RimWorld

RimWorld

Facial Animations Xenotype Compatibility
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Update: May 8, 2023 @ 10:55am

- Added compatibility with Roo's Faun Xenotype

Update: Apr 29, 2023 @ 3:11am

- Added an "empty" (not quite, but lacking a definite outline) head type that doesn't spawn naturally, but can be manually (in Facial Animations editor) set for pawns that overlay poorly with default heads. Tested to work well with Genies and Neanderthals in particular, may help some others.
- Better quality Genie heads, some tweaks to Neanderthal, Helixians and Animusen.

Update: Apr 10, 2023 @ 8:12am

- Star Wars Xenotypes supported
- Base head shapes heavy jaw (neanderthal) and gaunt (waster) supported
- Better blending for many previously added heads

Update: Apr 9, 2023 @ 6:11am

[Auto-generated text]: Update on 4/9/2023 2:11:53 PM.

Update: Apr 9, 2023 @ 2:47am

- Applied the same approach to Wasters; if VTE is present, Wasters will have gaunt heads

Update: Apr 8, 2023 @ 1:11am

- Hussar head replacer now only activates if Vanilla Textures Expanded - [NL] Facial Animation is found, as it doesn't match vanilla Facial Animations style
- Updated mod description

Update: Apr 7, 2023 @ 10:21am

- Rimwars Sand People Xenotype compatibility
- Rimwars Pureblood Xenotype compatibility
- Better compatibility for Mammalia Wiretails, Genies and Phytokin
- Compatibility for vanilla Hussar (head shape linked to Unstoppable gene)

Update: Mar 29, 2023 @ 1:29pm

- Oops all bug parts compatibility
- Retouched side looks of Auronya head

Update: Mar 27, 2023 @ 3:20am

- Vanilla Races Expanded - Phytokin compatibility
- All patched heads should now properly display under partial face covers (such as recon helmets)
- Further tweaked Animusen head

Update: Mar 25, 2023 @ 2:08pm

- Vanilla Races Expanded - Genie compatibility
- Ferian Race - Biotech compatibility