Arma 3
Roles System - Designed for Public Zeus
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Update: Mar 28, 2024 @ 7:38am

Update: Aug 11, 2023 @ 2:56pm

- Added new icons to the Roles to make them more uniform.
- Added the ability to load Configs created in the Config Editor after the system has been ran.
- Fixed issue with the Config Editor where duplicate weapons would appear and some would be missing.
- Fixed an issue where created Configs wouldn't properly add binoculars.

Update: Jul 7, 2023 @ 3:07pm

Version 1.5.1

Update: Apr 27, 2023 @ 3:14pm

V1.4.3

Update: Apr 19, 2023 @ 10:05am

Changes:
- Fixed issue where capitalization would cause issues with whitelisted items.
- This caused Engineers to not able to pickup thier toolkits, even though it was in the arsenal.
- Fixed issue where you could always become engineer. Regardless of current number of engineers.

Update: Apr 15, 2023 @ 7:27pm

Changes:
- Added ability for pilots/crewmen to talk in command channel. Allowing them to have their own squads and transmit to other squad leaders.
- Added the Engineer role. Currently only available on NATO Arid configs.
- Added audio cue when commander supports are available again.
- Added airdrop commander support. Currently only an arsenal is available. Vehicles *may* be added. Likely not.
- Changed Snipers to Sharpshooters. They should be a better fit with the squads and infantry focus.
- Changed the method by which default loadouts are applied. Instead of manually made defaults, random equipment will be applied from available equipment within the config.
- Fixed issue where SLs wouldn't be group leaders.
- Fixed issue where SLs when downed would cause a constant change of command. TWO, TAKING COMMAND!
- Fixed issue where Zeus couldn't open the arsenal or enter vehicles.

Update: Apr 6, 2023 @ 10:46am

- Fixed issue where keybind system would be ran twice in certain scenarios

Update: Apr 5, 2023 @ 9:48pm

Change log:
- Fixed issue where LIM wasn't available to NATO autoriflemen.
- Fixed issue where using AIO arsenal or other arsenals with loading capability could be used to bypass restrictions.

Update: Apr 3, 2023 @ 7:12pm

Change Log:
- Added removes 'CMD : ' from group name of CMD group when commander is removed
- Added ability for commanders to call supports within 1.5km of any squad leader
- Added radius drawing on map to see where supports can be called to
- Added map markers that show player's role and role icon when hovered or zoomed in
- Added button to roles menu to turn off debug mode
- Added modules to allow for commander voting and VoN toggling
- Added loop to message telling people to look in the system info to exit the map
- Fixed issue where Ground Commander could not speak in global and side
- Fixed issue where Autorifleman could not use LIM. Was whitelisted for 'LMG_03_Vehicle_F', not 'LMG_03_F'
- Fixed issue where with debug mode enabled the number of group members was showing incorrectly with AI in the group
- Changed execution of initialization function calls to appropriately run on server vs clients
- Changed how players are muted for accepting the script when initially running
- Players will now no longer be muted when it runs, only when they next respawn

Update: Mar 31, 2023 @ 8:23pm