Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Fixed the M194 Fragmentation Grenade's beeping sound not looping after the VJ Base Revamp released.
-Made the spawn category icon for the KZ2 SNPCs transparent to better match most other icons for VJ Base SNPCs (Also because it just looks a lot better.
-Fixed a couple voice lines for the Helghast Advanced Assault Trooper not playing at the correct times (e.g: some combat dialogue were accidentally used as man down voice lines).
-All infantry in this mod now use L4D animations that much better resemble the Killzone 2 animations, improving the Killzone aesthetic of this mod as a result. These animations are still based on playermodel animations, so the SNPCs still have the unique features that infantry with PM anims have (e.g: death animations, unique animations for specific weapons, and the ability to throw grenades while moving).
I'd also like to mention that I've gained some resources to make some new SNPCs for this mod, and so more SNPCs are going to be added in the next update! Expect said update to release sometime this year or so.
-Revamped various code in this mod to work with the latest version of VJ Base
-Greatly improved the ragdolls for all infantry in this mod. Special thanks to RED EPSILON for help with this!
-Helghast Support Troopers and ISA Rocketeers now fire rockets at where their target is heading, rather than where their target is currently located.
-Improved the functionality of Radec's cloaking ability.
-All weapons in this mod can now be given to other VJ Base SNPCs via the weapon overdrive menu! Do note however that the STA-11 is used differently by other SNPCs than the Shock Troopers for balancing reasons.
May I ask to see your edits of their QC files? I just gained access to the OG model sources from Ninya and I'm trying to edit them now. Feel free to add me if you'd like to show me them through Steam chat