Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
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Update: Sep 30, 2024 @ 10:43pm

Version 1.3.10a

- Rounded the range of the advanced manipulator beam emitters from 563 to 550. Not meant as a nerf, it is now exactly 100 more range than the vanilla Manipulator Beam Emitter.
- Buffed the range of all the standard Resource Collectors from 613 to 750.
- Buffed the range of all Advanced Resource Collectors from 703 to 900.

This version will be displayed as version 1.3.10 (without the a) but will still have the changed ranges of the resource collectors and manipulator beam emitters. The error crept in by mistake (woops).
The previous and next versions have their respective correct version numbers shown in the ingame mods menu.

Update: Sep 27, 2024 @ 2:30am

Version 1.3.10

- Reduced the building costs of the Sulfur Powered Mining Laser, the Hyperium Powered Mining Laser, the Nuclear Powered Mining Laser and the Advanced Nuclear Powered Mining Laser (rebalance following the vanilla Mining Laser now using much less power since a couple patches ago).
- Reduced power usage of the Advanced Mining Laser by 20%
- Heavy Armor and the Armored Thrusters now have extra resistance to sun damage (heavy armor has high resistance (but not immunity!) and armored thrusters have moderate resistance).
- Made numerous other fixes with the armors in this mod.

Update: Sep 19, 2024 @ 11:18am

Version 1.3.9a

- Fixed accidental incorrect pricing of the Nuclear Powered Manipulator Beam Emitter and the Advanced Nuclear Powered Manipulator Beam Emitter + other minor tweaking.
- Updated supported version numbers.

Update: Sep 13, 2024 @ 4:03am

Version 1.3.9

- Added the Nuclear Powered Manipulator Beam Emitter and the Advanced Nuclear Powered Manipulator Beam Emitter.
- Made some improvements to the resource collectors strings to clarify their features a bit better.
- Probably some other miscellaneous changes and tweaks that I forgot about.

Update: Sep 3, 2024 @ 1:19pm

Version 1.3.8a

- Renamed Extended tech Tree to Extended Tech Tree Mod in preparation for the upcoming patch and because it was already named that in all but name (just making it official now).
- All sulfur powered thrusters and hyperium powered thrusters now feature a very limited backwards thrust to aid in agility for the smaller craft these thrusters are meant to be used for.
- Unified the densities of all durasteel armor pieces (thanks for reporting)
- Made some other preparations for the next patch (particularly the resource collector beam ranges are relative now to prep for next patches manipulator beam range buffs).
- Some strings description improvements.

Update: Aug 30, 2024 @ 4:49am

Version 1.3.8

- Added the Hyperium Powered Manipulator Beam Emitter
- Reduced command point usage of all resource collectors. They are now on par with all the Manipulator Beam Emitters (balance change).
- Fixed the Advanced Manipulator Beam Emitter using the same amount of power as the standard Manipulator Beam Emitter. It now uses the correct amount of power to run (somewhat more than the standard MBE since its beams are simply better).
- Fixed some missing strings and made some other miscellaneous tweaks and fixes.

Update: Aug 23, 2024 @ 7:47am

Version 1.3.7

- New sprites for Letalium and Enriched Letalium (credits go to Jani from Jani's Shipyard).
- Slight buff to advanced ion beam prisms. Now slightly more efficient when combining beams.
- Larger common asteroids with rare raw materials from ETTM will now be a bit more common in tier 10 and higher star systems (still pretty rare though).
- Minor tweaks here and there.

Update: Aug 19, 2024 @ 10:42am

Version 1.3.6a

- Fixed a visual bug with the light armor damaged states (no effect on gameplay).
- Disabled the ETTM menu logo ship (it is going to be put into its own mod soon-ish).

Update: Aug 16, 2024 @ 3:52am

Version 1.3.6

- Edited the menu logo ship to be more ETTM themed (experimental, it will be for just this coming weekend after which I will split it off into its own mod).
- Made some minor tweaks to the factories to comply with changes made to the base game factories a few patches ago.

Update: Aug 16, 2024 @ 3:51am