Dota 2
MG Mod (Testing)
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Update: Apr 22, 2023 @ 7:19am

The ability sand box has two new options:
Disable after Pregame time (to give that LoD feel)
Limiting slots (so you can't take any number of abilities.)
Dota settings now has ability to change the hero pick, strategy and pregame times.

Update: Apr 20, 2023 @ 10:48pm

7.33 update
and
Zombies

Update: Apr 20, 2023 @ 2:27am

fix: abilities are now set to not autocast if they are added with ability sandbox. this should prevent the Level 0 Weaver's Geminate Attack exploit

Update: Apr 19, 2023 @ 12:35pm

Towers and Barracks deletion properly removes the protection from next tier.

Update: Apr 19, 2023 @ 12:29pm

Added "Delete Dota" plugin that lets you remove elements from dota. (towers, barracks, etc.)

Update: Apr 18, 2023 @ 1:58am

Added rudamentary support for ability sandbox in boosted. new abilities appear in the upgrade list but old remain.

Update: Apr 17, 2023 @ 12:17pm

Bots now take advantage of boosted. (int their own dumb way)

Update: Apr 17, 2023 @ 10:47am

Boosted now has bans and nerfs from official mode.

Update: Apr 17, 2023 @ 2:24am

Boosted, well. sort of.
No nerf/ban lists yet.
Should be used with soul collector plugin for now.
Without it you can modify KV freely.
Does not work with Ability Sandbox yet.

Update: Apr 13, 2023 @ 3:03am

Ability Sandbox now has Host Only and Host Bans options
Host only means that only host can modify units. Useful for some 'dungeon mastery' kind of thing. not sure :D
Host bans let you hold ALT key when clicking ability to ban it. It is bit rudamentary but functional. Some visual glitches may appear if user re-connects but should not effect their ability to pick abilities that are banned.