RimWorld

RimWorld

Guns Galore - Core
Showing 11-20 of 33 entries
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Update: Dec 24, 2023 @ 3:25pm

[Auto-generated text]: Update on 12/24/2023 6:25:48 PM.

Update: Nov 26, 2023 @ 9:02pm

[Auto-generated text]: Update on 11/27/2023 12:01:58 AM.

Update: Nov 12, 2023 @ 11:40am

[Auto-generated text]: Update on 11/12/2023 2:40:09 PM.

Update: Oct 16, 2023 @ 10:36pm

[Auto-generated text]: Update on 10/17/2023 1:36:34 AM.

Update: Oct 8, 2023 @ 10:16pm

[Auto-generated text]: Update on 10/9/2023 1:16:25 AM.

Update: Sep 23, 2023 @ 4:35pm

[Auto-generated text]: Update on 9/23/2023 7:35:08 PM.

Update: Sep 4, 2023 @ 6:43pm

[Auto-generated text]: Update on 9/4/2023 9:43:17 PM.

Update: Aug 5, 2023 @ 3:03am

- Added WeaponSwitch.DLL, a highly customizable comp that lets WeaponDefs change into other WeaponDefs. Currently used to simulate the attachment of suppressors, bayonets, and rifle grenade projectors, as well as some folding stocks.
- Reworked weapon spawn rates across all mods
- (CE) New ammo: 12 Gauge & 20 Gauge Black Powder, .30 LMP, .41 JMP, 120mm BAT, 22mm Rifle Grenade

Update: Jun 23, 2023 @ 12:51pm

Fixed the worktables using crafting instead of smithing.

Update: Jun 22, 2023 @ 11:56am

Updated to support CE version 1.4.5.3