Project Zomboid

Project Zomboid

CDDA Zomboids
Showing 21-30 of 33 entries
< 1  2  3  4 >
Update: Mar 4, 2023 @ 12:11am

- Added Shocker Z, Boomer Z, Decayed Z, Screecher Z, Swat Z, Sheriff Z,Obese Z, Biter Z

- Added Function to Child Z
- Added Function to Hazmat
- Added Function to Cops,Swat,sheriff,soldier
- Added function to Brute & Wresller
- Added Function to Boomer and Shocker and Biter

Update: Feb 14, 2023 @ 10:14am

- Fixed issue with skill not apearing after 10 minutes
- Re edited description for Master of Martial arts
- New icon for MOMA.

Update: Feb 14, 2023 @ 9:00am

Very Sorry
- minor trait description fix

Update: Feb 14, 2023 @ 8:46am

- adjusted Master to -12 remove +1 nimble , keept +1 short blunt
- adjusted Black belt to -9 only +1 str +1 fitness +1 nimble

Update: Feb 14, 2023 @ 7:23am

- Added Sandbox optionto gain Master of Martial arts
- Added sandbox options for Zombie kills , Skill Fitness,Strength,Nimble,Short Blunt.
- Sperated Skill Master of Martial arts it will only cost 10 points it will add +1 Nimble , +1 Short blunt
- Added New Skill "Black belt" its the same as the old "Master of Martial arts" but it will not add the passive effect of Avoid pushes.
- Master of Martial arts can be gained in game now, you can disable and config the sandbox options.

Update: Feb 13, 2023 @ 4:31am

- Ajusted mod file to match original mod
- Lowred spawn rates for other insane types to 1 evolving to 2
- Normal zeds and fat/tough are more commun.
- renamed the trait to reflect what it does.
- Enjoy !

Update: Feb 9, 2023 @ 9:13am

- updated the mod to match original one since it fixed the issue with MP sync
- Mod options is required.

Update: Feb 3, 2023 @ 9:16am

Update: Feb 2, 2023 @ 11:08am

- possible fix for Zombie sync.

Update: Jan 20, 2023 @ 5:16am

- fixed animations for brutes and wreslers