Sid Meier's Civilization VI

Sid Meier's Civilization VI

America Tweak
Showing 1-4 of 4 entries
Update: Aug 29, 2023 @ 2:10pm

Just a simple update to Lincoln's text to account for the recent update that was released.

Update: Aug 21, 2023 @ 2:11pm

Helllo everyone, it's so good to see you all again after being gone for so long and for that I am deeply sorry. I've just been so caught up with graduating university and searching for a job that I unfortunately haven't been able to find the time to dedicate to modding as I used to. But I'm back with an update for America Tweak to fix the issue where the mod changes some of the in-game text to Portuguese for some bizzare reason. It seems that the simplest solution is often the correct answer as I changed the load order for the localization files to 1 and that seemed to resolve the issue when I tested it by loading up the game. However, if this didn't fix the issue on y'alls end then please let me know right away by leaving a comment down below!!

Update: Mar 25, 2023 @ 3:23pm

Hey everyone, I know it's been a while but I'm finally back with an update to my America Tweak mod. Included in this update are some balancing changes to certain aspects of the mod; in particular cutting the Production bonus Bull Moose Teddy receives towards the preserve and it's building in half from +50% to +25% as well as increasing the number of great person points you receive from speciatly districts in cities with an established governor from +1 to +2. However the most important thing that this update brings with it are the changes I've made to Abraham Lincoln's leader ability, which is something I know that some people in the workshop comments greatly wanted. I won't lie, I had a difficult time at first trying to come up with ideas on what to do with Emancipation Proclamation. Eventually I settled on doubling down on the ability's core concepts by introducing some additional benefits related to the industrial zone and by giving Lincoln players a headstart when it comes to unlocking the necessary tech for industrial zones. I hope y'all like the changes brought by this update and as always feedback is greatly appreciated!
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I also just wanted to quickly mentioned at the end here that I haven't forgotten about or abandoned Germany Tweak 2.0, and work on the mod is actually still ongoing. Currently I'm still in the idea phase of the process, but at the same time I've also landed on a couple of ideas already that I plan on including in the final version. When it comes to the civ ability, I intend on keeping the changes the same as they were in the original mod as I thought the amenities from speciatly district was a fun mechanic that was also very fitting for Germany both thematically and game-play wise. As far as Frederick's leader ability goes, currently I have some changes in mind that would help push Frederick to, in my opinion, a more interesting religious/domination style of gamplay rather than the generalist/religous one that I tried to give him with my original mod. Currently there is no concrete timeline for when I'll have the new mod done by, as I am still bogged down by university stuff, but I hope this update on it gives y'all something to look forward to!

Update: Feb 4, 2023 @ 8:51pm