Arma 3
ZEUS WARGAME [RTS mod]
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Update: Mar 19, 2023 @ 1:53pm

-Cover and Concealment update:

Added the context sensitive cover system, simply select an infantry unit and then place the mouse near a suitable object and the player will see the cover positions available nearby, right click and the units will move to the cover positions.
*works for most objects in the terrain such as short walls, rocks, bushes, fences; also building interiors and some rooftops.

*known issue, units may be unable to reach their intended destination in some circunstances.
In order to keep the gameplay more fluid and consistent after at least one unit from the group reaches his destination, other units that are stuck will have their position reset to their own destination.

-added the 'increased accuracy' status, units that are in cover will have better accuracy representing the soldiers being able to brace their weapons and feeling more secure from enemy fire, but units in cover will also be vulnerable to being pinned down by enemy suppressive fire.
-reworked the 'dig in' mode, now only groups that have static weapons to set up will be able to use it

-fixed error message that appeared when trying to call fire support from an unit that isn't a Forward Observer
-added 3D mouse pointer when an infantry unit is selected

Update: Mar 9, 2023 @ 7:53pm

-improved vehicle handling, move waypoints should be slightly more accurate now
-fixed turn action to align vehicles with the terrain inclination to prevent them from being thrown in a random direction
-fixed an issue with vehicles not responding to move commands under certain circunstances

-added reverse move to vehicles!
*select a vehicle and right click when the mouse is positioned within 16 meters behind the vehicle, the vehicle will reverse to that position

-added accuracy bonus stat icon to the group info menu to better indicate the effect of taking a defensive position or digging in
*this is important for the upcoming cover system, where units will use objects in the terrain as cover

-slightly improved the occupy building function to be more consistent and added arrows indicating the positions the units will try to take inside the building

Update: Mar 3, 2023 @ 10:51am

-tweaked the way grenades are thrown
-added the possibility to throw custom grenades by setting the variables in the group init

////examples for RHS grenades

//flashbang
this setVariable ["myGrenadeType","rhs_mag_mk84"];
this setVariable ["myGrenadeMuzzle","Rhsusf_Throw_Flash"];

//incendiary
this setVariable ["myGrenadeType","rhs_mag_an_m14_th3"];
this setVariable ["myGrenadeMuzzle","Rhsusf_Throw_Incendenary"];

Update: Mar 2, 2023 @ 1:42pm

-changed the text in the tactical menu SPEED > change speed
-changed the text in the load ammo action
-tweaked waypoint movement

Update: Mar 1, 2023 @ 9:30am

-improved vehicle handling:
*added a little fix to help prevent tracked vehicles from sliding backwards when you give them a MOVE waypoint, if the vehicle starts sliding just right click again to make it go forward

*added a little fix to help vehicles and helicopters move closer to the position of their MOVE waypoint, it's still not perfectly accurate, but commanding helicopters should feel much better

-the supressive fire effect, which forces units to go prone when they are shot at, will now affect units that are garrisoned as well as the ones that have 'PATH' disabled, this is useful for mission makers to create fighting positions that react realistically to supressive fire

-when flight height is set to 0, use the lower flight height action again to turn off the helicopter's engine, turn them on again by using the raise flight height action or giving it a new move waypoint

-the quick action bar will now show up properly in multiplayer

Update: Feb 26, 2023 @ 10:06pm

-fixed crash that ocurred when trying to remove a leader from his group

Update: Feb 26, 2023 @ 4:28am

-improved the automatic trait generation system to better reflect the unit's characteristics

Update: Feb 25, 2023 @ 7:05pm

-add an option to the TACTICAL MENU to change speed and formation type of selected groups

--improved the change flight altitude function slightly

-add a variable to further customize the cover object created by the 'Dig in' function.
Set these variable in the unit init:
this setVariable ["jac_myCoverObjectDir", DIRECTION]; //set to 0 if object appears inverted
this setVariable ["jac_myCoverObjectClass", OBJECT_CLASS]; //To get the class of an object, right click on it in the editor and select 'Find in Asset Browser'.

Update: Feb 23, 2023 @ 1:14pm

Update: Feb 23, 2023 @ 12:54pm

-the system can now automatically register mortars from most mods and DLCs
*tested with CUP, RHS and SOG
-improved the move waypoint precision for some ground vehicles