Garry's Mod

Garry's Mod

Terminator Nextbot
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Update: Nov 5 @ 3:13pm

always yield in a spot

Update: Nov 5 @ 1:54pm

fix csoldier err spam
and allow returning true to block damage in OnDamaged task event

Update: Nov 4 @ 9:22pm

Driving rework/polish
add new bot driving GUI, healthbar, etc.
add aircontrol support when driving bots
make a ton of ENT.xxxxx variables shared
polish buggy viewoffset logic
check if we can fit when uncrouching while driven
fix bots getting too much in their clip when picking up guns
treat empty strings in .DefaultSidearms as nothing
Standardize the wraith cloaking logic, all wraith bots now use the same code to cloak/uncloak
New ".MySpecialActions" system
Spot to put special actions, that are usable by the AI, or someone driving the bot

Add simple melee bash attack for the WIP term soldiers
Add weapon_manhack_term for the WIP metropolice soldier
New ENT:GetAllBaseClasses helper func
add return reasons to ENT:CanWeaponPrimaryAttack
and add them to ENT:WeaponPrimaryAttack
fix a bunch of task race condition errors deriving from paths being built inside OnStart instead of BehaveUpdateMotion
Add comments to every default term task
Store "ladderLeaveReasons" for future debugging/fixes
Increase budgetEveryoneGets
Add terminator_Extras.DrawInHand client helper
Tweak supersonic crowbar sound, now the whistling doesn't play until the boom happens.
Make all engine analogs based off the "sk_plr_dmg_XXXX" convars

Update: Sep 30 @ 10:39am

small weapon fixes
properly construct weapon dropping table
fix rare brain loop when enemy is scary
fix err spam with nil weapon
dont use heavy handed hardcoded DefaultWeapon for the paparazzi

Update: Aug 29 @ 8:11am

Tweaks
Add experimental terminator_areapatch_here concommand
Cache shouldNotSeeEnemy results for longer
Make bots always see invis players in vehicles

Update: Aug 26 @ 4:24pm

no debug print

Update: Aug 26 @ 4:21pm

stuck check ladder fix
Fix bots on ladders thinking they're stuck
Make terms looking for weapons properly handle modern path statuses

Add Term_SpeakSentenceNow

Update: Aug 26 @ 1:44pm

Fix attempt + no print spam

Update: Aug 26 @ 12:08pm

Fix unbounded while loop lagspikes
Fix unbounded while loop in GetJumpBlockState
Expose IsNextbotOrNpcEnt on term's table
_Index optimize hitBreakable
Style tweaks in tryToOpen

Update: Aug 24 @ 5:30pm

More errors