Additions:
-Beneath the gold, the bitter steel (expect a dev diary tomorrow).
-Added a number of historical semi- and non- canon characters to fill out the Westerlands.
-New crowns are available for House Reed and Harlaw.
-Added further start year localization.
-The bird population is increasing.
-Added a number of house mottos across Westeros.
-Continued to boost the number of ethnicities across Westeros, and further refined those existing ones.
-Added localization for Evergold.
-Added Dayne dynastic legacies.
-Lannisport loading screen added (godly).
-Localization added so Ned’s companions know why they’re dying before the Tower of Joy.
-Another devastating season for the number of P sigils in the world.
-Added dynamic House Baratheon of King's Landing Coat of Arms.

Changes:
-Updated several culture name lists to make more prominent names appear more often.
-Kingsguard can now flee court if their liege fails to imprison them.
-Characters aspiring to be Kingsguard can be told to get a real job if they grow up to be awful swordsmen.
-Enabled the raid for captives CB for relevant religions.
-Removed a redundant moat building.
-Forbid AI from using spammable development petitions.
-Dornish trader county modifier has been nerfed.
-Barring proper implementation of Brienne type mechanics, women can no longer be asked to join the Kingsguard.
-The High Septon will become your septon if you rule the Iron Throne.
-Variations of Westerlands and Iron Islands crowns can be selected in barbershop again.
-Removed succession rights as a contract obligation.
-Your spouse won’t inform you they’re sleeping with someone else when you give them a pretty necklace.
-Dynasty born friends will no longer have a frankly concerning age gap.
-Unlanded couch hoppers can now be valid faction claimants.
-Remige now has an icon.
-Ashara Dayne now has a strong seed blocker so her children will look like her.
-Mya Stone got a fresh cut.
-Fewer game rules should appear in red.
-Every Borrell will now be born with the Mark.
-Minor heightmap fixes done to the dunes of Dorne.
-Refined widowed story cycle events.
-Better fading done for the border and province overlays implemented, along with slightly increasing camera pitch.
-Continued updates applied to all clothes, armored legwear, and who will appear wearing either.
-Kingsguard will now not elope, no matter how fabulous the lover is.
-Howland Reed became slightly less of a god.
-Events and tweaks played around with to improve the Kingsguard.


Bug Fixes:
-Cleared up several database issues.
-Fixed a long list of Megawars bugs in our never-ending struggle for stability.
-Admiral tooltip will now display correct values.
-Crannogmen will no longer attack allies.
-Disabled another teleportation device that was allowing Jaime to stab Aerys from prison.
-Claimant events will no longer select from invalid claimants in the Kingsguard, Night’s Watch, etc.
-Separated by the Wall marriage debuffs will no longer apply if you own counties on both sides.
-Court events will no longer marry off people who cannot be married.
-Septons not serving as active clergy are also not allowed to get frisky.
-Minor UI fixes.
-The Send for Maester decision will now ignore underage maester recruits when checking if you already have a valid maester courtier.
-Jon Snow now has parents on random and semi-historical mode.
-Ruins will no longer appear as characters in events.
-The AI should no longer try to start factions that will get immediately invalidated.
-Rulers won’t have their knighthood revoked after being chosen to serve as their liege’s clergy.
-There should be fewer eternally pregnant Rhaellas.
-The AI will now select patron aspects.
-Removed a duplicate trait.
-Felled another locator error.
-Independent Lord Paramounts will no longer be stuck with that title.
-Lord Commanders are the latest in a number of positions for which necromancy is now banned.
-Fixed several Blackwoods mistakenly listed as Faith of the Seven Westerman in the history files.
-Scaly Allard has yet to resurface, our ultimate victory reached.

Update: Apr 30, 2023 @ 7:14am

Hotfix Build 0.1.5 // Someone accidentally unleashed a bug meant to be fixed in the new update by freeing a commented out line. Don't worry, this won't have any effect on your new saves.

- Re-commented out a line that was causing the North half of Westeros to become independent on the end of Robert's Rebellion.

Update: Apr 29, 2023 @ 6:45pm

New Release Build 0.1.5 // Alright, so who was working on the cursed horse event? Because I really feel like Tyrek should be the cursed horse’s name.

Additions:
-Reduced the number of wild Ps in the world by bringing in a plethora of new COA’s for background mod canon houses.
-Further options and modifiers added to close the King’s Landing rat fighting pit.
-Added urban terrain to better represent our county-crossing cities.
-Fourteen further mod canon house additions made to the Vale.
-Is it just me, or is it starting to feel a bit cursed in here…
-Enabled the Berserker trait for Ironborn.
-Added mercenary company names for various cultures.
-Robert’s Hammer added as an artifact.
-Added namelists for several Essosi cultures.
-Introduced many new ethnicity templates for Westerosi cultures.
-Implemented new 2D art for some of our Men at Arms.
-Several limited edition Valyrian steel swords and maybe an arakh released from the armory.
-Added Starfall Crown.

Changes:
-Megawar weights have been altered to create much cleaner war scenarios.
-Altered the Magnaric Old Gods faith to have proper hostility with its surrounding areas.
-Made several minor changes to terrain based on map painting that has since progressed.
-Removed wildling limits on the Conquest CB.
-Balance changes made to vassalization acceptance, claim speed, and Castamere in Shattered World settings.
-The Kingsguard will no longer exist in base Shattered World.
-Removed excess traits from the Kettleblacks.
-Dragon Dream trait will now be available in Ruler Designer.
-Renamed Kingsguard Protection modifier for scheme clarity.
-No banging the High Septon (publicly)
-Made Northern legacies available for missing subcultures.
-Harborman is now actually a hybrid culture.
-Rebalanced duel chances “at the Trident.”
-Changed the Tower of Joy duels to be done via overall event given persistent problems.
-Swamps are now worse to be in.
-Men at Arms for Night’s Watchmen lowered to account for the poor.
-You can petition your liege for counties you have claims to that aren't part of their capital duchy.
-Non-tribe buildings can be built in frozen flats and glacier terrain types.
-Being tortured creates a memory.
-Former spouses can be marked as captives for Freedom Wars.
-Duchies no longer have title laws and instead just follow realm succession.

Bug Fixes:
-Fixed a slight error/reference to our friends over at Realms (Check out their Elves and Easterlings update) in our era naming.
-Several areas of sea and water are no longer convinced they are the Mander.
-Added several fixes for files that were missed in the recent prefix changes, causing a few systems to not operate properly.
-Added missing dynasty names to the localization files.
-Corrected several provinces that had mistakenly been labelled as bottlenecks.
-Made it so imprisoned wanderers can now be sent to the Wall.
-Stopped the ability to declare independence wars on rulers on par or of lower tier than the aggressor.
-Ended the ability of city rulers to become title claimants, similarly they can not be elected Lord Commander and turn the Night’s Watch into a republic.
-Child labor laws enforced.
-Fixed a trigger in an event that was causing crashes during multiplayer.
-Removed artifact succession variables from Valyrian Steel so they’d follow their proper histories.
-Removed the ability for wildlings to invite non-wildlings to their court and vice versa.
-Legitimized bastards will now lose their bastard “nickname.”
-Disabled hanging modifiers and effects from the removal of populist factions.
-Cleared out several errors associated with ruins and their current position as characters.
-Reviewed, corrected, and organized localization in several areas across the mod, including properly localizing several more vanilla events (this could realistically be a dozen more bullets).
-You will no longer think you’ve been castrated after having a totally different punishment done to you.
-Stopped the Night’s Watch from conquering Beyond the Wall and from attacking each other during a ranging.
-There will no longer be an infinite Kingsguard recruiting/leaving glitch.
-Vassals will now be the only ones with vassal contracts.
-Fixed the UV’s and positioning of multiple crowns.
-Jaime is no longer able to teleport stab Aerys in the back.
-Removed non-canon names from special baby events.
-Lord Commander’s can now abdicate without the whole Night’s Watch collapsing.
-Removed several instances of Rhaegar talking to himself, just like dear pappa.
-Special buildings will now be in the same province as their baronies.
-House Customizer characters will now have Strong Seed applied.
-Fixed interactions causing Valyrian Steel swords to become damaged.
-No Ironborn invading the Wall, no one desperate to swear fealty to the Night’s Watch.
-The Targaryens will not flee if Aerys is deposed in favor of Rhaegar or Aegon.
-Defiance’s model now appears in the game.

Update: Apr 23, 2023 @ 11:48am

Nothing to see here, nothing at all... We accidentally left Shadow Tower out Beyond the Wall. Just had to pick it up quick, that's it.

Update: Apr 22, 2023 @ 7:57pm

New Release Build 0.1.4 // Hotfix! Tyranny, bad for the people, and apparently terrible for mod stability. Also, hello, this is Bear now. I assure you all that I'm as scared of you as you are of me. Anyways.

Additions:
-Set triggers cloak triggers for Wildlings and Ironborn
-Arys Oakheart is cute now?
-Put in a number of mercenary company names
-Localization added to province modifiers


Changes:
-Harrenhal has now become slightly more cursed
-Updated character templates
-There is now room for your spouse in the Iron Throne Room
-Altered Dawn requirements from martial education to prowess traits
-Tyrion's height has changed
-Minor terrain alterations
-Updated knighthood maintenance events


Bug Fixes:
-MAJOR FIX: Tyranny war eligible to become Megawars will no longer send your game to oblivion (cause crashes)
-MAJOR FIX: Populist factions are once again banned Westeros
-Fixed incorrect Valyrian Steel sword visuals
-Pycelle will no longer pull a Pet Sematary and rise from the dead (also other Grand Maesters)
-Fixed several events related to the Kingsguard and Maesters
-Eliminated a stray bald person
-Removed Scaly Allard and Gaytriarch (Under New Management)