Arma 3
ZEUS WARGAME [RTS mod]
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Update: Sep 19, 2023 @ 10:55pm

-Fixed an issue with path planning following, unit would sometimes go past the last waypoint set by the player.

Update: Sep 18, 2023 @ 2:44pm

-Greatly improved the area fire routine.
-Fixed an issue with the vehicle's weapons menu, some vehicles weren't showing available weapons properly.

-Added a time counter to the timed explosive placed by EOD specialists.

-Added a time counter to the Combat Engineer building actions.
-Changed the wooden bridge building height to be level with the ground.

-Fixed an issue with the form up action.

-Enemy group target icon:
*made group icon more accurately represent the unit type for mortar, HQ, recon units and supply vehicles
*added the possibility to set custom icon or no icon with a group variable
_group setVariable ["jac_customGrpTargetIcon", "\A3\ui_f\data\map\markers\nato\b_inf.paa", true]; //set the path to the custom group icon or use "noIcon" to remove it entirely

Update: Sep 7, 2023 @ 6:34pm

Update: Sep 7, 2023 @ 3:13pm

-hotfix for the last patch

Update: Sep 7, 2023 @ 1:40pm

-path planning mode update
*you can now go through closed doors while drawing a path and units will automatically open them
*cleaned up the code a little and fixed some issues with the pathing

-added new information to the wargame manual in game and online about the basic mechanics of the mod
https://docs.google.com/document/d/1Wcf4BYvgPA-ebUae6o5F-JN5r3UwdtOUhhqFAQpCi_E

Update: Sep 3, 2023 @ 12:57pm

-hotfix

Update: Sep 3, 2023 @ 11:35am

-SUPPRESSION COMMAND OVERHAUL

*Zeus will now have an easy to use interface to order units to suppress a point or area target.
*select suppression from the tactical menu, then left click and drag to assign an Arc of Fire to the selected units

*an handler object is created on top of the unit, it has a menu with an option to change the volume and rate of fire, from short to long bursts
*added context menu options to select the exact weapon and ammo that will be used


-NEW AI TARGETING

*all AI units will target and shoot at enemies in their line of sight more aggressively (added an Addon option to disable it)
*added a system to indicate the enemy groups that have spotted the player's currently selected group with a '!' symbol above the enemy group icon


-WEAPON SWAPPING

*Press the bracket key '[' to order the selected units to swap weapons, cycling between the primary weapon and pistol


-After being ordered to take over, units will adjust their stance based on the height of the cover object

-Added option to enable or disable AI hardcoded combat mode actions

-fixed an issue with the take cover waypoint green arrows showing for other players in multiplayer when using a dedicated server

-fixed not using the correct moving animation during move to cover action which changed the equipped weapon

-fixed some instances of the group target icon being duplicated

-fixed, turret logic object doesn't disappear when turret is gone

Update: Aug 16, 2023 @ 3:23pm

Update: Aug 15, 2023 @ 6:12pm

-AI tweaks to fix RHS vehicles not engaging enemy targets

Update: Aug 13, 2023 @ 5:11pm

-small fix for the last update