RimWorld

RimWorld

Vine
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Update: Nov 22, 2023 @ 11:05pm

[Auto-generated text]: Update on 11/23/2023 2:04:59 AM.
Bugfixes
- Fixed texture masks not linking
- Fixed a bug that would cause graphics to not update in rare cases
- Improved renderabledef generation
- Reworked editor window to work with new components
- Reworked restrictions to work with new components
- Significantly improved efficiency in pawn rendering
- Merged settings code
- Minor work to improve compatiblity with Character Editor
- Fixed a bug where pawn's head apparel would shift slightly in portraits
- Improved code for getting renderabledef positions
- Performance improvements across all areas!

New Features
- Shapeshifting Library : Shifter
- Pawns use stats from the race they are shifted into
- Pawns can change xenotype
- Pawns take the bodytype and headtype of another race
- Pawns use the restrictions of the target race
- Pawns generate renderable defs and tricolors to appear as a target race
- Pawns appear as the target race in the inspect menu
- Shapeshifter component can be inherited from to easily use in other mods
- PawnChanger.ChangePawnRace can be used to change a pawn to a humanlike or nonhumanlike race
- Shifted pawns inherit comps of base race
- Pawn's def changes to target race def
- Patched getting race properties to get target race properties
- Shapeshifter components can also override stats via virtual methods

- Merged NesGUI into Vine as VGUI
- Added settings option to enable / disable UI building menu

- Race blender can now be disabled

- Removed RaceDef system for new component based races!
- Greater flexibility with individiual components for each part of a race
- Greater compatiblity!

Update: Oct 12, 2023 @ 7:05am

[Auto-generated text]: Update on 10/12/2023 10:05:31 AM.
- Vine and NesGUI have merged. If you're interested in UI modding, but don't wish to continously reload the game, simply go to Vine's settings, hit "Enable VGUI", and load a world. From there you'll be able to edit GUI to your wish, and export it to a file.

Alternatively, go to the main menu, open debug options, and click "Activate NesGUI window".

- Optimizations to rendering.

- GeneRenderableDefs! Connecting Vine's renderabledefs system and Biotech's gene system. We'll be integrating this into RimVali at some point... :eyes:

- Reinforced and optimized xenotype generation.

Update: Oct 12, 2023 @ 6:45am

[Auto-generated text]: Update on 10/12/2023 9:44:50 AM.

Update: Aug 16, 2023 @ 2:47pm

[Auto-generated text]: Update on 8/16/2023 5:47:44 PM.
- Log cleanup

Update: Aug 16, 2023 @ 2:34pm

[Auto-generated text]: Update on 8/16/2023 5:34:30 PM.
- Allow restriction and whitelisting of xenotypes

Update: Aug 4, 2023 @ 8:20am

[Auto-generated text]: Update on 8/4/2023 11:20:04 AM.

Update: Aug 2, 2023 @ 9:13pm

[Auto-generated text]: Update on 8/3/2023 12:13:11 AM.

Update: Aug 2, 2023 @ 9:42am

[Auto-generated text]: Update on 8/2/2023 12:42:52 PM.
- Custom pawn color editing
- Optimization for selecting edible foods
- Bugfixes

Update: Jul 6, 2023 @ 6:58pm

[Auto-generated text]: Update on 7/6/2023 9:57:56 PM.

Update: Jul 6, 2023 @ 1:21pm

[Auto-generated text]: Update on 7/6/2023 4:21:29 PM.
- Saving fix