Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 51-60 of 114 entries
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Update: Jul 2, 2024 @ 11:27am

Version 1.3.0a

- Made the range of the Advanced Ion Beam relative (also buffs the advanced ion beam along with the buff for the default ion beam).
- Fixed battery sprites of the Supernuke Missile Parts factory (no effect on gameplay).

Update: Jul 1, 2024 @ 11:50am

Version 1.3.0

- Preliminary update for support of Cosmoteer version 0.26.2. All previous versions of Cosmoteer will no longer work with this mod.
- The resource collectors in this mod will eventually be swapped out for the manipulator beam emitter, but for now will stay.
- Prices of the cockpit, small hyperdrive and large thruster have been changed in that they no longer cost hypercoils, but just normal coils to build . Prices of the derivative parts in this mod have been modified to better reflect these changes.

- Prices of the fighter cockpits have been adjusted as these were apparently incorrect (bugfix).

Update: Jun 21, 2024 @ 4:03am

Version 1.2.6

- Added Armored Thrusters (small, 2-way, 3-way, standard, large and huge).

Update: Jun 17, 2024 @ 4:56am

Version 1.2.5

- Added Improved Storage Capacitor

Other changes:
- Changed the Advanced EMP Missile Factory requirement from requiring the nuke factory to requiring the emp factory.
- Fixed some minor description errors.
- Made some alterations to the hyperium powered cockpits to make certain ships spawned for the ai in career mode function correctly.

Update: Jun 7, 2024 @ 2:47am

Version 1.2.4

- Added Nuclear Powered Resource Collector
- Added Advanced Nuclear Powered Resource Collector

Other changes:
- Buffed the Advanced Resource Collector (slight increase in range & slight reduction in power usage (still uses more power than the default Resource Collector)).
- Improved visuals of the Advanced Resource Collector and its beam (purple roof lights and purple glints instead of blue ones, so it now looks nicer).
- Made some advanced Resource Collector Beam stats relative to default Resource Collector Beam to improve support for other mods that make alterations to these stats.
- Some additional textual fixes (particularly, but not exclusively) related to the blueprint description of the Advanced Missile Launcher which apparently had the old descriptions by accident. These are now fixed.

Update: May 20, 2024 @ 2:25am

Version 1.2.3



Other changes:
- Made some modifications to avoid a crash when ETTM is used together with Tiered Parts, but Tiered Parts will cause the Advanced Modular Rocket Thruster to break in certain configurations (so Tiered Parts will remain on the incompatibility list until a more definitive fix starts existing).
- Buffed the Advanced Hyperdrive Beacon (reduced command point usage, slightly lowered power usage).
- Rounded the power outputs of the Advanced Medium Reactor and the Advanced Large Reactors (no buff or nerf, it look a bit more neat now).
- Added battery sprite (with permission) from Jani's Shipyard (which itself is from Space Leviathans mod) to improve cross-mod compatibility (so all reactors in both mods will keep their distinguishable batteries when both mods are used at the same time).
- Culled some excess files

Update: May 13, 2024 @ 11:59am

Version 1.2.2


- Added the Advanced Modular Rocket Thruster (Advanced Nozzle, Advanced Extender and Advanced Battery). The Advanced MRT features limited parts interchangability with the default MRT.


Other changes:
- Made changes to the stats section of the nuclear powered and advanced nuclear powered thrusters to be a bit more sensible. Includes new data field which displays the time it takes for each of these thrusters to be fully power on.
- Updated version number to include 0.26.1 since it should be compatible.

Update: May 6, 2024 @ 4:59am

Version 1.2.1


- Added the Nuclear Powered Giga Thruster.
- Added the Advanced Nuclear Powered Giga Thruster.
- Added the Tiny Reactor Core.


Other changes:
- Maybe some minor changes here and there that I forgot about.

Update: May 3, 2024 @ 7:42am

Version 1.2.0a

- Made some of the Advanced Engine Room buff stats relative, so mods that improve the original Engine Room stats will now also improve the stats for the Advanced Engine Room.
- Fixed 2 issues with the Advanced Giga Thruster: It used too much power and I had forgotten to adapt it to the new Engine Room buff causing engine rooms to not give it a buff. Both these issues have now been fixed.
- A couple minor tweaks and changes here and there.

Update: Mar 28, 2024 @ 4:03am

Version 1.2.0


- Initial release to provide compatibility with the 0.26.0 Cosmoteer patch which added the Modular Rocket Thruster, which added changes to how things like engine rooms work. Cosmoteer patches from before 0.26.0 now officially no longer supported by current versions of ETTM.


Other changes:
- Made MaxPerNugget of all resources in ETTM relative to give improved compatibility with mods like Optimal Storage.
- Increased the range of the Advanced EMP Missile by 90.
- Advanced HE Factory now produces advanced HE missile parts at the proper speed (it was literally 10 times as slow as it should have been).
- Fixed a minor graphical issue with the Booster Small Reactor having the last 2 battery charges appear simultaneously instead of consecutively (no impact on gameplay).