Garry's Mod

Garry's Mod

[VJ] Killzone 2 SNPCs
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Update: Apr 26 @ 6:19pm

-Replaced more old VJ Base code with new VJ Base Revamp code.

Update: Apr 21 @ 9:37am

-Fixed the M194 Fragmentation Grenade's beeping sound not looping after the VJ Base Revamp released.
-Made the spawn category icon for the KZ2 SNPCs transparent to better match most other icons for VJ Base SNPCs (Also because it just looks a lot better).
-Fixed a couple voice lines for the Helghast Advanced Assault Trooper not playing at the correct times (e.g: some combat dialogue were accidentally used as man down voice lines).

Update: Apr 19 @ 6:07pm

-Revamped various code in this mod to work with the latest version of VJ Base
-Greatly improved the ragdolls for all infantry in this mod. Special thanks to RED EPSILON for help with this!
-Helghast Support Troopers and ISA Rocketeers now fire rockets at where their target is heading, rather than where their target is currently located.
-Improved the functionality of Radec's cloaking ability.
-All weapons in this mod can now be given to other VJ Base SNPCs via the weapon overdrive menu! Do note however that the STA-11 is used differently by other SNPCs than the Shock Troopers for balancing reasons.
-Fixed and improved the tactical roll animations for the Shock Troopers. On top of that, a sound effect now plays when they hit the ground during their roll animations.
-All infantry in this mod now use L4D animations that much better resemble the Killzone 2 animations, improving the Killzone aesthetic of this mod as a result. These animations are still based on playermodel animations, so the SNPCs still have the unique features that infantry with PM anims have (e.g: death animations, unique animations for specific weapons, and the ability to throw grenades while moving).

Update: Jul 31, 2024 @ 10:06am

-All SNPC and weapon models in this mod are now pre-cached to reduce lag when spawning them in-game for the first time.
-Put the code that gives the SNPCs unique animations for specific weapons in a more appropriate function, making it work better as a result.
-Added a few more voice lines for the Helghast Commando.
-in case anyone using this mod would prefer this, I have added an option in the settings that allows you to disable death animations for all SNPCs except for Radec.

Update: Dec 26, 2023 @ 7:03pm

-Removed a duplicate variable in the code of the mod.
-Replaced an outdated VJ Base function with its updated version.

Update: Nov 28, 2023 @ 10:16pm

-Added the Helghast Elite Shock Trooper
-Improved the AI of the Helghast Drone: it no longer needs to be very close to you to move around more freely.
-The hover sound for the drone now loops better.
-Fixed the physics for most weapons in this mod. A few of them unfortunately still have physics bugs due to having to be recompiled for this mod.
-Improved the code for Radec's cloaking device so now it generally works better.
-Improved the sound effects for when the VC32 and ISA Sniper Rifles are heard firing from a distance.

Update: May 21, 2023 @ 8:33pm

-Changed the StA-14 gunshot sound to the one from Killzone Source since it sounds more like its gunshot sound from Killzone 2.

-Changed the StA-11 gunshot sound to one that sounds more like its gunshot sound from Killzone 2.

-Edited the Helghast Advanced Shock Trooper's model so that his goggle lenses now glow, as they should (This will also apply to the Advanced Shock Trooper's model in the Helghan Army ragdoll pack, but I can change this if this causes bugs with the pack that I hadn't noticed).

-Removed a few unused weapon sound files from the mod.

-Added the Helghast Drone from Killzone Source as a bonus SNPC!

Update: May 21, 2023 @ 8:26pm

Update: Mar 17, 2023 @ 7:46pm

-Your custom settings for this mod will no longer reset every time you load a map or re-launch Garry's Mod. Your custom settings are now saved.

-Fixed the physics for the M194 Fragmentation Grenade's model.

-Fixed the oversight that allowed players to pick up the Helghast and ISA rocket Launchers that the Helghast Support Troopers and ISA Rocketeers use.

Update: Feb 3, 2023 @ 7:39pm