Company of Heroes 3

Company of Heroes 3

reBALANCE Tuning Pack
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Update: Sep 6, 2023 @ 4:28am

- Fixed missing Marder III and 18-tonne Recovery Half-Track in the Mechanized Kompanie
- Fixed missing requirement to produce the Flammpanzer III and Command Panzer IV

Update: Sep 5, 2023 @ 9:24am

General
- Updated tuning pack changes to latest Emerald Bear 1.2.5 hotfix
- Aircraft and AA revamp

  • Replaced all Attack Loiters with Strafes with reduced 3CP requirement
  • Re-standardized max AA distance to 200 from 270
  • Increased all AA unit damage to attack planes, can now down planes in the middle of releasing their salvo
  • Recon plane health increased from 480 to 1280 to balance to new AA damage
  • High-Altitude bomber plane health increased from 480 to 720 to new AA damage
- All medium and heavy vehicle callins have been replaced with T4 unlocks similar to COH2. All CP requirements reduced by 1 to keep in line with COH3 match timings

US Forces
- Replaced Armored Battlegroup’s “Veteran Crews” with “Rigorous Vehicle Training”
- Hellcat’s on the moving accuracy from 0.65 to 0.75
-Unlockable Easy 8 cost reduced to 440 manpower from 640, and CP cost reduced further to 5CP

British Forces
- Replaced British Armored Battlegroup’s “Light Vehicle Withdraw and Refit” with “Rapid Salvage”
- Increased CMP 15cwt AA damage to infantry by 30%, DPS now nearly comparable to 8rad
- Increased Churchill IV Tank penetration by 15%

DAK
- Armored Reserve upgrade moved to T4 and increased manpower cost to 250 from 100
- Exchanged “Rapid Advance” with “Veteran Squad Leaders” upgrade positions at T2 and raised cost manpower to 400 from 360 to improve DAK’s map presence

Wehrmacht
- Luftwaffe Battlegroup requires update after callin changes
  • Fallschirmjäger Squad Paradrop now replaces Luftwaffe Combat Group, CP increased to 2 from 1
  • Smoke Bombing Run now replaces Stuka Strafing Run, which has now been replaced Fallschirmjäger Squad Paradrop’s previous position
- Updated Panzer Officer Quarters text to “Promotes all non-unlockable units“ from “Promotes all units”
- Panther’s manpower cost reduced to 500 from 550

Update: Aug 2, 2023 @ 7:14pm

General
- Reverted most changes after 1.2.0 patch
- Streamlined all AA performance to standardized range of 180 from 270. Damage greatly increased so a single magazine can down aircraft to encourage local airspace control.
- Added “Breach” ability to all grenade throwing units which include Gurkhas, Footguards, Commandos, Grenadiers, Stosstruppen and Paratroopers.
- Added Recon Sight ability for Pathfinders and Scouts at Vet 1 which gives them 10 extra LOS when stationary

US Forces
- Removed 2nd BAR upgrade from rifleman to improve combined arms builds
- Veteran Crews CP cost increased to 2 from 1
- Assault Engineers required rework as USF lacked reliable SMG units

  • CP cost increased to 2 from 1
  • Health increased to 100 from 90
  • Added Thompson (Gurhka stats) upgrade
  • Build time increased to 30 seconds from 25 seconds
  • Manpower cost increased to 280 from 200
- Sherman Easy Eight CP decreased to 6 from 7 due to Armored Battlegroup update
1⁄4-Ton 4x4 Truck is overperforming
  • Increased cost to 250 from 240
  • Increased Command Truck upgrade cost to 50 from 25
- M8 Scott has been further updated
  • Can only fire when stationary
  • Updated name to M8 Scott Howitzer Motor Carriage
- Air Support Center required rework
  • P-47 Strafing Run cost reverted to 60 from 50
  • P-47 Dive Bomb cost reverted to 90 from 70
  • P-47 Strafing Run Damage decreased to 20 from 30
  • Replaced ASC’s “Double Sortie” with “Improved Munitions”
  • P-47 Strafing Run can be upgraded with rockets, cost increased to 120 from 50
  • Dive bomb can be upgraded with a heavier 2,500 lb bomb, cost increased to 150 from 70
- P-47 Rockets now cause light suppression on impact to replace reduced damage to infantry

British Forces
- Gurkhas cost have been increased to 380 from 360 to reflect their performance
- Reduced cost of Perimeter Monitor to 225 from 250 to reflect their performance

DAK
- Added missing smoke ability to Carro Armato M13/40 Light Tank and Tiger
- Armored Support reworked to address “free” upgrades
  • Replaced Superior Fire Drills with Teller Mines
  • Replaced Vehicle Awareness with Spotting scopes

Wehrmacht
- MG42 cost increased to 280 from 240
- Nebelwerfer scatter reduced to 8 from 12 so it’s DOT is less oppressive
- Panther performance can be adjusted to be more dedicated against vehicles
  • Increased range to 45 from 40
  • Reduced speed to 5 from 5.2

Update: May 19, 2023 @ 1:53pm

Update: May 12, 2023 @ 9:01am

-reverted Chaffee weapon changes

Update: May 7, 2023 @ 8:45am

-Fixed issue with Bren requiring "british" rather than "british_africa" Platoon Command Post built
-Fixed issue with Pioneer repair ability being automatically replaced with mistaken reference within editor

Update: May 6, 2023 @ 3:47am

-Fixed null issue for Jeep that prohibited from being built

Update: May 5, 2023 @ 12:58pm

-Fixed typo for Armored Support Battlegroup

Update: May 5, 2023 @ 12:51pm

General
- Standardize ultra light vehicle camo detection range

  • Increase Dingo’s range to 4 from 1
  • Decrease Kettenkard’s range to 4 from 15
  • Decrease 221’s range to 4 from 15
- Increase Scout and Pioneer squad sizes to 4 from 3 to increase survivability, offensive power increase is minimal
- Decrease target size of Snipers back to 1.33 from 1.5
- Remove deflection damage to Boys and Panzerbuchse 39, but increased ROF, and increased max penetration by 10% to compensate for decreased DPS due to change
- Fix typos and missing effectiveness info for call in abilities descriptions for the M4A3E8 Sherman Combat Group, Panzer IV Command Tank SD.KFZ. 161/1, Fragmentation Bombs, Commando Section Paradrop, Guastatori Squad, Fallschirmjager Squad Paradrop, Fallschirmpioneer Squad Paradrop, and Luftwaffe Combat Group

US Forces
- Add sprint to Scouts to improve unit effectiveness and late game utility
- Increase SSF Commandos health to 110 to keep in line with elite infantry health
- Increase Sherman Bulldozer base range to 40 from 35 to kite AT Infantry more effectively

British Forces
- Gated Boys and Bren upgrades behind T2
- Decrease cost of Bren LMG to 75 from 100
- Increase Centaur base range to 40 from 35 to kite AT Infantry more effectively

DAK
- Add fast capture to Bersaglieri to replace Vet 1 ability

Wehrmacht
- Decrease reload time of Stummel from 5 to 4 to improve upgrade desirability
- Increase Stoßtruppen’s STGs ready aim time from 0.5 to 0.25 to improve upgrade desirability
- Revert fuel costs of Panzer IV to 90 from 100 to match medium tank price to performance ratio
- Increase Brummbar base range to 40 from 30 to kite AT Infantry more effectively

Update: Apr 26, 2023 @ 3:04am

-Fixed CP0 para drop unit requirement_target issue
-Fixed "M1918 Browning Automatic Rifles" typo issue