Arma 3
ZEUS WARGAME [RTS mod]
Showing 151-160 of 179 entries
< 1 ... 14  15  16  17  18 >
Update: Apr 24, 2023 @ 2:59pm

-HOTFIX for some minor locality issues from the last patch

Update: Apr 23, 2023 @ 7:35am

-Fire support:
-The FO will activate all fire support units within its communication range that are in COMBAT mode.
*this way you can choose the numbers of guns firing at the same time and execute larger fire missions

-Changed the Occupy/Garrison Building function to be more consistent.
-Changed the take cover function to be more reliable when used in a building.

-Improved some locality related code.
-Fixed an issue when setting up turrets on rooftops.

-Updated take cover waypoint, now you can queue a take cover waypoint by holding control while clicking.
-Added option to hide enemy groups map icons.

Update: Apr 10, 2023 @ 12:50am

-the arrows that indicate that there's a valid cover position nearby will now face towards the direction of the cover position

-fixed an error in the group trait initialization

-changed disabling RADIOPROTOCOL when the mod is active

Update: Apr 8, 2023 @ 6:36am

-Unchecking the 'Activate 3D markers' in the Addon options will hide the occupy building markers now.

Update: Apr 2, 2023 @ 6:20pm

-Unchecking the 'Activate 3D markers' in the Addon options will hide the ambush markers now.

Update: Apr 2, 2023 @ 8:49am

-AMBUSH UPDATE:
The new update brings a new tool based on a VBS engine feature, the Ambush Mode.
After choosing the ambush option from the Tactical Menu, using the left mouse button click and drag to draw the ambush area, all the currently selected units will watch the area and hold fire until an enemy unit steps inside it.
The ambush position can be set both from the map screen and the 3D view.

-map controls
Now you can also use the Tactical Menu from the map screen to give orders to your units.

-added a gesture to the group leader when giving a take cover command

-added safety check to prevent Forward Observer from calling fire mission on his own position

-increased radio range for units.
-fixed some issues with the cover system in multiplayer.
-prevent take cover wp from being placed if the right mouse button has been held for long enough


-NEW MISSION!
Added a new mission to accompany the update, a convoy ambush set inthe RHSPKL map, it can be played using wither the S.O.G. Prairie Fire CDLC or using the free Compatibility Data for non-owners!

https://steamcommunity.com/sharedfiles/filedetails/?id=2956585999

Update: Mar 22, 2023 @ 12:09am

-improved the context sensitive cover system to better detect objects and to include microterrain such as ditches and craters.

Update: Mar 20, 2023 @ 10:27pm

Artillery UPDATE!

-most artillery units, mortars and rocket launchers from the vanilla game, CDLCs and popular mods (CUP, RHS) are going to be automatically recognized now when placed in the editor or in ZEUS!

-all UAVs get the Forward observer trait and can call fire support while flying.

-added feedback message when calling for fire support to tell when the units are out of communication range.

-cover detection for the dynamic cover system should be slightly improved.

Update: Mar 19, 2023 @ 11:35pm

-hotfix for a minor issue introduced in the last patch

Update: Mar 19, 2023 @ 11:11pm

-added better custom artillery support, just synch the artillery unit to the CUSTOM ARTILLERY trigger from the INIT COMPOSITION:
https://steamcommunity.com/sharedfiles/filedetails/?id=2932983665

You can also set this variable in the unit init:
this setVariable ['jac_isCustomArtillery', true, true];

-added a call out for when units are trying to suppress and they don't have ammo
"OUT OF AMMO!"

-tweaked suppression action slightly to be more consistent, should prevent soldiers from shooting nearby friendlies.