Dwarf Fortress

Dwarf Fortress

Vanilla Weapon Overhaul (v3.2)
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Frissítés: márc. 6. @ 16:11

v3.2
Size/reach adjustments and a slight piercing nerf while also making the momentum difference between stabs and swung attacks more pronounced.

Adjusted Attacks:
Longsword & Two-Handed Sword hilt bashes converted to pseudo-blunt so that they get used more by the AI
Dagger stab velocity from 0.95 to 0.85
Spear stab velocity from 1.1 to 1
Pike stab velocity from 2 to 1.6, contact area from 16 to 14
Halberd stab velocity from 1.8 to 1.5, contact area from 16 to 14
Halberd beak contact area from 19 to 20
Longsword stab contact area from 12 to 13
Two-Handed Sword stab velocity from 1.9 to 1.55, contact area from 17 to 15
Morningstar Bash contact area from 11 to 12
Warhammer Claw contact area from 12 to 13
Maul Bash velocity from 7 to 6.5

Prep/Recovery Changes:
Longsword: from 3:2 to 2:3
Spear, Halberd: from 2:4 to 1:5
Spear Shaft Bash: from 3:1 to 2:1
Other Shaft Bashes: from 3:2 to 2:3

Size Changes:
Halberd from 500 to 450
Longsword from 300 to 350
Two-handed Sword from 500 to 450
Spear from 300 to 350
Mace from 500 to 400
Morningstar from 500 to 400
Flail from 500 to 400

Frissítés: febr. 27. @ 7:53

v3.1
“Long Sword” has been renamed to “Longsword” and is now a two-handed weapon. This lets me give the weapon a more unique role and removes the ambiguity of “is it a longsword or are they calling an arming sword a ‘long sword’ because it’s longer than the short sword?”

Adjusted Attacks:
Longsword Slash - velocity from 1.2 to 1.625, prep/recovery from 3:3 to 3:2
Longsword Stab - velocity from 0.95 to 1.3, contact area from 10 to 12, prep/recovery from 3:3 to 3:2
Longsword Hilt Bash - prep/recovery from 3:4 to 3:3
Longsword Pommel Strike - velocity from 1.5 to 2

Spreadsheet Link
https://docs.google.com/spreadsheets/d/17YFj7wZP479-Qx5sRcuRhpHe3lZWA8p1D6-JVlRyaH8/edit?usp=sharing

Frissítés: febr. 26. @ 14:43

v3.0
Toned down non-blunt momentum a bit while lowering piercing contact areas. Also adjusted weapon sizes to make their weights more realistic.

Adjusted Attacks:
Battle Axe Slash - velocity from 1.35 to 1.25
Battle Axe clubbing - contact area from 75 to 20, velocity from 2.7 to 2.5
Great Axe Slash - velocity from 2.7 to 2.5
Halberd Slash - velocity from 2.5 to 2.2
Halberd Beak - velocity from 2.5 to 2.2, contact area from 23 to 19
Halberd Stab - velocity from 2.05 to 1.8, contact area from 19 to 16
Spear Stab - velocity from 1.15 to 1.1, contact area from 11 to 10
Pike Stab - velocity from 2.1 to 2, contact area from 17 to 16
Dagger Slash - velocity from 1.25 to 1.1
Dagger Stab - velocity from 1 to 0.95, contact area from 8 to 7
Short Sword Slash - velocity from 1.25 to 1.15
Short Sword Stab - velocity from 1 to 0.95, contact area from 11 to 10
Scimitar Slash - velocity from 1.35 to 1.25
Scimitar Stab - velocity from 1 to 0.95, contact area from 15 to 12
Long Sword Slash - velocity from 1.3 to 1.2
Long Sword Stab - velocity from 1 to 0.95, contact area from 11 to 10
Long Sword Hilt -velocity from 2.1 to 2.5, contact area from 75 to 20, prep/recovery to 3:4
Two-Handed Sword Slash - velocity from 2.6 to 2.4
Two-Handed Sword Stab - velocity from 2 to 1.9, contact area from 19 to 17
Two-Handed Sword Hilt - velocity from 4.2 to 3.3, contact area from 75 to 20, prep/recovery to 3:4
Flail Bash - contact area from 75 to 50
Pommel Strikes - contact area from 75 to 20
Spear Shaft Bash - velocity from 2 to 2.5, contact area from 100 to 25
Other Shaft Bashes - velocity from 1.5 to 2, contact area from 100 to 25
Crossbow Bash - contact area from 10000 to 100

Size Changes:
Battle Axe: from 800 to 400
Great Axe: from 1300 to 600
Halberd: from 1300 to 500
Spear: from 400 to 300
Pike: from 800 to 600
Dagger: from 200 to 100
Short Sword: from 300 to 200
Scimitar: from 400 to 200
Long Sword: from 700 to 300
Two-Handed Sword: from 1000 to 500
Scourge: from 300 to 200
Mace: from 800 to 500
Flail: from 700 to 500
Maul: from 1300 to 800
Bow: from 300 to 200
Blowgun: from 150 to 100

Misc:
- Standardized requirements for equipping & one-handing one-handed weapons to 15,000 / 20,000, with the exception of weapons which already had lower requirements than this
- More concise mod description

Frissítés: 2024. jan. 29. @ 13:33

v2.51

- Added the training weapons to the cut / replace patch so that they're not removed

Frissítés: 2023. nov. 29. @ 12:51

v2.5
Conversion to cut/replace implementation

- Mod no longer needs to replace the “vanilla items” module

Frissítés: 2023. nov. 13. @ 10:14

v2.4
Edged weapon rebalance / making the Steam workshop description less of a mess
- Battle Axe slash velocity increased from 1.25 to 1.35
- Battle Axe club velocity increased from 2.5 to 2.7
- Battle Axe club contact area reduced from 100 to 75
- Great Axe slash velocity increased from 2.5 to 2.7
- Long Sword slash velocity increased from 1.25 to 1.3
- Long Sword hilt bash velocity increased from 2 to 2.1
- Two-Handed Sword slash velocity increased from 2.5 to 2.6
- Two-Handed Sword hilt bash velocity increased from 4 to 4.2
- Two-Handed Sword stab contact area reduced from 20 to 19
- Scimitar size increased from 300 to 400
- Scimitar moved to 3:3 prep/recovery time
- Scimitar slash velocity reduced from 1.5 to 1.35
- Scimitar stab contact area reduced from 75 to 15
- Spear stab velocity increased from 1.1x to 1.15x
- Halberd stab velocity increased from 2x to 2.05x
- Pike stab velocity increased from 2x to 2.1x
- Morningstar bash velocity reduced from 2x to 1.75x

The two points of focus for this version were the balance of dedicated slashing weapons (great axe) vs hybrid slashing weapons (two-handed Sword, halberd) and the balance of the short-range slashing weapons (short sword, scimitar) vs average-range slashing weapons (battle axe, long sword). The dedicated slashing weapons didn’t really slash better than their more versatile counterparts, and average-reach slashing weapons didn’t have enough to offer over short sword and scimitar.

Frissítés: 2023. nov. 10. @ 9:25

v2.3
Weapon reach representation / overhaul of attack prep & recovery times

Prep / Recovery Times:
4:1 - large daggers, short swords, scimitars, & pommel strikes
3:1 - spear’s shaft bash
3:2 - other shaft bashes
3:3 - all weapons not listed elsewhere as well as sword “hilt bash” attacks
3:4 - picks
2:4 - spears, two-handed swords, great axes, & halberds
1:5 - pikes
1:6 - whips & scourges

- All were 3:3 in vanilla except for whips which were 4:4
- Great axe & maul size reverted to vanilla: from 1400 to 1300

Frissítés: 2023. jan. 25. @ 8:17

v2.2
Fine-tuning of previous contact area changes
- Halberd beak strike contact area reduced from 75 to 23, giving it more of an anti-armor identity
- Halberd stab contact area reduced from 20 to 19
- Pick strike contact area reduced from 25 to 20
- Short Sword, Long Sword, and Spear stab contact areas increased from 10 to 11
- Morningstar bash contact area increased from 10 to 11
- Pike contact area increased from 15 to 17

Frissítés: 2023. jan. 17. @ 12:19

v2.1
Minor balance change, war hammer needed a slight toning down
- War Hammer bash velocity from 3.5x to 3x

Frissítés: 2023. jan. 15. @ 11:10

V2.0
All melee weapons adjusted in some way
- Equip requirements adjusted for large weapons: more accessible to equip multigrasp but nearly-impossible to single-grasp
- Multiplied large weapons' velocity multipliers by 2 (so a standard attack went from 1.25x to 2.5x velocity), giving them high damage potential so that there is a reason to sacrifice a shield for them
- Reduced Great Axe and Maul size from 1600 to 1400, weapon size only really affects weight and 1600 made them a bit too heavy
- Lowered all slash contact areas by 25%, allowing slash contact area to be a factor against giant enemies (will only affect slashes against standard races for the dagger)
- Further lowered the contact area of some blunt attacks to increase their effectiveness against armor, mace in particular should see the most benefit
- Further lowered the contact area of all piercing attacks: depending on strength, weapon quality, weapon skill, and creature size, they may be able to damage or pierce armor of equal material.