Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 51-60 of 120 entries
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Update: Jul 30, 2024 @ 11:19am

Version 1.3.3a

- Made some tweaks to the laser blasers and advanced ion in this mod to better support the features added by the Cosmoteer patch that added the nebulas and dust clouds.

Update: Jul 22, 2024 @ 5:59am

Version 1.3.3

- Added the 5x4 Storage Bay and the 5x4 Reinforced Storage Bay
- The 5x4 Reinforced Storage Bay is added to the reinforced storage unlock group in the tech tree

- Maybe some other minor changes I forgot about.

- Visual Bugs: On the individual storage spots of the 5x4 storage bays, I noticed the orientation of the little stripes on the floor within the little squares are turned 90 degrees by mistake, but I only noticed this after I had already made these storage bays and was about to release them (woops..).

Update: Jul 15, 2024 @ 11:45am

Version 1.3.2a

- Preliminary update to prevent this mod from crashing when the next update is released.

- Adjusted price of the Motion Mine Part as it was set a little bit too cheap.

Update: Jul 12, 2024 @ 5:39am

Version 1.3.2

- Updated the mining lasers in this mod according to the changes made to the default mining laser in Cosmoteer 0.26.2
- Buffed the range of the advanced mining laser slightly
- Advanced mining laser now has a blue-ish color to distinguish it better from the standard (more red-orange colored) mining laser.
- Fixed the battery storage capacity of most of the armored thrusters.

Update: Jul 9, 2024 @ 7:07am

Version 1.3.1

- Added Advanced Manipulator Beam Emitter.
- Repurposed all existing variants of the (now removed from original Cosmoteer) Resource Collector into AI resource collectors, which don't need crew to control the turrets and rebalanced to make them conceptually competitive with the new Manipulator Beam Emitter. They are made cheaper, but cost an extra processor and increased command point usage in exchange for not requiring any crew to run them except for power delivery.
- Added the AI Resource Collector which replaces the original Resource Collector which got removed with Cosmoteer 0.26.2.

Update: Jul 5, 2024 @ 8:49am

Version 1.3.0b

- Buffed AMRT in accordance with the buffs for the MRT (reduced fuel usage and reduced ramp-up time from 6s to 4s).

Update: Jul 2, 2024 @ 11:27am

Version 1.3.0a

- Made the range of the Advanced Ion Beam relative (also buffs the advanced ion beam along with the buff for the default ion beam).
- Fixed battery sprites of the Supernuke Missile Parts factory (no effect on gameplay).

Update: Jul 1, 2024 @ 11:50am

Version 1.3.0

- Preliminary update for support of Cosmoteer version 0.26.2. All previous versions of Cosmoteer will no longer work with this mod.
- The resource collectors in this mod will eventually be swapped out for the manipulator beam emitter, but for now will stay.
- Prices of the cockpit, small hyperdrive and large thruster have been changed in that they no longer cost hypercoils, but just normal coils to build . Prices of the derivative parts in this mod have been modified to better reflect these changes.

- Prices of the fighter cockpits have been adjusted as these were apparently incorrect (bugfix).

Update: Jun 21, 2024 @ 4:03am

Version 1.2.6

- Added Armored Thrusters (small, 2-way, 3-way, standard, large and huge).

Update: Jun 17, 2024 @ 4:56am

Version 1.2.5

- Added Improved Storage Capacitor

Other changes:
- Changed the Advanced EMP Missile Factory requirement from requiring the nuke factory to requiring the emp factory.
- Fixed some minor description errors.
- Made some alterations to the hyperium powered cockpits to make certain ships spawned for the ai in career mode function correctly.