Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 61-70 of 120 entries
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Update: Jun 7, 2024 @ 2:47am

Version 1.2.4

- Added Nuclear Powered Resource Collector
- Added Advanced Nuclear Powered Resource Collector

Other changes:
- Buffed the Advanced Resource Collector (slight increase in range & slight reduction in power usage (still uses more power than the default Resource Collector)).
- Improved visuals of the Advanced Resource Collector and its beam (purple roof lights and purple glints instead of blue ones, so it now looks nicer).
- Made some advanced Resource Collector Beam stats relative to default Resource Collector Beam to improve support for other mods that make alterations to these stats.
- Some additional textual fixes (particularly, but not exclusively) related to the blueprint description of the Advanced Missile Launcher which apparently had the old descriptions by accident. These are now fixed.

Update: May 20, 2024 @ 2:25am

Version 1.2.3



Other changes:
- Made some modifications to avoid a crash when ETTM is used together with Tiered Parts, but Tiered Parts will cause the Advanced Modular Rocket Thruster to break in certain configurations (so Tiered Parts will remain on the incompatibility list until a more definitive fix starts existing).
- Buffed the Advanced Hyperdrive Beacon (reduced command point usage, slightly lowered power usage).
- Rounded the power outputs of the Advanced Medium Reactor and the Advanced Large Reactors (no buff or nerf, it look a bit more neat now).
- Added battery sprite (with permission) from Jani's Shipyard (which itself is from Space Leviathans mod) to improve cross-mod compatibility (so all reactors in both mods will keep their distinguishable batteries when both mods are used at the same time).
- Culled some excess files

Update: May 13, 2024 @ 11:59am

Version 1.2.2


- Added the Advanced Modular Rocket Thruster (Advanced Nozzle, Advanced Extender and Advanced Battery). The Advanced MRT features limited parts interchangability with the default MRT.


Other changes:
- Made changes to the stats section of the nuclear powered and advanced nuclear powered thrusters to be a bit more sensible. Includes new data field which displays the time it takes for each of these thrusters to be fully power on.
- Updated version number to include 0.26.1 since it should be compatible.

Update: May 6, 2024 @ 4:59am

Version 1.2.1


- Added the Nuclear Powered Giga Thruster.
- Added the Advanced Nuclear Powered Giga Thruster.
- Added the Tiny Reactor Core.


Other changes:
- Maybe some minor changes here and there that I forgot about.

Update: May 3, 2024 @ 7:42am

Version 1.2.0a

- Made some of the Advanced Engine Room buff stats relative, so mods that improve the original Engine Room stats will now also improve the stats for the Advanced Engine Room.
- Fixed 2 issues with the Advanced Giga Thruster: It used too much power and I had forgotten to adapt it to the new Engine Room buff causing engine rooms to not give it a buff. Both these issues have now been fixed.
- A couple minor tweaks and changes here and there.

Update: Mar 28, 2024 @ 4:03am

Version 1.2.0


- Initial release to provide compatibility with the 0.26.0 Cosmoteer patch which added the Modular Rocket Thruster, which added changes to how things like engine rooms work. Cosmoteer patches from before 0.26.0 now officially no longer supported by current versions of ETTM.


Other changes:
- Made MaxPerNugget of all resources in ETTM relative to give improved compatibility with mods like Optimal Storage.
- Increased the range of the Advanced EMP Missile by 90.
- Advanced HE Factory now produces advanced HE missile parts at the proper speed (it was literally 10 times as slow as it should have been).
- Fixed a minor graphical issue with the Booster Small Reactor having the last 2 battery charges appear simultaneously instead of consecutively (no impact on gameplay).

Update: Mar 6, 2024 @ 10:05am

Version 1.1.28


- Improved the energy conversion rates of the small and large hyperium powered laser blaster so these will no longer start stalling when they have been firing continuously for a while (balance change).
- Fully removed the old AHE factory from the game.
- Fixed the floor graphics while in damaged state of some of the storages added by ETTM. Credits go to Nicholaich from discord.

Update: Feb 28, 2024 @ 3:13am

Version 1.1.27

- Added the small Hyperium Powered Sensor Array
- Fixed the description of the (non-hyperium powered) Small Sensor Array. It had listed the incorrect value for the radar range (was 1800, but it was always 2100), which is now fixed.
- Gave the new Advanced HE Missile Factory a new icon. It was using the icon of the old factory, but will now use the new icon which better reflects its improved tile layout compared to the old factory.
- Gave the new AHE factory its proper spot in the tech tree, fully replacing the old AHE factory.
- Made the old AHE factory unbuildable and unresearchable. Existing ships with the old AHE factory can continue to use it but I'd highly recommend replacing it with the new version as I will be fully removing it from the game eventually so that the bug some players had reported with it will be fully solved.

Update: Feb 14, 2024 @ 4:36am

Version 1.1.26a

- Fixed a crash bug related to the pathfinding of the gigathrusters due to some cells unintentionally being able to catch fire with the crew attempting to put out the fire unable to reach those cells.

Update: Feb 7, 2024 @ 9:00am

Version 1.1.26

- Renamed the Advanced HE Missile Factory to Old Advanced HE Missile Factory. Also made changes to its description.
- Moved the old advanced HE missile factory to the last place in the build menu. Its place has been taken over by the new advanced HE missile factory.
- Added a new advanced HE missile factory that is going to be its replacement. It features some improved sprite layout and will replace the old advanced HE missile factory one step at a time.

- Fixed the roof color of the Advanced Chaingun Magazine.